Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-15 | iOS: Implement pluggable application delegate. | Sergey Minakov | |
2020-11-15 | Merge pull request #43555 from akien-mga/pixel-snapping-fixup | Rémi Verschelde | |
Fix new transform to pixel snapping logic | |||
2020-11-15 | Fix new transform to pixel snapping logic | Rémi Verschelde | |
Co-authored-by: lawnjelly <lawnjelly@gmail.com> | |||
2020-11-15 | Merge pull request #43549 from m4gr3d/fix_scons_path | Rémi Verschelde | |
Update the logic to query for the 'scons' command executable path | |||
2020-11-14 | Update the logic to query for the 'scons' command executable path. | Fredia Huya-Kouadio | |
2020-11-14 | Merge pull request #43526 from m4gr3d/address_new_custom_build_logic_issues | Rémi Verschelde | |
Address new custom build logic issues | |||
2020-11-14 | Add missing zip alignment step for generated apks. | Fredia Huya-Kouadio | |
2020-11-14 | Fix issue causing `Export all` to fail. | Fredia Huya-Kouadio | |
2020-11-14 | Clear unneeded assets when generating an apk expansion. | Fredia Huya-Kouadio | |
Clean up export wording to account for the different export formats. | |||
2020-11-14 | Merge pull request #43531 from bruvzg/x11_fix_vlk_init_crash | Rémi Verschelde | |
Fixes crash if Vulkan presentation surface is not available. | |||
2020-11-14 | Fixes crash if Vulkan presentation surface is not available. | bruvzg | |
2020-11-14 | Merge pull request #43518 from mbrlabs/android-jks | Rémi Verschelde | |
Added the .jks file extension as valid preset for Android keystore files | |||
2020-11-14 | Merge pull request #42710 from aaronfranke/color-doc-comments | Rémi Verschelde | |
Improve comments in Color documentation | |||
2020-11-13 | Improve comments in Color documentation | Aaron Franke | |
2020-11-14 | Added the .jks file extension as valid preset for Android keystore files | Marcus Brummer | |
2020-11-13 | Merge pull request #43512 from m4gr3d/fix_project_orientation_settings | Rémi Verschelde | |
Remove duplicate Android `orientation` settings. | |||
2020-11-13 | Remove duplicate Android `orientation` settings. | Fredia Huya-Kouadio | |
2020-11-13 | Merge pull request #43501 from Feniks-Gaming/master | Rémi Verschelde | |
In LineEdit Changed "mouse cursor" to the "caret (text cursor)". | |||
2020-11-13 | Changed mouse cursor to the caret (text cursor) location. | Feniks | |
2020-11-13 | Merge pull request #43490 from Nickswoboda/update-err-msgs | Rémi Verschelde | |
Improve error messages related to failing to open texture files | |||
2020-11-13 | Merge pull request #43499 from vnen/gdscript-inheritance-native-class | Rémi Verschelde | |
GDScript: Fix native class not set with inheritance | |||
2020-11-13 | Merge pull request #43497 from ↵ | Rémi Verschelde | |
akien-mga/reparent_crash_with_tracks_renaming_disabled SceneTree: Fix reparent crash with animation tracks renaming disabled | |||
2020-11-13 | GDScript: Fix native class not set with inheritance | George Marques | |
2020-11-13 | SceneTree: Fix reparent crash with animation tracks renaming disabled | Rémi Verschelde | |
This check was there since the first commit in 2014, but a later feature added in 2018 with #17717 did not properly update the code while adding non animation-related code in `perform_node_renames`. Fixes #40532. | |||
2020-11-12 | Improve error messages related to failing to open files | Nick Swoboda | |
2020-11-12 | Merge pull request #43477 from bruvzg/xvfb_fix | Rémi Verschelde | |
Fix running on Xvfb server. | |||
2020-11-12 | Add X11 Atom validity checks. | bruvzg | |
2020-11-12 | Merge pull request #43408 from rcorre/path-gizmos-4.0 | Rémi Verschelde | |
Make Path3D handles visible and consistent with 2D. | |||
2020-11-12 | Proposal 1246: Make Path3D handles more visible. | Ryan Roden-Corrent | |
