Age | Commit message (Collapse) | Author |
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(cherry picked from commit c17f051ee976ca3f192b1ead6c92aff762067508)
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(cherry picked from commit 2a7e1d0aac1020f12228d62a4be76ec6bc4a919a)
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calculation to better match font size.
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the check read the return type of the setter, which doesn't exist and
lead to a segmentation fault. Now we check the first function parameter.
Probably a bad copy/paste of the getter case
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Remove unused imports default_theme SCsub
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Add check to SurfaceTool.generate_lod(); ensure target index count >=…
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Previously, files added via `add_ios_project_static_libs` where
being added as embedded frameworks. This commit fixes that.
Static frameworks/libs should never be embedded into IPAs.
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Fix name used instead of doc for GDScript signals
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and source index count. Fixes #53876
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TwistedTwigleg/Godot_Master_SkeletonModificationIK_FixPoseChange
Fix for SkeletonModification3Ds to work with the new bone pose changes.
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fixed global_pose_to_local_pose function
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* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance
Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
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Swap args of Plane(point, normal) constructor
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Now (normal, point)
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