Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-14 | Remove incomplete battery status/power API | Rémi Verschelde | |
It was initially implemented in #5871 for Godot 3.0, but never really completed or thoroughly tested for most platforms. It then stayed in limbo and nobody seems really keen to finish it, so it's better to remove it in 4.0, and re-add eventually (possibly with a different API) if there's demand and an implementation confirmed working on all platforms. Closes #8770. | |||
2020-02-14 | Merge pull request #36209 from Chaosus/vs_fix_cubemaps | Yuri Roubinsky | |
Restore cubemaps in visual shaders | |||
2020-02-14 | Restore cubemaps in visual shaders | Yuri Roubinsky | |
2020-02-14 | Merge pull request #36203 from timothyqiu/nav-polygon-leak | Rémi Verschelde | |
Fixes memory leak in NavigationPolygon | |||
2020-02-14 | Merge pull request #36200 from clayjohn/VULKAN-sky-error | Rémi Verschelde | |
Fix error flood with sky background | |||
2020-02-14 | Merge pull request #36197 from Calinou/tweak-editor-help-comment-color | Rémi Verschelde | |
Tweak the editor help comment color for better readability | |||
2020-02-14 | Merge pull request #36030 from dreamsComeTrue/fix-replace-text-entered | Rémi Verschelde | |
Allow using Enter key for replacing text in code editors | |||
2020-02-14 | Merge pull request #36193 from dragmz/dragmz/vulkan_desc_fix | Rémi Verschelde | |
Fix Vulkan project description | |||
2020-02-14 | Fixes memory leak in NavigationPolygon | Haoyu Qiu | |
2020-02-13 | Fix error flood with sky background | clayjohn | |
2020-02-13 | Tweak the editor help comment color for better readability | Hugo Locurcio | |
2020-02-13 | Merge pull request #36178 from akien-mga/basisu_20200104 | Rémi Verschelde | |
basis_universal: Update to upstream commit from Jan 4, 2020 | |||
2020-02-13 | Merge pull request #36187 from Chaosus/shader_forbid_out_samplers | Yuri Roubinsky | |
Prevent usage 'out' modifier on opaque shader types (textures currently) | |||
2020-02-13 | fix Vulkan project description | Marcin Zawiejski | |
2020-02-13 | Merge pull request #36183 from Chaosus/vs_fix_texture_drop | Yuri Roubinsky | |
Restore drag&drop textures in visual shaders | |||
2020-02-13 | Prevent usage 'out' modifier on opaque shader types (textures currently) | Yuri Roubinsky | |
2020-02-13 | Merge pull request #36177 from Chaosus/shader_fix_swizzling | Yuri Roubinsky | |
Fix bugs in shader swizzling | |||
2020-02-13 | Restore drag&drop textures in visual shaders | Yuri Roubinsky | |
2020-02-13 | Fix bugs in shader swizzling | Yuri Roubinsky | |
2020-02-13 | basis_universal: Update to upstream commit from Jan 4, 2020 | Rémi Verschelde | |
BinomialLLC/basis_universal@895ee8ee7e04f22267f8d16d46de04d5a01d63ac. | |||
2020-02-13 | Merge pull request #36176 from Chaosus/shader_fix_const_crash | Yuri Roubinsky | |
Fix shader crash if pass const argument to 'out/inout' parameter | |||
2020-02-13 | Merge pull request #36175 from akien-mga/remove-more-deprecated-stuff | Rémi Verschelde | |
Remove deprecated methods and code | |||
2020-02-13 | Fix shader crash if pass const argument to 'out/inout' parameter | Yuri Roubinsky | |
2020-02-13 | Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_t | Rémi Verschelde | |
GDNative: Make godot_int an int64_t | |||
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde | |
2020-02-13 | Merge pull request #36169 from timothyqiu/memleak | Rémi Verschelde | |
Fixes some memory leaks | |||
2020-02-13 | Merge pull request #36174 from akien-mga/byebye-openghell-3 | Rémi Verschelde | |
Remove obsolete GLES3 backend | |||
2020-02-13 | Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding | Rémi Verschelde | |
Remove deprecated PacketPeer allow_object_decoding | |||
2020-02-13 | Merge pull request #36143 from akien-mga/remove-deprecated-slave-sync | Rémi Verschelde | |
Remove deprecated sync and slave networking keywords | |||
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde | |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! | |||
2020-02-13 | Merge pull request #36172 from Chaosus/vs_custom_highend | Rémi Verschelde | |
Added virtual method to VisualShaderNodeCustom to enable high-end mark | |||
2020-02-13 | Merge pull request #36152 from Calinou/project-manager-rename-last-modified | Rémi Verschelde | |
Rename the "Last Modified" project list sorting option to "Last Edited" | |||
2020-02-13 | Merge pull request #36165 from Relintai/fix_engine_startgame | Rémi Verschelde | |
Fix startGame's logic in engine.js. | |||
2020-02-13 | Remove deprecated PacketPeer allow_object_decoding | Rémi Verschelde | |
It was added for 3.2 in #27485 to preserve backwards compatibility, but we can now remove it. It is still needed in MultiplayerAPI as it's the only way to control it for the internal put_var calls. | |||
2020-02-13 | Remove deprecated sync and slave networking keywords | Rémi Verschelde | |
Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword. | |||
2020-02-13 | Merge pull request #36167 from Calinou/project-manager-disable-gles2 | Rémi Verschelde | |
Disable the GLES2 renderer option in the Project Manager | |||
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky | |
2020-02-13 | Merge pull request #36150 from Chaosus/vs_vk_label | Yuri Roubinsky | |
Added high-end (Vulkan) label to some functions in visual shader | |||
2020-02-13 | Fixes some memory leaks | Haoyu Qiu | |
2020-02-13 | Disable the GLES2 renderer option in the Project Manager | Hugo Locurcio | |
It will be re-enabled once the GLES2 renderer is refactored to work in Godot 4.0. | |||
2020-02-12 | Fix startGame's logic in engine.js. | Relintai | |
2020-02-12 | Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce | Rémi Verschelde | |
Remove deprecated PhysicsBody friction and bounce parameters | |||
2020-02-12 | Merge pull request #36142 from akien-mga/remove-deprecated-decimals | Rémi Verschelde | |
Remove deprecated decimals builtin | |||
2020-02-12 | Merge pull request #36146 from akien-mga/doc-update | Rémi Verschelde | |
doc: Add BaseMaterial3D strings ported from SpatialMaterial | |||
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky | |
2020-02-12 | GDNative: Make godot_int an int64_t | Rémi Verschelde | |
Redo of the change in cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 that caused a build issue, with the extra change needed to 'godot_arvr_blit'. | |||
2020-02-12 | Merge pull request #36157 from akien-mga/fix-build-mono-gdnative | Rémi Verschelde | |
Fix Mono and GDNative builds after changes to ObjectID | |||
2020-02-12 | Fix Mono and GDNative builds after changes to ObjectID | Rémi Verschelde | |
Issues caused by cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92. The Mono change is actually a bugfix (used the int instead of ObjectID by mistake). The GDNative change is a temporary revert until a more exhaustive approach is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users. | |||
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵ | Juan Linietsky | |
32 bits. | |||
2020-02-12 | Rename the "Last Modified" project list sorting option to "Last Edited" | Hugo Locurcio | |
The `project.godot` file will always be modified when editing a project, but not when running it. This effectively makes the option sort by last edition date, rather than modification as is typically understood by users. This closes #36127. |