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2017-02-16Merge pull request #7814 from Hinsbart/timer_pauseRémi Verschelde
SceneTreeTimer: Ability to set pause mode
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-15-begin of export work, not done yetJuan Linietsky
-fixes to make scenes exported from godot 2.x work
2017-02-15SceneTreeTimer: Ability to set pause modeAndreas Haas
Adds an additional flag to SceneTree::create_timer() that tells it whether or not to process when the game is paused. Defaults to false in order to not break existing functionality.
2017-02-14Merge pull request #7811 from godotengine/revert-7807-fix-7354Juan Linietsky
Revert "Make nan==nan true for GDScript"
2017-02-14Revert "Make nan==nan true for GDScript"Juan Linietsky
2017-02-14Merge pull request #7807 from hpvb/fix-7354Rémi Verschelde
Make nan==nan true for GDScript
2017-02-14Make nan==nan true for GDScriptHein-Pieter van Braam
After discussing this with Reduz this seemed like the best way to fix #7354. This will make composite values that contain NaN in the same places as well as the same other values compare as the same. Additionally non-composite values now also compare equal if they are both NaN. This breaks IEEE specifications but this is probably what most users expect. There is a GDScript function check for NaN if the user needs this information. This fixes #7354 and probably also fixes #6947
2017-02-14Merge pull request #7803 from Hinsbart/spinbox_clickRémi Verschelde
Spinbox: don't ignore double clicks.
2017-02-14Merge pull request #7801 from hpvb/fix-7796Rémi Verschelde
Remove bounds check when resuming from yield. (fixes #7796)
2017-02-14Merge pull request #7792 from Hinsbart/inputmap_fixesRémi Verschelde
ProjectSettings: InputMap dialog fixes
2017-02-14Spinbox: don't ignore double clicks.Andreas Haas
Fixes the problem with spinboxes not updating when clicking too fast.
2017-02-13Fix missing semicolon in previous commitRémi Verschelde
2017-02-13Remove bounds check when resuming from yield.Hein-Pieter van Braam
The code would get a pointer to the beginning of the call_args by using operator[] at the stack Vector. This does bound checking. When there are no call_args this bound check fails and the error mentioned in #7796 gets triggered. This bound check is actually not necessary as call_args just gets set to NULL and never dereferenced. This new code will just unconditionally set the pointer to the place where the call_args are if there are any. There is no NULL check for call_args anywhere so this is safe. Fixes #7796
2017-02-13Merge pull request #7797 from Brett-Mitchell/patch-1Rémi Verschelde
Fix for issue #7766
2017-02-13Fix for issue #7766Brett-Mitchell
Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX(). mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
2017-02-13Merge pull request #7795 from hpvb/rename-md-macroRémi Verschelde
Rename the _MD macro to D_METHOD
2017-02-13Merge pull request #7794 from GodotExplorer/pr-fix-texturebuttonRémi Verschelde
Fix compile error with TextureButton
2017-02-13Fix compile error with TextureButtongeequlim
Export TextureButton::ResizeMode as its own enum values
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Merge pull request #7784 from hpvb/kill-scs-macroRémi Verschelde
Remove use of _SCS
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
This saves typing and is a step towards fixing #56
2017-02-13ProjectSettings: InputMap dialog fixesAndreas Haas
Now the selection jumps to the correct action after a new event has been added. Also sets the default device id for Joypad button events to 0.
2017-02-12Merge pull request #7581 from Faless/v6_wild_bindRémi Verschelde
TCP/UDP listen bind to address and bugfixes
2017-02-12Merge pull request #7352 from Zylann/polylineRémi Verschelde
Polyline
2017-02-12Merge pull request #7789 from volzhs/update-script-buttonRémi Verschelde
Update attach/clear script tool bar icon in Scene panel
2017-02-12Merge pull request #7782 from SaracenOne/windows_relative_cursor_fixRémi Verschelde
Fix relative cursor data in CAPTURED mouse mode on Windows.
2017-02-12Merge pull request #7775 from Hinsbart/particles_flipRémi Verschelde
Particles2D: implement texture flip parameters.
2017-02-12Merge pull request #7774 from hpvb/masterRémi Verschelde
Add a simple signal handler for SIGCHLD on Unix
2017-02-12Merge pull request #7772 from Limb/fixgiprobeeditorRémi Verschelde
Remove memdelete of button in GIProbeEditor exit
2017-02-12Merge pull request #7771 from Limb/winaudiodriverRémi Verschelde
Close out audio drivers when exiting on Windows.
2017-02-12Merge pull request #7770 from Limb/removedx9Rémi Verschelde
Removed DX9 Rasterizer in windows
2017-02-12Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3Rémi Verschelde
Enhance TextureButton and TextureRect with resize
2017-02-12Merge pull request #7768 from bojidar-bg/sc-multiple-namesRémi Verschelde
Make _sc_ files work like ._sc_
2017-02-12Merge pull request #7763 from Limb/fixwindowscompileRémi Verschelde
Fixed compilation issues with Visual Studio
2017-02-12Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compileRémi Verschelde
Fix msvc compile error
2017-02-12Merge pull request #7757 from volzhs/save-debug-optionsRémi Verschelde
Save and restore debug options for each project
2017-02-12Merge pull request #7749 from Faless/fix_7697Rémi Verschelde
HTTPClient properly handle partial data in non-blocking mode
2017-02-12Merge pull request #7747 from sanikoyes/Pr-fix-tween-transform2dRémi Verschelde
Fix tween Transform2D typo
2017-02-12Merge pull request #7743 from karroffel/json_parsing-3.0Rémi Verschelde
JSON::parse reports errors on open-ended objects (master)
2017-02-12Merge pull request #7740 from magyar123/masterRémi Verschelde
Add editor option for closing the output when stopping the game.
2017-02-12Merge pull request #7723 from lonesurvivor/gdscript-range-fixRémi Verschelde
Fix parsing bug which causes range(variable) to crash the engine
2017-02-12Merge pull request #7722 from RandomShaper/improve-touch-buttonRémi Verschelde
Fix touch button issues
2017-02-12Merge pull request #7712 from kbake/deselect-selection-on-ctrl-home/endRémi Verschelde
Selected text is now deselected on ctrl+home/end
2017-02-12Merge pull request #7706 from RandomShaper/touch-button-shape-masterRémi Verschelde
Add shape property to TouchScreenButton
2017-02-13Update attach/clear script tool bar icon in Scene panelvolzhs
2017-02-11Fix glitches when sampling relative cursor data in CAPTURED mouse mode on ↵Saracen
Windows.
2017-02-10Solve TouchScreenButtons issuesPedro J. Estébanez
Fix touch button needing double tap after pause (applies to those not set to pass-by) Fix error when a pressed TouchScreenButton with no associated action exits the tree (with some refactoring of duplicate code)
2017-02-10Particles2D: implement texture flip parameters.Andreas Haas
2017-02-09Add a simple signal handler for SIGCHLD on UnixHein-Pieter van Braam
This fixes #6631