Age | Commit message (Collapse) | Author |
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Fixes and modifications for some dialogs
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Added default close and title color to editor themed graph nodes
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[DOCS] minor corrections to Transform2D
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Marshal NULL MonoString* as empty Godot string
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-Disabled Opus, implementation is wrong.
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Add more translatable text for editor plugins.
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X11: Fixes maximized splash-boot screen bug.
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Fixes #14336
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Fixed dispatch callback
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Fixes Rect2 grow_margin not working at all
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Fixed bullet intersect_shape crash, Fixed bullet sleeping
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ProjectManager: enhance dialog ok button text
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Few small tweaks for ARVR
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Fixes 3d camera keep aspect.
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[DOCS] Small fixes for Semaphore
[ci skip]
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[DOCS] Small fixes for Mutex
[ci skip]
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[DOCS] Finished the documentation for AnimationPlayer
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Consistent display of shortcut names in tooltips
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Fix open directory in FileSystem dock
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Scons: Use module suffix only for final binary.
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many import problems from Blender, GLTF2, etc.
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Only append the module suffixes to the resulting binary instead of all object files.
That means we can keep most of our build artifacts when toggling modules like mono.
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added new center on hmd option
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-Fixed a bug recently introduced when releasing mouse events and calling popups
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Fixed wrong Project Settings direction on an error message
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Fix blurry after zooming
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Fixes #14870.
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