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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-07-02
Add `get_dead_zone()` method to `InputMap`
Nick H
2021-07-01
Merge pull request #50058 from reduz/fix-surface-from-arrays
Juan Linietsky
2021-07-01
Merge pull request #50057 from reduz/force-string-in-dictionary
Rémi Verschelde
2021-07-01
Fix surface from array creation
reduz
2021-07-01
Merge pull request #50041 from aaronfranke/prop-usage-flags
Rémi Verschelde
2021-07-01
Force String as Dictionary key instead of StringName
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
Merge pull request #50052 from Valeryn4/Valeryn4-Fix-GridMap
Rémi Verschelde
2021-07-02
Fix GridMap erase Octans
Pitanov V.V
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-07-01
Merge pull request #50044 from akien-mga/localvector-find-noerror
Rémi Verschelde
2021-07-01
Merge pull request #50026 from lyuma/callable_is_valid
Rémi Verschelde
2021-07-01
LocalVector: Don't error if `from` >= `count`
Rémi Verschelde
2021-07-01
Merge pull request #50028 from akien-mga/android-isGame-attribute
Rémi Verschelde
2021-07-01
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
Lyuma
2021-07-01
Android: Add `isGame` application attribute, default to true
Rémi Verschelde
2021-07-01
Merge pull request #49994 from akien-mga/script-duplicate-selection
Rémi Verschelde
2021-07-01
Merge pull request #50018 from fire/port-false
Rémi Verschelde
2021-07-01
Merge pull request #50038 from Calinou/editor-add-lock-group-shortcuts
Rémi Verschelde
2021-07-01
Merge pull request #50037 from reduz/move-color-to-8bit
Rémi Verschelde
2021-07-01
Merge pull request #49409 from ekumlin/issue-32596
Rémi Verschelde
2021-06-30
Import mesh colors in 8BPP.
reduz
2021-06-30
Enable Camera2D smoothing on limit change
Eric
2021-07-01
Merge pull request #50030 from bruvzg/rtl_editor_spin
Rémi Verschelde
2021-06-30
Add keyboard shortcuts for grouping and locking nodes, change grid toggle
Hugo Locurcio
2021-06-30
Merge pull request #50033 from nekomatata/nodepath-code-style-fix
Rémi Verschelde
2021-06-30
Add right-to-left layout support for `EditorSpinSlider`.
bruvzg
2021-06-30
Coding style fix in editor NodePath update
PouleyKetchoupp
2021-06-30
Merge pull request #49834 from nekomatata/physics-disable-modes
Rémi Verschelde
2021-06-30
Merge pull request #50014 from reduz/remove-immediate
Rémi Verschelde
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-30
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Rémi Verschelde
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-30
Merge pull request #50024 from madmiraal/fix-android-unchecked-warning
Rémi Verschelde
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-30
Fix unchecked call to put() warning in GodotInputHandler.java
Marcel Admiraal
2021-06-30
Merge pull request #50016 from fire/gdscript-shadow
Rémi Verschelde
2021-06-30
Network port comparison is always false
K. S. Ernest (iFire) Lee
2021-06-30
Remove singleton variable shadowing.
K. S. Ernest (iFire) Lee
2021-06-30
Merge pull request #50017 from fire/vulkan-error
Rémi Verschelde
2021-06-30
Merge pull request #50015 from fire/protocol-shadow
Rémi Verschelde
2021-06-30
Enum constant in boolean context
K. S. Ernest (iFire) Lee
2021-06-30
Protocol shadows a variable.
K. S. Ernest (iFire) Lee
2021-06-30
Merge pull request #49844 from nekomatata/physics-disabled-shapes
Rémi Verschelde
2021-06-30
Merge pull request #50010 from akien-mga/rename-gdnavigation
Rémi Verschelde
2021-06-30
Merge pull request #49901 from nekomatata/move-and-collide-fix-slide
Rémi Verschelde
2021-06-30
Merge pull request #50012 from YeldhamDev/script_diag_fix
Rémi Verschelde
2021-06-29
Make contents of "Create Script" dialog expand with the window size
Michael Alexsander
2021-06-30
Rename `GdNavigationServer` to `GodotNavigationServer`
Rémi Verschelde
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