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2021-02-25Add generic support to PackedScene.InstanceAaron Franke
2021-02-25Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesibleRémi Verschelde
Add descriptive error message when trying to access a dir fails
2021-02-25Merge pull request #46424 from RandomShaper/fix_no_threadsRémi Verschelde
Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fixRémi Verschelde
GDScript: False positive "Identifier not found" error on signals fixed
2021-02-25Add descriptive error message when trying to access a dir failsCarlos Cabello
2021-02-25Fix SafeNumeric::conditional_increment() for NO_THREADSPedro J. Estébanez
2021-02-25Merge pull request #43279 from Calinou/doc-opensimplexnoise-seamless-contrastRémi Verschelde
Document seamless noise having a lower contrast than non-seamless noise
2021-02-25Merge pull request #38929 from touilleMan/exit-status-on-godot-errorRémi Verschelde
Fix Godot returned status code on unexpected error
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, ↵Emmanuel Leblond
SceneTree.quit(<exit_code>) should be used instead
2021-02-25Document seamless noise having a lower contrast than non-seamless noiseHugo Locurcio
See #41787.
2021-02-25Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-inputRémi Verschelde
Fixed issue with slider focus and scroll input
2021-02-25Fix Godot returned status code on unexpected errorEmmanuel Leblond
2021-02-25Merge pull request #41575 from kotelifelif/31627Rémi Verschelde
Chorus effect inspector update voices automatically
2021-02-25Merge pull request #38844 from hbina/patch-5Rémi Verschelde
Avoid copying vector in constructor of PathMD5
2021-02-25Update Inspector when changing AudioEffectChorus voice_countbooer
Fixes #31627.
2021-02-25Merge pull request #40276 from Taywee/masterRémi Verschelde
remove invalid codeLensProvider value from lsp
2021-02-25Merge pull request #46416 from nekomatata/draw-collision-outline-optionRémi Verschelde
Added option in project settings to draw Shape2D outlines
2021-02-25Merge pull request #46399 from YeldhamDev/import_defaults_another_fixRémi Verschelde
Fix heap-use-after-free in Import Defaults Editor
2021-02-25Merge pull request #46398 from iatenine/masterRémi Verschelde
Added GridMap description to get_bake_meshes()
2021-02-25Merge pull request #46400 from Calinou/improve-editor-html-template-2Rémi Verschelde
Improve the editor HTML template
2021-02-25Merge pull request #46418 from Calinou/doc-os-environmentRémi Verschelde
Improve the `OS.get_environment()`/`OS.set_environment()` documentation
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.
2021-02-25Fix heap-use-after-free in Import Defaults EditorMichael Alexsander
2021-02-25Added GridMap description to get_bake_meshes()Jack Linhart
2021-02-25Improve the `OS.get_environment()`/`OS.set_environment()` documentationHugo Locurcio
2021-02-25Merge pull request #45424 from aaronfranke/cs-bindingsRémi Verschelde
Fix C# bindings generator for default value types
2021-02-25Fix C# bindings generator for default value typesAaron Franke
2021-02-25Merge pull request #46414 from RandomShaper/fix_thread_self_joinRémi Verschelde
Prevent thread wait on itself for finish
2021-02-25Merge pull request #46415 from BastiaanOlij/set_environment_gdscriptRémi Verschelde
Expose set_environment to GDScript
2021-02-25Merge pull request #46403 from m4gr3d/fix_android_resources_inclusion_masterRémi Verschelde
Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25Expose set_environment to GDScriptBastiaan Olij
2021-02-25Prevent thread wait on itself for finishPedro J. Estébanez
2021-02-25Merge pull request #46402 from nekomatata/natvis-local-vectorRémi Verschelde
Added LocalVector to Visual Studio debugger visualization
2021-02-25Merge pull request #46401 from kleonc/geometry2d_make_atlas_crash_fixRémi Verschelde
Geometry2D::make_atlas Fail is passed invalid rect size
2021-02-24Update the filtering logic to properly handle directories with `.gdignore` ↵Fredia Huya-Kouadio
files.
2021-02-24Added LocalVector to Visual Studio debugger visualizationPouleyKetchoupp
2021-02-24Geometry2D::make_atlas Fail is passed invalid rect sizekleonc
2021-02-24Merge pull request #46394 from YeldhamDev/import_defaults_fixRémi Verschelde
Fix import selector resetting in Import Defaults Editor
2021-02-24Merge pull request #46396 from YeldhamDev/input_map_builtin_capitalizationRémi Verschelde
Fix capitalization of checkbox in Input Map Editor
2021-02-24Improve the editor HTML templateHugo Locurcio
- Darken the header tab background to match the default editor background color. - Hide the distracting focus outlines for the editor and game canvas. - Use a pure black background for the game canvas to better distinguish it from the editor and provide a more neutral background. - Use a bold font weight for the Start Godot editor button on the loader page. - Link to the web editor documentation on the loader page. - Clarify what happens when clicking "OK" in the persistent data removal warning dialog. - Tidy up the HTML template by removing obsolete attributes.
2021-02-24Merge pull request #36476 from qarmin/vector_set_errRémi Verschelde
Change CRASH_COND to ERR_FAIL in Cowdata::set
2021-02-24Merge pull request #46360 from nmrkr/drag-preview-crash-after-freeRémi Verschelde
Fix crash during drag if user queue_free'd the drag preview
2021-02-24Change CRASH_COND to ERR_FAIL in Cowdata::setRafał Mikrut
2021-02-24Fix crash during drag if user freed the drag previewDelf Neumärker
2021-02-24Fix capitalization of checkbox in Input Map EditorMichael Alexsander
2021-02-24Fix import selector resetting in Import Defaults EditorMichael Alexsander
2021-02-24Merge pull request #45783 from trollodel/collisionobject3d-debug-shapesRémi Verschelde
Allow CollisionObject3D to show collision shape meshes
2021-02-24Allow CollisionObject3D to show collision shape meshestrollodel
Add an editor gizmo to CollisionObject3D. CollisionShape3D no longer shows collision shapes directly.
2021-02-24Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errorsRémi Verschelde
Fixed 'nonexistent action' errors spammed at startup on OSX
2021-02-24Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_masterRémi Verschelde
Update the initialization timeline for the Godot fragment