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2015-04-09fixed navigation tile issue, fixes #1581Juan Linietsky
2015-04-09-function remove_and_delete_child removed. Just use child.free() or ↵Juan Linietsky
child.queue_free() instead. Fixes #1603
2015-04-09Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-04-09-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵Juan Linietsky
#1634 and #1610
2015-04-08Merge pull request #1654 from TheHX/fix_editor_dialogJuan Linietsky
Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho
2015-04-08-Better Collada now keeps mesh names properly from blender, makes the ↵Juan Linietsky
"overwrite existing, keep materials" import mode work properly.
2015-04-08fixed re-import of scene when new nodes are added, fixes #1620Juan Linietsky
2015-04-07-fix resolver erase query to avoid running out of slots, fixes #1621Juan Linietsky
2015-04-07fix crash when deleting shader from material, fixes #1631Juan Linietsky
2015-04-07fixed shader graph length node, fixes #1632Juan Linietsky
2015-04-07added assert to disassembly, fixes #1641Juan Linietsky
2015-04-07Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-04-07-Concatenating arrays keeps the shared property if any of the arrays is ↵Juan Linietsky
shared. Fixes #1646
2015-04-07Merge pull request #836 from adolson/new-default-project-iconJuan Linietsky
new default project icon
2015-04-07Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky
H5 canvas polygon fix
2015-04-07Merge pull request #1554 from NateWardawg/inspectorupdateJuan Linietsky
Camel casing being capitalized only happens in the inspector now.
2015-04-07Merge pull request #1564 from Faless/area_combine-1Juan Linietsky
Implement combine mode for area
2015-04-07Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-instJuan Linietsky
Pr-GDScript-seed-get-inst
2015-04-07Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLKJuan Linietsky
Pr-missing-WM_RBUTTONDBLCLK
2015-04-07Merge pull request #1569 from sanikoyes/Pr-sort-sample-libraryJuan Linietsky
Pr-sort-sample-library
2015-04-07Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuationJuan Linietsky
fixes_3d_spot_attenuation
2015-04-07Merge pull request #1580 from ↵Juan Linietsky
UsernameIsAReservedWord/fixes_help_background_color_theme fixes #332 : makes EditorHelp uses EditorSettings bg color
2015-04-07Merge pull request #1585 from ↵Juan Linietsky
UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects add : bool Object.is_queued_for_deletion()
2015-04-07Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShaderJuan Linietsky
(Fix crash) in visual shader for curve remap node
2015-04-07Merge pull request #1597 from ↵Juan Linietsky
UsernameIsAReservedWord/add_scons_custom_extra_suffix add scons extra suffix option
2015-04-07Merge pull request #1602 from TheHX/fix_issue_#1594Juan Linietsky
Fix Issue #1594
2015-04-07Merge pull request #1609 from TheoXD/_fix_crash_in_viewport_pickingJuan Linietsky
Fixed crash in viewport object picking.
2015-04-07Merge pull request #1614 from hurikhan/pr_parameter_namesJuan Linietsky
wm api -- set screen parameter names for gdscript
2015-04-07Merge pull request #1627 from Martho42/patch-1Juan Linietsky
Fixes issue #1604 (accelerometer malfunctioning on some devices)
2015-04-07Merge pull request #1639 from UsernameIsAReservedWord/fix_printrawJuan Linietsky
PR : fixes printraw to make it actually print raw
2015-04-06Added a PVRTC encoder for iOSJuan Linietsky
2015-04-06fix printraw to make it actually print rawyg2f
2015-04-04Fixes the accelerometerMartho42
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-03set screen parameter names for gdscripthurikhan
2015-04-03fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky
2015-04-03Better fixFranklin Sobrinho
2015-04-03Bullet shower demo crashed because of dynamic casting in the code for object ↵TheoXD
picking. Making sure the object has an ID greater than 0 before typecasting solves it.
2015-04-03Changes to LightJuan Linietsky
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
2015-04-02fix_issue_#1594Franklin Sobrinho
2015-04-02wrong function, changing..Juan Linietsky
2015-04-02javascript build fixJuan Linietsky
2015-04-02Beta1 Attempt #1Juan Linietsky
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
2015-04-02merging okam changesJuan Linietsky
2015-04-02Merge branch 'master' of https://github.com/okamstudio/godotAriel Manzur
2015-04-02fullscreen thingAriel m
2015-04-01solved color depth issues on osxJuan Linietsky
2015-04-01fix shadow attenuationJuan Linietsky
2015-04-01add scons extra suffix optionyg2f
makes it possible to add a custom extra suffix to the base filename of all generated binary files. example : scons p=windows extra_suffix=yourBranchName or scons p=windows bits=32 extra_suffix=v20150401_1642 or scons p=windows extra_suffix=msvc2010_git20150401
2015-03-31Option in Android export to use 32 bits buffer.Juan Linietsky