Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-25 | Add generic support to PackedScene.Instance | Aaron Franke | |
2021-02-25 | Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesible | Rémi Verschelde | |
Add descriptive error message when trying to access a dir fails | |||
2021-02-25 | Merge pull request #46424 from RandomShaper/fix_no_threads | Rémi Verschelde | |
Fix SafeNumeric::conditional_increment() for NO_THREADS | |||
2021-02-25 | Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fix | Rémi Verschelde | |
GDScript: False positive "Identifier not found" error on signals fixed | |||
2021-02-25 | Add descriptive error message when trying to access a dir fails | Carlos Cabello | |
2021-02-25 | Fix SafeNumeric::conditional_increment() for NO_THREADS | Pedro J. Estébanez | |
2021-02-25 | Merge pull request #43279 from Calinou/doc-opensimplexnoise-seamless-contrast | Rémi Verschelde | |
Document seamless noise having a lower contrast than non-seamless noise | |||
2021-02-25 | Merge pull request #38929 from touilleMan/exit-status-on-godot-error | Rémi Verschelde | |
Fix Godot returned status code on unexpected error | |||
2021-02-25 | Remove GDScript bindings for OS.get/set_exit_code, ↵ | Emmanuel Leblond | |
SceneTree.quit(<exit_code>) should be used instead | |||
2021-02-25 | Document seamless noise having a lower contrast than non-seamless noise | Hugo Locurcio | |
See #41787. | |||
2021-02-25 | Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input | Rémi Verschelde | |
Fixed issue with slider focus and scroll input | |||
2021-02-25 | Fix Godot returned status code on unexpected error | Emmanuel Leblond | |
2021-02-25 | Merge pull request #41575 from kotelifelif/31627 | Rémi Verschelde | |
Chorus effect inspector update voices automatically | |||
2021-02-25 | Merge pull request #38844 from hbina/patch-5 | Rémi Verschelde | |
Avoid copying vector in constructor of PathMD5 | |||
2021-02-25 | Update Inspector when changing AudioEffectChorus voice_count | booer | |
Fixes #31627. | |||
2021-02-25 | Merge pull request #40276 from Taywee/master | Rémi Verschelde | |
remove invalid codeLensProvider value from lsp | |||
2021-02-25 | Merge pull request #46416 from nekomatata/draw-collision-outline-option | Rémi Verschelde | |
Added option in project settings to draw Shape2D outlines | |||
2021-02-25 | Merge pull request #46399 from YeldhamDev/import_defaults_another_fix | Rémi Verschelde | |
Fix heap-use-after-free in Import Defaults Editor | |||
2021-02-25 | Merge pull request #46398 from iatenine/master | Rémi Verschelde | |
Added GridMap description to get_bake_meshes() | |||
2021-02-25 | Merge pull request #46400 from Calinou/improve-editor-html-template-2 | Rémi Verschelde | |
Improve the editor HTML template | |||
2021-02-25 | Merge pull request #46418 from Calinou/doc-os-environment | Rémi Verschelde | |
Improve the `OS.get_environment()`/`OS.set_environment()` documentation | |||
2021-02-25 | Added option in project settings to draw Shape2D outlines | PouleyKetchoupp | |
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed. | |||
2021-02-25 | Fix heap-use-after-free in Import Defaults Editor | Michael Alexsander | |
2021-02-25 | Added GridMap description to get_bake_meshes() | Jack Linhart | |
2021-02-25 | Improve the `OS.get_environment()`/`OS.set_environment()` documentation | Hugo Locurcio | |
2021-02-25 | Merge pull request #45424 from aaronfranke/cs-bindings | Rémi Verschelde | |
Fix C# bindings generator for default value types | |||
2021-02-25 | Fix C# bindings generator for default value types | Aaron Franke | |
2021-02-25 | Merge pull request #46414 from RandomShaper/fix_thread_self_join | Rémi Verschelde | |
Prevent thread wait on itself for finish | |||
2021-02-25 | Merge pull request #46415 from BastiaanOlij/set_environment_gdscript | Rémi Verschelde | |
Expose set_environment to GDScript | |||
2021-02-25 | Merge pull request #46403 from m4gr3d/fix_android_resources_inclusion_master | Rémi Verschelde | |
Update the filtering logic to properly handle directories with `.gdignore` files | |||
2021-02-25 | Expose set_environment to GDScript | Bastiaan Olij | |
2021-02-25 | Prevent thread wait on itself for finish | Pedro J. Estébanez | |
2021-02-25 | Merge pull request #46402 from nekomatata/natvis-local-vector | Rémi Verschelde | |
Added LocalVector to Visual Studio debugger visualization | |||
2021-02-25 | Merge pull request #46401 from kleonc/geometry2d_make_atlas_crash_fix | Rémi Verschelde | |
Geometry2D::make_atlas Fail is passed invalid rect size | |||
2021-02-24 | Update the filtering logic to properly handle directories with `.gdignore` ↵ | Fredia Huya-Kouadio | |
files. | |||
2021-02-24 | Added LocalVector to Visual Studio debugger visualization | PouleyKetchoupp | |
2021-02-24 | Geometry2D::make_atlas Fail is passed invalid rect size | kleonc | |
2021-02-24 | Merge pull request #46394 from YeldhamDev/import_defaults_fix | Rémi Verschelde | |
Fix import selector resetting in Import Defaults Editor | |||
2021-02-24 | Merge pull request #46396 from YeldhamDev/input_map_builtin_capitalization | Rémi Verschelde | |
Fix capitalization of checkbox in Input Map Editor | |||
2021-02-24 | Improve the editor HTML template | Hugo Locurcio | |
- Darken the header tab background to match the default editor background color. - Hide the distracting focus outlines for the editor and game canvas. - Use a pure black background for the game canvas to better distinguish it from the editor and provide a more neutral background. - Use a bold font weight for the Start Godot editor button on the loader page. - Link to the web editor documentation on the loader page. - Clarify what happens when clicking "OK" in the persistent data removal warning dialog. - Tidy up the HTML template by removing obsolete attributes. | |||
2021-02-24 | Merge pull request #36476 from qarmin/vector_set_err | Rémi Verschelde | |
Change CRASH_COND to ERR_FAIL in Cowdata::set | |||
2021-02-24 | Merge pull request #46360 from nmrkr/drag-preview-crash-after-free | Rémi Verschelde | |
Fix crash during drag if user queue_free'd the drag preview | |||
2021-02-24 | Change CRASH_COND to ERR_FAIL in Cowdata::set | Rafał Mikrut | |
2021-02-24 | Fix crash during drag if user freed the drag preview | Delf Neumärker | |
2021-02-24 | Fix capitalization of checkbox in Input Map Editor | Michael Alexsander | |
2021-02-24 | Fix import selector resetting in Import Defaults Editor | Michael Alexsander | |
2021-02-24 | Merge pull request #45783 from trollodel/collisionobject3d-debug-shapes | Rémi Verschelde | |
Allow CollisionObject3D to show collision shape meshes | |||
2021-02-24 | Allow CollisionObject3D to show collision shape meshes | trollodel | |
Add an editor gizmo to CollisionObject3D. CollisionShape3D no longer shows collision shapes directly. | |||
2021-02-24 | Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors | Rémi Verschelde | |
Fixed 'nonexistent action' errors spammed at startup on OSX | |||
2021-02-24 | Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master | Rémi Verschelde | |
Update the initialization timeline for the Godot fragment |