Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-12 | doc: Add documentation for JSONRPC class | Iced Quinn | |
2021-08-12 | Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0 | Rémi Verschelde | |
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons | |||
2021-08-12 | Merge pull request #51540 from floppyhammer/fix-cpu-particles-2d-disappearance | Rémi Verschelde | |
Fix CPUParticles2D disappearance after amount change | |||
2021-08-12 | Merge pull request #51541 from timothyqiu/reset-crash | Rémi Verschelde | |
Fixes crash when AnimationPlayer reset on save | |||
2021-08-12 | Merge pull request #51522 from nekomatata/capsule-3d-independent-height | Rémi Verschelde | |
Make radius & height in CapsuleShape3D independent | |||
2021-08-12 | Fix CPUParticles2D disappearance after amount change | floppyhammer | |
2021-08-12 | Fixes crash when AnimationPlayer reset on save | Haoyu Qiu | |
2021-08-11 | Focus the scene tree dock after hitting one of the "Create Root Node:" buttons | Lightning_A | |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp | |
Also changed CapsuleMesh to make settings consistent between render and physics. | |||
2021-08-11 | Merge pull request #51498 from codecat/fix-triple-click | Rémi Verschelde | |
Triple click in text editor now uses last mouse position for validity | |||
2021-08-11 | Merge pull request #51520 from mhilbrunner/biggest-nitpick-ever | Rémi Verschelde | |
Docs: Fix capitalisation of Warning in two places | |||
2021-08-11 | Docs: Fix capitalisation of Warning in two places | Max Hilbrunner | |
These are the only places in the docs that were not cased like this. Now they are! | |||
2021-08-11 | Merge pull request #51527 from KoBeWi/minmax | Rémi Verschelde | |
Improve CapsuleShape2D size clamping | |||
2021-08-11 | Triple click in text editor now uses last mouse position for validity | Melissa Geels | |
Previously, you would be able to double click a word, followed by single-clicking another word on the same line, which would select the entire line. Now, it will only select the whole line if the mouse position has remained the same after the double click. This mimicks the behavior in most third party text editors. Fixes #51312. | |||
2021-08-11 | Improve CapsuleShape2D size clamping | kobewi | |
2021-08-11 | Merge pull request #51523 from mhilbrunner/fix-build | Max Hilbrunner | |
Docs: Fix CI after #38992 | |||
2021-08-11 | Fix CI after #38992 | Max Hilbrunner | |
2021-08-11 | Merge pull request #38992 from Dragoncraft89/master | Rémi Verschelde | |
Error handling functions for GdScript | |||
2021-08-11 | Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0 | Rémi Verschelde | |
[4.0] Implement editor grid performance improvements | |||
2021-08-11 | Merge pull request #41634 from KoBeWi/the_independence | Rémi Verschelde | |
2021-08-11 | Merge pull request #51510 from mhilbrunner/mbedtls | Rémi Verschelde | |
Update bundled Mozilla X.509 CA root certificates | |||
2021-08-11 | Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-quality | Rémi Verschelde | |
Decrease the default depth of field bokeh quality | |||
2021-08-11 | Implement editor grid performance improvements | Gordon MacPherson | |
Benefits: - Knows the size of the mesh to prevent push back taking longer - No longer updates grid every frame, only if the camera has moved 10 units or more. - Considerably less power draw - Will redraw when you swap from orthographic to perspective and vice versa. | |||
2021-08-11 | Merge pull request #51513 from mhilbrunner/ssl-warning | Rémi Verschelde | |
Docs: Add warnings about no SSL/(D)TLS revocation | |||
2021-08-11 | Merge pull request #51515 from Bhu1-V/PR/shortcut-fix | Rémi Verschelde | |
corrected method name `set_event` | |||
2021-08-11 | Make radius & height in CapsuleShape2D independent | Tomasz Chabora | |
2021-08-11 | Decrease the default depth of field bokeh quality | Hugo Locurcio | |
This makes depth of field perform better out of the box, with little visual difference. | |||
2021-08-11 | Docs: Add warnings about no SSL/(D)TLS revocation | Max Hilbrunner | |
2021-08-11 | corrected method name `set_event` | Bhuvan Vemula | |
2021-08-11 | Merge pull request #51486 from reduz/fixes-to-mobile-renderer | Rémi Verschelde | |
Fixes and optimizations to mobile renderer | |||
2021-08-11 | Update bundled Mozilla X.509 CA root certificates | Max Hilbrunner | |
Updated to latest upstream changes (2021-07-05 21:36:52 GMT), taken from https://github.com/bagder/ca-bundle/commit/8b263a18fca98ea371e54227837321c5cdaa1ba7 | |||
2021-08-11 | Merge pull request #51500 from timothyqiu/navmesh-doc | Rémi Verschelde | |
2021-08-11 | Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorline | Yuri Roubinsky | |
2021-08-11 | Merge pull request #51503 from Chaosus/shader_fix_matrix_operators | Yuri Roubinsky | |
Allow using more assignment operators on matrixes in shaders | |||
2021-08-11 | Improve NavigationMesh typing, parameter validation and documentation | Haoyu Qiu | |
2021-08-11 | Break futher shader compilation after missing `;` after`shader_type` | Yuri Roubinsky | |
2021-08-11 | Merge pull request #47378 from aaronfranke/use-input-enums | Rémi Verschelde | |
Use key enum instead of plain integers for input code | |||
2021-08-11 | Allow using more assignment operators on matrixes in shaders | Yuri Roubinsky | |
2021-08-11 | Merge pull request #51494 from Chaosus/shader_fix_varying_crashes | Yuri Roubinsky | |
2021-08-11 | Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomed | Rémi Verschelde | |
Fix incorrect position of the created VisualShader nodes on zoomed graph | |||
2021-08-11 | Fix incorrect position of the created VisualShader nodes on zoomed graph | Yuri Roubinsky | |
2021-08-11 | Fix shader crash when using varying array in fragment->light context | Yuri Roubinsky | |
2021-08-11 | Merge pull request #41956 from Calinou/rename-engine-iterations-per-second | Rémi Verschelde | |
Rename `iterations_per_second` to `physics_ticks_per_second` | |||
2021-08-11 | Merge pull request #51490 from nekomatata/clean-character-body | Rémi Verschelde | |
Remove infinite inertia and ray shapes from CharacterBody | |||
2021-08-11 | Merge pull request #51178 from Geometror/layout-options-textline-textparagraph | Rémi Verschelde | |
Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | |||
2021-08-11 | Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float | Rémi Verschelde | |
StyleBox fake AA improvements (make anti aliasing size a float property) | |||
2021-08-11 | Merge pull request #51492 from clayjohn/VULKAN-blinn-phong-f0 | Rémi Verschelde | |
Use f0 instead of albedo in blinn and phong | |||
2021-08-10 | Use f0 instead of albedo in blinn and phong | clayjohn | |
2021-08-10 | Fixes and optimizations to mobile renderer | reduz | |
* Only apply final actions to attachments used in the last pass. * Fixes to draw list final action (was using continue instead of read/drop). * Profiling regions inside draw lists now properly throw errors. * Ability to enable gpu profile printing from project settings. (used to debug). | |||
2021-08-11 | Rename `iterations_per_second` to `physics_ticks_per_second` | Hugo Locurcio | |
This makes it clearer that this property is only about physics FPS, not rendering FPS. The `physics_fps` project setting was also renamed to `physics_ticks_per_second` for consistency. |