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2020-04-20Merge pull request #38032 from reduz/rendering-device-bindsJuan Linietsky
Exposed RenderingDevice to script API
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
2020-04-20Merge pull request #37989 from Calinou/add-freelook-navigation-scheme-settingsRémi Verschelde
Add editor freelook navigation scheme settings
2020-04-20Merge pull request #37982 from DrMoriarty/fix_square_resizeRémi Verschelde
Fix square image resize
2020-04-20Merge pull request #37974 from Calinou/doc-backbuffercopy-anchorsRémi Verschelde
Document how to workaround UI anchor issues when using BackBufferCopy
2020-04-20Merge pull request #37972 from Calinou/doc-improve-resourcesaver-exampleRémi Verschelde
Check for errors when saving in the ResourceSaver example documentation
2020-04-20Merge pull request #37971 from Calinou/doc-improve-visibility-enabler-notifierRémi Verschelde
Improve the VisibilityEnabler and VisibilityNotifier documentations
2020-04-20Merge pull request #37970 from SkyLucilfer/ServerTypoRémi Verschelde
Correct typo mistake of profiler_add_frame_data argument in physics 3d server
2020-04-20Merge pull request #38060 from akien-mga/fix-gcc-Wmaybe-uninitializedRémi Verschelde
Fix more GCC -Wmaybe-uninitialized warnings
2020-04-20Merge pull request #38056 from clayjohn/GLES2-depth-bufferRémi Verschelde
Use proper depth buffer format for rgba shadows
2020-04-20Fix more GCC -Wmaybe-uninitialized warningsRémi Verschelde
Fixes #38005.
2020-04-20Use proper depth buffer format for rgba shadowsclayjohn
2020-04-20Merge pull request #38045 from akien-mga/fix-subgroup-propertyRémi Verschelde
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
2020-04-20Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editorRémi Verschelde
Subgroups were added in #37678 but not properly handled everywhere where PROPERTY_USAGE_GROUP is.
2020-04-20Merge pull request #38039 from akien-mga/docdata-skip-unexposedRémi Verschelde
DocData: Skip unexposed classes
2020-04-20Merge pull request #38036 from akien-mga/doc-updateRémi Verschelde
doc: Sync classref with current source
2020-04-20Merge pull request #38035 from akien-mga/revert-35261-pck-destinationRémi Verschelde
Revert "Made possible to specify where to dump the contents when load…
2020-04-20DocData: Skip unexposed classesRémi Verschelde
Properly expose classes that we actually want accessible.
2020-04-20doc: Sync classref with current sourceRémi Verschelde
Add missing enum bindings.
2020-04-20Merge pull request #37947 from clayjohn/DOCS-rendering-updateRémi Verschelde
Update many docs with recent rendering changes
2020-04-20Merge pull request #38027 from dreamsComeTrue/override_selected_font_color-docsRémi Verschelde
Update TextEdit docs - explaining 'override_selected_font_color' role
2020-04-20Revert "Made possible to specify where to dump the contents when loading a ↵Rémi Verschelde
".pck" file" This reverts commit 3c261e0dfa19d9c661ad6ca908a3b8ccee050016. This was not so useful as is due to the way dependency paths are stored in scenes and resources.
2020-04-19Update TextEdit docs - explaining 'override_selected_font_color' roleDominik 'dreamsComeTrue' Jasiński
2020-04-19Merge pull request #38002 from madmiraal/fix-class_dictionaryRémi Verschelde
Correct Dictionary addition of a key and the duplication of a variable name.
2020-04-19Correct the addition of a key and the duplication of a variable nameMarcel Admiraal
in Dictionary class documentation.
2020-04-19Merge pull request #37997 from reduz/local-rendering-devicesRémi Verschelde
Ability to create local RenderingDevice instances.
2020-04-18Ability to create local RenderingDevice instances.Juan Linietsky
2020-04-18Merge pull request #37994 from akien-mga/mono-android-includeRémi Verschelde
Mono: Fix include for Android support
2020-04-18Mono: Fix include for Android supportRémi Verschelde
This was a typo in #37153. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-04-18Add editor freelook navigation scheme settingsHugo Locurcio
Depending on what one is trying to achieve, a different freelook mode may be more desirable. This closes #34034.
2020-04-18Fix square image resizeVasiliy Makarov
Fixes #37980
2020-04-17Document how to workaround UI anchor issues when using BackBufferCopyHugo Locurcio
This closes #6880.
2020-04-17Check for errors when saving in the ResourceSaver example documentationHugo Locurcio
This also replaces a non-breaking space that was accidentally added in the EditorFeatureProfile documentation. This closes #31393.
2020-04-17Improve the VisibilityEnabler and VisibilityNotifier documentationsHugo Locurcio
This closes #4803.
2020-04-17Correct typo mistake of profiler_add_frame_data argument in physics 3d serverSkyJJ
2020-04-17Update many docs with recent rendering changesclayjohn
2020-04-17Merge pull request #37963 from Calinou/doc-dynamicfont-limitationsRémi Verschelde
Document DynamicFont limitations and a possible workaround
2020-04-17Merge pull request #37958 from akien-mga/scons-no-werror-on-stableRémi Verschelde
SCons: Disable -Werror on 'stable' releases
2020-04-17Merge pull request #37949 from reduz/implement-global-shader-uniformsRémi Verschelde
Implement global and per instance shader uniforms.
2020-04-17Merge pull request #37953 from clayjohn/VULKAN-sky-sun-sizeRémi Verschelde
Add light size to Sky Shaders
2020-04-17Merge pull request #37962 from Calinou/doc-image-size-limitsRémi Verschelde
Document image size limits
2020-04-17Add light size to Sky Shadersclayjohn
2020-04-17Merge pull request #37957 from Calinou/doc-angles-radiansRémi Verschelde
Clarify that angles must be specified as radians in the documentation
2020-04-17Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2Rémi Verschelde
Activate Physics Process in SpringArm3D.
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
2020-04-17Activate Physics Process in SpringArm3D.Andrea Catania
2020-04-17Document DynamicFont limitations and a possible workaroundHugo Locurcio
This closes #30014.
2020-04-17Document image size limitsHugo Locurcio
This closes #30238.
2020-04-17Merge pull request #37951 from clayjohn/VULKAN-sky-sourceRémi Verschelde
Use sky properly for ambient and reflections
2020-04-17SCons: Disable -Werror on 'stable' releasesRémi Verschelde
Stable releases are tagged and need to stay easy to compile in the future. As new compiler versions introduce new warnings or catch more occurrences, have -Werror set in tagged releases could be a bother. We still want it on by default for all Godot developers, so it's now conditional.