Age | Commit message (Expand) | Author |
2016-11-24 | fixed bug removing dependencies | Juan Linietsky |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky |
2016-11-23 | implemented immediates | Juan Linietsky |
2016-11-23 | WIP immediates and proper buffers swapping | Juan Linietsky |
2016-11-22 | Changed to proper GLSL version | Juan Linietsky |
2016-11-22 | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky |
2016-11-22 | Instancing is working! (hooray) | Juan Linietsky |
2016-11-21 | Skeletons are working now. | Juan Linietsky |
2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky |
2016-11-19 | working reflection probes!! | Juan Linietsky |
2016-11-11 | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-10-31 | shadow atlas allocation (work in progress) | Juan Linietsky |
2016-10-29 | resolved reflection cubemap blending | Juan Linietsky |
2016-10-29 | -Many many fixes | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-21 | More scene work, can display a skybox | Juan Linietsky |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-07 | -the new shader language seems to work | Juan Linietsky |
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky |
2016-10-03 | make editor update by tracking changes in visualserverraster | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-10-03 | Merge pull request #6605 from zaps166/old-gl-ext-funcs | Rémi Verschelde |
2016-10-03 | Merge pull request #6675 from J08nY/issue-vector3-angle-to | Rémi Verschelde |
2016-10-03 | Vector3: added angle_to(Vector3 other) | J08nY |
2016-10-03 | Vector3: format properly, fix indents | J08nY |
2016-10-03 | Merge pull request #6617 from zaps166/theora-x86-simd-fix | Rémi Verschelde |
2016-10-03 | Limit directional shadow draw distance, fixes #559, optimization (#1991) | mookiexl |
2016-10-03 | Fixes in Theora SCsub | Błażej Szczygieł |
2016-10-03 | Merge pull request #6686 from Faless/inputevent_none_fix | Rémi Verschelde |
2016-10-03 | Merge pull request #6684 from Hinsbart/save_all | Rémi Verschelde |
2016-10-03 | Merge pull request #6677 from J08nY/issue-pck-packer | Rémi Verschelde |
2016-10-03 | Merge pull request #6672 from WalasPrime/doc_raycasts | Rémi Verschelde |
2016-10-03 | Merge pull request #6662 from RandomShaper/export-texture-flags | Rémi Verschelde |
2016-10-03 | Merge pull request #6650 from volzhs/resource-path | Rémi Verschelde |
2016-10-03 | Merge pull request #6640 from Hinsbart/color_picker | Rémi Verschelde |
2016-10-03 | Merge pull request #6634 from zaps166/fix-resampler-crash | Rémi Verschelde |
2016-10-03 | Merge pull request #6608 from Hinsbart/signal_err | Rémi Verschelde |
2016-10-03 | Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl | Rémi Verschelde |
2016-10-03 | Merge pull request #6592 from Hinsbart/anim_zoom | Rémi Verschelde |
2016-10-03 | Merge pull request #6575 from Geequlim/more_themes | Rémi Verschelde |
2016-10-03 | Merge pull request #6554 from pkowal1982/propertyeditortooltips | Rémi Verschelde |
2016-10-03 | Merge pull request #6529 from pkowal1982/scrolltree | Rémi Verschelde |
2016-10-03 | Merge pull request #6513 from Brickcaster/master | Rémi Verschelde |
2016-10-03 | Merge pull request #6501 from SuperUserNameMan/windows_compile_with_standalon... | Rémi Verschelde |
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde |
2016-10-03 | Merge pull request #6304 from razvanc-r/master | Rémi Verschelde |
2016-10-03 | Properly encode InputEvent of type NONE. Fix #5987 | Fabio Alessandrelli |
2016-10-02 | Fix "Save All" option in Script editor. | Andreas Haas |