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2021-07-05Merge pull request #50070 from timothyqiu/emu-numpadRémi Verschelde
Add numpad emulation in 3D viewport
2021-07-05Merge pull request #50109 from madmiraal/android-static-inner-classesRémi Verschelde
Use static inner classes in Godot Java code
2021-07-05Merge pull request #50048 from Calinou/remove-travis-codeRémi Verschelde
Remove unused code related to Travis CI
2021-07-05Merge pull request #50046 from Calinou/editor-camera-preview-allow-view-menuRémi Verschelde
Allow using the 3D editor's View menu while previewing a camera
2021-07-05Merge pull request #50136 from miere43/fix-windows-get-system-dirRémi Verschelde
Replace backslash with forward slash in OS_Windows path methods
2021-07-04Merge pull request #50146 from reduz/fix-treeRémi Verschelde
Clean up Tree
2021-07-04Clean up Treereduz
Fixes some problems introduced by #49917 * Tree used minimum size as a stretch ratio, so it forced a minimum size of 1. * Minimum size redone, stretch ratio moved to a separate setting * Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired. * Added a clip content option for situations where fit to contents does not apply. * Icon would scroll with the item, making it invislbe if the item is too long. * Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04Merge pull request #50137 from reduz/fix-boot-splashRémi Verschelde
Fix Boot Splash
2021-07-04Merge pull request #50138 from Calinou/debug-overdraw-lower-opacityRémi Verschelde
Decrease opacity of the overdraw debug draw mode
2021-07-04Merge pull request #50145 from YeldhamDev/script_create_diag_cleanupRémi Verschelde
Minor cleanup of the "New Script" dialog
2021-07-04Merge pull request #50144 from reduz/fix-ssrRémi Verschelde
Fix SSR
2021-07-04Merge pull request #50142 from reduz/fix-sdfgi2Rémi Verschelde
Fix SDFGI
2021-07-04Replace backslash with forward slash in OS_Windows path methodsmiere43
2021-07-04Minor cleanup of the "New Script" dialogMichael Alexsander
2021-07-03Fix SSRreduz
* Was broken at some point long time ago, this restores it.
2021-07-03Fix SDFGIreduz
* Broken by 7513b73902f3ed7ac45aa9aefc2f6f333ae731ff, fixes #49631
2021-07-04Decrease opacity of the overdraw debug draw modeHugo Locurcio
This allows distinguishing higher amounts of overlapping objects.
2021-07-03Fix Boot Splashreduz
* Implements the code to show the boot splash on load using RenderingDevice * Does not work on X11 when maximized, some platform specific hack will be needed there.
2021-07-03Merge pull request #50054 from reduz/curve-texture-3dRémi Verschelde
Implement Curve3Texture
2021-07-03Merge pull request #50133 from reduz/fix-render-debug-modesRémi Verschelde
Fix render debug modes.
2021-07-03Merge pull request #50130 from Calinou/assetlib-installer-guess-more-extensionsRémi Verschelde
Add icons for more file types in the editor asset installer
2021-07-03Merge pull request #50128 from Faless/mbedtls/hmac_freeRémi Verschelde
[Crypto] Delete mbedtls ctx in deconstructor.
2021-07-03Fix render debug modes.reduz
* Ovedraw debug works again * Lighting debug works again
2021-07-03Add icons for more file types in the editor asset installerHugo Locurcio
2021-07-03Merge pull request #50080 from reduz/fix-old-mesh-compatibilityRémi Verschelde
Add compatibility with old mesh formats
2021-07-03Implement Curve3Texturereduz
* This was required by users in some scenarios, such as animating individual axes over time with a single texture. * Examples: Shaders, Particles, etc. * CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
2021-07-03Merge pull request #50096 from reduz/fix-render-infoRémi Verschelde
Fix Render Info
2021-07-03[Crypto] Delete mbedtls ctx in deconstructor.Fabio Alessandrelli
Would cause memory leak when the context was `start`ed but not `finish`ed.
2021-07-03Fix Render Inforeduz
* Fixed and redone the process to obtain render information from a viewport * Some stats, such as material changes are too difficult to guess on Vulkan, were removed. * Separated visible and shadow stats, which causes confusion. * Texture, buffer and general video memory can be queried now. * Fixed the performance metrics too.
2021-07-03Merge pull request #49468 from menip/FixGetScreenPositionRémi Verschelde
Fix Control::get_screen_position() not considering viewport scale
2021-07-03Merge pull request #50099 from KoBeWi/'Rémi Verschelde
Support single quote when dropping files to script
2021-07-03Support single quote when dropping files to scriptkobewi
2021-07-03Merge pull request #50119 from BastiaanOlij/fix_override_scene_renderRémi Verschelde
Properly override virtual functions in render_scene_render_rd
2021-07-03Properly override virtual functions in render_scene_render_rd and subclassesBastiaan Olij
2021-07-03Merge pull request #50102 from nekomatata/expose-body-test-motion-3dRémi Verschelde
Expose body_test_motion in 3D physics server
2021-07-03Use static inner classes in Godot Java codeMarcel Admiraal
2021-07-02Expose body_test_motion in 3D physics serverPouleyKetchoupp
Results are exposed through PhysicsTestMotionResult3D, the same way it's done for 2D. Also cleaned a few things in the 2D version.
2021-07-02Merge pull request #50092 from YeldhamDev/window_get_contents_exposeRémi Verschelde
Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02Merge pull request #50089 from YeldhamDev/splitcontainer_minimal_fixRémi Verschelde
Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children
2021-07-02Merge pull request #50090 from ↵Rémi Verschelde
Calinou/remove-leftover-optimized-directional-shadow-depth-range Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02Merge pull request #50085 from madmiraal/android-replace-stringbufferRémi Verschelde
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02Merge pull request #50083 from madmiraal/android-fix-raw-useRémi Verschelde
Fix raw use of parameterized Class
2021-07-02Merge pull request #50087 from madmiraal/android-remove-redundant-explicit-typesRémi Verschelde
Remove redundant explicit types in Godot Java code
2021-07-02Expose `Window.get_contents_minimum_size()` to scriptsMichael Alexsander
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
The Optimized shadow depth range was removed in late 2020 in favor of the Stable shadow depth range, but it still had a (broken) property that allowed to enable it.
2021-07-02Make invisible `SplitContainer` nodes correctly calculate the minimal size ↵Michael Alexsander
of its children
2021-07-02Remove redundant explicit types in Godot Java codeMarcel Admiraal
2021-07-02Merge pull request #50081 from Calinou/doc-randomnumbergeneratorRémi Verschelde
Improve and clarify documentation for RandomNumberGenerator
2021-07-02Use StringBuilder instead StringBuffer in Godot Java codeMarcel Admiraal
2021-07-02Improve and clarify documentation for RandomNumberGeneratorHugo Locurcio