Age | Commit message (Expand) | Author |
2016-01-01 | Updated copyright to 2016 | AQNOUCH Mohammed |
2015-12-31 | -Improved convex decomposer for CollisionPolygon2D, fixes #2336 | Juan Linietsky |
2015-12-31 | small fixes to color8 | Juan Linietsky |
2015-12-31 | -Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Col... | Juan Linietsky |
2015-12-31 | make json sub-dictionaries shared, fixes #2381 | Juan Linietsky |
2015-12-31 | When inserting new values in array property editor, keep type of last item, c... | Juan Linietsky |
2015-12-31 | force thread model to single-safe when running editor, fixes #2387 | Juan Linietsky |
2015-12-31 | changed shortcuts to be better friends with OSX, closes #2398 | Juan Linietsky |
2015-12-31 | -fix range limit issue in Particles2D, closes #2411 | Juan Linietsky |
2015-12-31 | suport old-style engine.cfg colors in VariantParser, fixes #3176 | Juan Linietsky |
2015-12-31 | properly implement save as from script editor, fixes #2415 | Juan Linietsky |
2015-12-31 | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky |
2015-12-31 | -Fixed focus for shader editor when switching tab, closes #2551 | Juan Linietsky |
2015-12-31 | -Fix parsing of comments in VariantParser, fixes #3175 | Juan Linietsky |
2015-12-31 | -Changed var2str and str2var in GDScript to use VariantWriter and VariantParser | Juan Linietsky |
2015-12-31 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky |
2015-12-30 | Merge pull request #3170 from leezh/subclass_segfault_fix | Rémi Verschelde |
2015-12-30 | added missing null check | Zher Huei Lee |
2015-12-30 | added missing onready allocation for subclasses | Zher Huei Lee |
2015-12-29 | add 2d paths and joints to collision/navigation debug, fixes #2439 | reduz |
2015-12-29 | Added a reset() function to Particles2D, fixes #2472, fixes #2468 | reduz |
2015-12-29 | removed wron return types, fixes #2483 | reduz |
2015-12-29 | Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487 | reduz |
2015-12-29 | -fix loading of samples in mod, s3m and xm. Fixes #2553 | reduz |
2015-12-29 | remove an extra line | reduz |
2015-12-29 | -Make tilemap able to change light mask, fixes #2557 | reduz |
2015-12-29 | removed some prints | reduz |
2015-12-29 | -forgot a check for tools enabled, closes #3166 | reduz |
2015-12-29 | -add breakpoint statement to ease with debugging, closes #3165 | reduz |
2015-12-29 | -fixed bug with some indent blocks not properly checked, fixes #2570 | reduz |
2015-12-29 | -restrict gui root from being removed while performing input, fixes #2578 | reduz |
2015-12-29 | make it easy to edit popupmenus, fixes #2595 | reduz |
2015-12-29 | -Allow negative texture scale in TextureButton, fixes #2956 | reduz |
2015-12-29 | -property change object's rotation pivot on children of scaled CanvasLayer, f... | reduz |
2015-12-28 | do not allow editing of tilemap if it's invisible, fixes #2601 | reduz |
2015-12-28 | -renamed function get_relative_transform() to get_relative_transform_to_paren... | reduz |
2015-12-28 | - added 'onready' keyword to gdscript. Defers initialization of member variab... | reduz |
2015-12-28 | Merge pull request #3150 from Ovnuniarchos/DocSexyBodies2D | Rémi Verschelde |
2015-12-28 | Fix proper ordering of project settings properties, also fixes inability to c... | reduz |
2015-12-28 | PhysicsBody2D and descendants documented. | Ovnuniarchos |
2015-12-28 | -Added proper code completion for singletons | reduz |
2015-12-28 | Ability to set autoloads as singleton global variables | reduz |
2015-12-28 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz |
2015-12-28 | -added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Clo... | reduz |
2015-12-28 | Merge pull request #3146 from akien-mga/pr-argument-names | Rémi Verschelde |
2015-12-28 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz |
2015-12-28 | -fixed rich text label fill alignment, always works now | reduz |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-12-28 | Fix wrong getters in ShaderGraph | Rémi Verschelde |