Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-05 | Merge pull request #50070 from timothyqiu/emu-numpad | Rémi Verschelde | |
Add numpad emulation in 3D viewport | |||
2021-07-05 | Merge pull request #50109 from madmiraal/android-static-inner-classes | Rémi Verschelde | |
Use static inner classes in Godot Java code | |||
2021-07-05 | Merge pull request #50048 from Calinou/remove-travis-code | Rémi Verschelde | |
Remove unused code related to Travis CI | |||
2021-07-05 | Merge pull request #50046 from Calinou/editor-camera-preview-allow-view-menu | Rémi Verschelde | |
Allow using the 3D editor's View menu while previewing a camera | |||
2021-07-05 | Merge pull request #50136 from miere43/fix-windows-get-system-dir | Rémi Verschelde | |
Replace backslash with forward slash in OS_Windows path methods | |||
2021-07-04 | Merge pull request #50146 from reduz/fix-tree | Rémi Verschelde | |
Clean up Tree | |||
2021-07-04 | Clean up Tree | reduz | |
Fixes some problems introduced by #49917 * Tree used minimum size as a stretch ratio, so it forced a minimum size of 1. * Minimum size redone, stretch ratio moved to a separate setting * Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired. * Added a clip content option for situations where fit to contents does not apply. * Icon would scroll with the item, making it invislbe if the item is too long. * Made icon always appear to the right (or left if RTL is enabled) of the visible item space. | |||
2021-07-04 | Merge pull request #50137 from reduz/fix-boot-splash | Rémi Verschelde | |
Fix Boot Splash | |||
2021-07-04 | Merge pull request #50138 from Calinou/debug-overdraw-lower-opacity | Rémi Verschelde | |
Decrease opacity of the overdraw debug draw mode | |||
2021-07-04 | Merge pull request #50145 from YeldhamDev/script_create_diag_cleanup | Rémi Verschelde | |
Minor cleanup of the "New Script" dialog | |||
2021-07-04 | Merge pull request #50144 from reduz/fix-ssr | Rémi Verschelde | |
Fix SSR | |||
2021-07-04 | Merge pull request #50142 from reduz/fix-sdfgi2 | Rémi Verschelde | |
Fix SDFGI | |||
2021-07-04 | Replace backslash with forward slash in OS_Windows path methods | miere43 | |
2021-07-04 | Minor cleanup of the "New Script" dialog | Michael Alexsander | |
2021-07-03 | Fix SSR | reduz | |
* Was broken at some point long time ago, this restores it. | |||
2021-07-03 | Fix SDFGI | reduz | |
* Broken by 7513b73902f3ed7ac45aa9aefc2f6f333ae731ff, fixes #49631 | |||
2021-07-04 | Decrease opacity of the overdraw debug draw mode | Hugo Locurcio | |
This allows distinguishing higher amounts of overlapping objects. | |||
2021-07-03 | Fix Boot Splash | reduz | |
* Implements the code to show the boot splash on load using RenderingDevice * Does not work on X11 when maximized, some platform specific hack will be needed there. | |||
2021-07-03 | Merge pull request #50054 from reduz/curve-texture-3d | Rémi Verschelde | |
Implement Curve3Texture | |||
2021-07-03 | Merge pull request #50133 from reduz/fix-render-debug-modes | Rémi Verschelde | |
Fix render debug modes. | |||
2021-07-03 | Merge pull request #50130 from Calinou/assetlib-installer-guess-more-extensions | Rémi Verschelde | |
Add icons for more file types in the editor asset installer | |||
2021-07-03 | Merge pull request #50128 from Faless/mbedtls/hmac_free | Rémi Verschelde | |
[Crypto] Delete mbedtls ctx in deconstructor. | |||
2021-07-03 | Fix render debug modes. | reduz | |
* Ovedraw debug works again * Lighting debug works again | |||
2021-07-03 | Add icons for more file types in the editor asset installer | Hugo Locurcio | |
2021-07-03 | Merge pull request #50080 from reduz/fix-old-mesh-compatibility | Rémi Verschelde | |
Add compatibility with old mesh formats | |||
2021-07-03 | Implement Curve3Texture | reduz | |
