Age | Commit message (Collapse) | Author |
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It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).
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Fix crashes when manipulating nodes in editor
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Relaxes node name sanitization in gltf documents.
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Add color interpolation bar on each channel in ColorPicker
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Fix enabling of created plugin
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Move caller_id init to Thread constructor to fix UWP build.
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[HTML5] Respect allow_hidpi option during setup
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SCons: Propagate the user's OS environment in env["ENV"]
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Documentation : Added Additional Description to PhysicsServer2D->area_create()
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Fixes division by zero when 3d body does not have valid shape
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This fixes a regression from #46774 where `env["ENV"]` would miss some
important env variables on Windows, such as `SystemRoot`, `PATHEXT`, etc.
To have those, we can either use the default `ENV` created by SCons, or
propagate the whole external environment.
Fixes #46790.
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Fixes #46738 by setting the default inertia to a valid value when there are no valid shapes for a 3d body.
Changed the comment style for the update_inertias method as well.
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The option was forced to `true` before, unlike on other platforms.
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Document that BaseMaterial3D doesn't support height mapping + triplanar
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(cherry picked from commit f1f472439ed8043ab6b625c42ff2682476e56b5d)
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New contributor added to AUTHORS:
@Ev1lbl0w
Thanks to all contributors and donors for making Godot possible!
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use collision mask in vehicle raycast
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[HTML5] Add PWA support to the editor page.
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This allows to install it as an app, and provide offline support (after
the first run).
Practically, this boils down to adding a JSON file as a manifest, an
offline page to be displayed when the cached files are not avaialble,
and a JS file to cache resources and return them.
The reason for the "first run requirements" is that some browsers, will
emit an "install" by just visiting the page (to see if the JS code is
compatibile), and we do not want to force casual visitors to just
download the 10 MiB+ compressed editor WebAssembly file without pressing
the start button.
Special thanks to Hugo Locurcio (Calinou) for the initial work.
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Which could happen if the worklet was not fully loaded, or the audio
context had already aborted.
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Linux: Fix PRIME detection on Steam
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pop-up usability enhancement for support-level button
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To avoid trying to do PRIME detection on fake `libGL.so` as used by e.g.
Renderdoc or Primus, we skip detection if there's a `libGL.so` in
`LD_LIBRARY_PATH`... and our luck is that Steam defines it and includes
system paths too, thus the actual system `libGL`... 🤦
So if we detect Steam, we skip this check.
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
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Added mono_unhandled_exception call to unhandled_exception hook
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Fix incorrectly connected optimize_dialog/confirmed signal in AnimationTrackEditor
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fix Label visible_characters bad precision (Fix #46775)
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Improve bitmap font scaling. Fix default theme font size.
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Add unit tests for HashingContext
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Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
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SCons: Fix parsing PATH when constructing base environment
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We constructed the SCons environment without taking any (shell) environment
variables into account, and then appended a few, but too late. This would
cause variables like `env[CXX]` not to be properly expanded to respect a
non-standard `PATH`.
With this fix, setting:
```
PATH=$GODOT_SDK/bin:$PATH
```
will now properly use `$GODOT_SDK/bin/gcc` if available over `/usr/bin/gcc`.
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Make the pagination buttons wider in the asset library browser
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Now after choosing support level pop-up doesn't hide after each click
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This makes the page number buttons easier to click.
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jmb462/fix-selection-error-after-commenting-or-indenting
Fix selection error after commenting or indenting text (Fix #46477 issue)
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jmb462/fix-incorrect-autoindentation-in-multiline-brackets
Fix incorrect auto-indentation in multiline brackets (fix #46384)
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Fix memory leak in VulkanContext
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Hide more options of disabled properties
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Clarify ProjectSettings.save for exported projects
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