Resolves godotengine/godot-proposals#1246. It is difficult to tell the difference between the handles for adjusting curves and the points themselves when looking at a Path gizmo. This re-uses the icons used for Path2D. Unlike Path2D, this does not use a different icon for smooth vs sharp points, as using a potentially different material for each point would prevent batching the points in add_handles (and adding them out-of-order messes up other logic based on handle indices). This includes a public API change to allow specifying a texture for a handle material. This allows spatial gizmo plugins to customize the way a handle is rendered, if desired, but does not break existing behavior (as providing no texture uses the default). The path handle icons were resized as well. 16x16 is the standard icon size. These icons were 10x10 rather than 16x16, and appeared rather small in the editor. To resize, I: - Opened the original in Inkscape - Resized the document to 16x16 - Opened the transform dialog - Scaled by 160% proportionally - Used Align/Distribute to center on the page - Saved the document - Cleaned with `svgcleaner --multipass` | |||
2020-11-12 | Merge pull request #43244 from HaSa1002/docs-mdt | Rémi Verschelde | |
Docs: MeshDataTool: showcase tool in code example | |||
2020-11-12 | Docs: MeshDataTool: showcase tool in code example | HaSa1002 | |
2020-11-12 | Merge pull request #43220 from YeldhamDev/canvasgroup_codeedit_icons | Rémi Verschelde | |
Add icons for the 'CanvasGroup' and 'CodeEdit' nodes | |||
2020-11-12 | Merge pull request #43471 from Rubonnek/ipci-not-thread-safe | Rémi Verschelde | |
Document InstancePlaceholder.create_instance not being thread-safe. | |||
2020-11-12 | Merge pull request #43465 from fire/save-screenshot-master | Rémi Verschelde | |
Restore screenshot button. | |||
2020-11-11 | Document InstancePlaceholder.create_instance not being thread-safe. | Wilson E. Alvarez | |
2020-11-11 | Restore screenshot button. | K. S. Ernest (iFire) Lee | |
2020-11-11 | Merge pull request #43462 from pulawskig/master | Rémi Verschelde | |
Removing unneeded FuncRef code in C# | |||
2020-11-11 | Merge pull request #43451 from timothyqiu/move-line-cursor | Rémi Verschelde | |
Keep cursor relative position after move lines up/down in text editor | |||
2020-11-11 | Removing unneeded FuncRef code in C# | Grzegorz Puławski | |
2020-11-11 | Merge pull request #43457 from reduz/refactor-builtin-methods-again | Rémi Verschelde | |
Refactor variant built-in methods yet again. | |||
2020-11-11 | Refactor variant built-in methods yet again. | reduz | |
* Using C-style function pointers now, InternalMethod is gone. * This ensures much better performance in typed code. * Renamed builtin_funcs to utility_funcs, to avoid naming confusion | |||
2020-11-11 | Merge pull request #43372 from aaronfranke/clamp-fixes | Rémi Verschelde | |
Minor clamp and float fixes | |||
2020-11-11 | Merge pull request #43449 from nekomatata/line_edit_window_pos | Rémi Verschelde | |
Expose LineEdit scroll offset to scripts | |||
2020-11-11 | Keep cursor relative position after multiline move | Haoyu Qiu | |
2020-11-11 | Expose LineEdit scroll offset to scripts | PouleyKetchoupp | |
2020-11-11 | Merge pull request #43443 from Faless/js/4.0_audio_worklet | Rémi Verschelde | |
[HTML5] Port inline JS code to libraries, AudioWorklet support. | |||
2020-11-11 | Merge pull request #43446 from reduz/create-variant-builtin-funcs | Rémi Verschelde | |
Create Variant built-in functions. | |||
2020-11-10 | Create Variant built-in functions. | reduz | |
-Moved Expression to use this, removed its own. -Eventually GDScript/VisualScript/GDNative need to be moved to this. -Given the JSON functions were hacked-in, removed them and created a new JSONParser class -Made sure these functions appear properly in documentation, since they will be removed from GDScript | |||
2020-11-10 | Minor clamp and float fixes | Aaron Franke | |
2020-11-10 | [HTML5] AudioWorklet API implementation. | Fabio Alessandrelli | |
Rewrote AudioDriverJavaScript to support multiple processor nodes. The old (and deprecated) ScriptProcessorNode when threads are not available, and the new AudioWorklet API when threads are enabled. The new implementation uses two ring buffers and a shared state to communicated with the AudioWorklet thread. The audio.worklet.js JavaScript file is always added to the export template, but only really used (and downloaded) in the thread build. |