* This was required by users in some scenarios, such as animating individual axes over time with a single texture. * Examples: Shaders, Particles, etc. * CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them. | |||
2021-07-03 | Merge pull request #50096 from reduz/fix-render-info | Rémi Verschelde | |
Fix Render Info | |||
2021-07-03 | [Crypto] Delete mbedtls ctx in deconstructor. | Fabio Alessandrelli | |
Would cause memory leak when the context was `start`ed but not `finish`ed. | |||
2021-07-03 | Fix Render Info | reduz | |
* Fixed and redone the process to obtain render information from a viewport * Some stats, such as material changes are too difficult to guess on Vulkan, were removed. * Separated visible and shadow stats, which causes confusion. * Texture, buffer and general video memory can be queried now. * Fixed the performance metrics too. | |||
2021-07-03 | Merge pull request #49468 from menip/FixGetScreenPosition | Rémi Verschelde | |
Fix Control::get_screen_position() not considering viewport scale | |||
2021-07-03 | Merge pull request #50099 from KoBeWi/' | Rémi Verschelde | |
Support single quote when dropping files to script | |||
2021-07-03 | Support single quote when dropping files to script | kobewi | |
2021-07-03 | Merge pull request #50119 from BastiaanOlij/fix_override_scene_render | Rémi Verschelde | |
Properly override virtual functions in render_scene_render_rd | |||
2021-07-03 | Properly override virtual functions in render_scene_render_rd and subclasses | Bastiaan Olij | |
2021-07-03 | Merge pull request #50102 from nekomatata/expose-body-test-motion-3d | Rémi Verschelde | |
Expose body_test_motion in 3D physics server | |||
2021-07-03 | Use static inner classes in Godot Java code | Marcel Admiraal | |
2021-07-02 | Expose body_test_motion in 3D physics server | PouleyKetchoupp | |
Results are exposed through PhysicsTestMotionResult3D, the same way it's done for 2D. Also cleaned a few things in the 2D version. | |||
2021-07-02 | Merge pull request #50092 from YeldhamDev/window_get_contents_expose | Rémi Verschelde | |
Expose `Window.get_contents_minimum_size()` to scripts | |||
2021-07-02 | Merge pull request #50089 from YeldhamDev/splitcontainer_minimal_fix | Rémi Verschelde | |
Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children | |||
2021-07-02 | Merge pull request #50090 from ↵ | Rémi Verschelde | |
Calinou/remove-leftover-optimized-directional-shadow-depth-range Remove leftovers from the DirectionalLight3D Optimized shadow depth range | |||
2021-07-02 | Merge pull request #50085 from madmiraal/android-replace-stringbuffer | Rémi Verschelde | |
Use StringBuilder instead StringBuffer in Godot Java code | |||
2021-07-02 | Merge pull request #50083 from madmiraal/android-fix-raw-use | Rémi Verschelde | |
Fix raw use of parameterized Class | |||
2021-07-02 | Merge pull request #50087 from madmiraal/android-remove-redundant-explicit-types | Rémi Verschelde | |
Remove redundant explicit types in Godot Java code | |||
2021-07-02 | Expose `Window.get_contents_minimum_size()` to scripts | Michael Alexsander | |
2021-07-02 | Remove leftovers from the DirectionalLight3D Optimized shadow depth range | Hugo Locurcio | |
The Optimized shadow depth range was removed in late 2020 in favor of the Stable shadow depth range, but it still had a (broken) property that allowed to enable it. | |||
2021-07-02 | Make invisible `SplitContainer` nodes correctly calculate the minimal size ↵ | Michael Alexsander | |
of its children | |||
2021-07-02 | Remove redundant explicit types in Godot Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50081 from Calinou/doc-randomnumbergenerator | Rémi Verschelde | |
Improve and clarify documentation for RandomNumberGenerator | |||
2021-07-02 | Use StringBuilder instead StringBuffer in Godot Java code | Marcel Admiraal | |
2021-07-02 | Improve and clarify documentation for RandomNumberGenerator | Hugo Locurcio | |