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2022-11-22Merge pull request #68981 from aaronfranke/gltf-methodsRémi Verschelde
Add three new methods to GLTFDocumentExtension and document all of its methods
2022-11-22Merge pull request #68855 from Cafalaarl/Cafalaarl/masterRémi Verschelde
Fixed incorrect gradient orientation in HSV vertical slider
2022-11-22Merge pull request #68966 from clayjohn/GLES3-model-matrixRémi Verschelde
Expose model_matrix in GLES3 scene fragment shader
2022-11-21Add three new methods to GLTFDocumentExtensionAaron Franke
2022-11-21Expose model_matrix in GLES3 scene fragment shaderclayjohn
2022-11-21Merge pull request #68953 from KoBeWi/change_color_in_peaceRémi Verschelde
Don't update EditorSettings dialog unnecessarily
2022-11-21Merge pull request #68952 from Chaosus/gds_fix_completion_crashRémi Verschelde
Fix GDScript completion crash
2022-11-21Don't update EditorSettings dialog unnecessarilykobewi
2022-11-21Fix GDScript completion crashYuri Rubinsky
2022-11-21Merge pull request #68897 from bruvzg/mac_reparentRémi Verschelde
[macOS] Dynamically attach and detach transient windows to allow them to stay on top of parent and be moved to another screen.
2022-11-21Merge pull request #68945 from bruvzg/fix_fontawesome_breaksRémi Verschelde
[TextServer] Fix line breaking for the special fonts that substitute a long string (with breaks opportunities in it) with a single glyph.
2022-11-21Merge pull request #68946 from timothyqiu/setget-3to4Rémi Verschelde
Complete `setget` 3to4 conversion
2022-11-21Merge pull request #68916 from bruvzg/no_img_errorRémi Verschelde
[Export] Use image loader directly to avoid "resource as image file" errors.
2022-11-21Merge pull request #68943 from timothyqiu/vformat-argsRémi Verschelde
Fix not enough arguments error when validating 3to4 conversion
2022-11-21Merge pull request #68527 from pkdawson/vertex-array-offsetsRémi Verschelde
Add `offsets` parameter to RenderingDevice::vertex_array_create
2022-11-21Merge pull request #68025 from Sauermann/fix-cppcheck-code-simplificationsRémi Verschelde
Code simplifications found by cppcheck
2022-11-21Merge pull request #68933 from fire/meow-meow-meowRémi Verschelde
Add GLTFDocument documentation.
2022-11-21Complete setget 3to4 conversionHaoyu Qiu
2022-11-21Fix not enough arguments error when validating 3to4 conversionHaoyu Qiu
2022-11-21[Export] Use image loader directly to avoid "resource as image file" errors.bruvzg
2022-11-21[macOS] Dynamically attach and detach transient windows to allow them to ↵bruvzg
stay on top of parent and can be moved to another screen.
2022-11-21Code simplifications found by cppcheckMarkus Sauermann
They are based on: - Boolean arithmetic simplifications - setting variables that are not accessed - constant variables
2022-11-21[TextServer] Fix line breaking for the special fonts that substitute a long ↵bruvzg
string (with breaks opportunities in it) with a single glyph.
2022-11-20Add GLTFDocument documentation.K. S. Ernest (iFire) Lee
Co-authored-by: Meow <mosesturner@protonmail.com> Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-11-20Merge pull request #68934 from Faless/net/4.x_http_decompress_fixRémi Verschelde
[Net] Fix HTTPRequest gzip with high compression ratio.
2022-11-20Merge pull request #68931 from Sauermann/fix-unused-exitcodeRémi Verschelde
Fix unused exitcode in macos export plugin
2022-11-20Merge pull request #68929 from adamscott/add-rename-checkRémi Verschelde
Add `GDScriptCache::move_script` check before executing logic
2022-11-20Merge pull request #68928 from Zylann/shader_log_allow_selectionRémi Verschelde
Allow selecting text in shader compilation logs
2022-11-20Merge pull request #68927 from rune-scape/rune-cache-parse-errorRémi Verschelde
GDScript: Cache scripts after parse error
2022-11-20Merge pull request #68926 from akien-mga/gdscript-fix-disabling-warningsRémi Verschelde
GDScript: Fix setting to disable all warnings
2022-11-20[Net] Fix HTTPRequest gzip with high compression ratio.Fabio Alessandrelli
Decompress each body chunk over multiple iterations, this causes more reallocations, but it ensures decompression will not fail no matter the compression ratio.
2022-11-20Fix unused exitcode in macos export pluginMarkus Sauermann
Fix that the exitcode is never set.
2022-11-20Add move_script check before executing logicAdam Scott
2022-11-20Allow selecting text in shader compilation logsMarc Gilleron
2022-11-20GDScript: Cache scripts after parse errorrune-scape
2022-11-20GDScript: Fix setting to disable all warningsRémi Verschelde
The boolean was never set with the value from the project settings. Fixes #64559.
2022-11-20Merge pull request #68922 from TokageItLab/fix-animtree-crashRémi Verschelde
Fix `AnimationTreeEditor` crash & rename `AnimationTreeEditor::get_tree()` to `get_animation_tree()`
2022-11-21Fix AnimationTree crash & rename get_tree() to get_animation_tree()Silc Renew
2022-11-20Merge pull request #68902 from TokageItLab/fix-animation-changed-signalRémi Verschelde
Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20Merge pull request #68904 from aaronfranke/texture-methodsRémi Verschelde
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20Merge pull request #68917 from Mickeon/double-the-pride-twice-the-fallRémi Verschelde
Double precision of `String.split_floats`
2022-11-20Merge pull request #68689 from Faless/mp/4.x_offline_is_serverRémi Verschelde
[MP] New default multiplayer_peer acting as server.
2022-11-20Merge pull request #68678 from Faless/mp/4.x_rpc_visibilityRémi Verschelde
[MP] RPC visibility.
2022-11-20[MP] New default multiplayer_peer acting as server.Fabio Alessandrelli
Adds a OfflineMultiplayerPeer class which behaves like a server with no connected peers. Use OfflineMultiplayerPeer as default for SceneMultiplayer. This means that the SceneTree will act as the multiplayer authority by default. Calls to is_server will return true, and calls to get_unique_id will return TARGET_PEER_SERVER.
2022-11-20[MP] RPC visibility.Fabio Alessandrelli
Implemented using MultiplayerSynchronizers. If you didn't use the synchronizer visibility features, nothing changes. If you were using visibility, RPCs to broadcast should now behave as expected in most configurations (i.e. by sending the RPC to _visible_ peers). If you want to limit the visibility of RPCs for a node, add a synchronizer for it, and configure the visibility via "set_visibility_for" or by adding a visibility filter.
2022-11-20Double precision of `String.split_floats`Micky
2022-11-20Merge pull request #68914 from rune-scape/rune-empty-editor-regressionRémi Verschelde
GDScript: Fix empty text in editor
2022-11-20Merge pull request #68884 from ↵Rémi Verschelde
dzil123/create_local_rendering_device_null_check_docs RenderingServer::create_local_rendering_device - Add null check and update docs
2022-11-20Merge pull request #66026 from aaronfranke/gltf-extensionRémi Verschelde
Change the way GLTFDocumentExtension classes are registered
2022-11-20Merge pull request #68861 from asmaloney/remove-break-after-returnRémi Verschelde
Static analysis: remove "break" after "return"