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2021-03-14Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal
Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled.
2021-03-14Merge pull request #46936 from DavidSichma/match_temp_headerRémi Verschelde
Fixed match test expression for temporaries
2021-03-14Merge pull request #46971 from YeldhamDev/editinspec_theme_fixRémi Verschelde
Fix EditorInspector not updating its theme on rare occasions
2021-03-14Merge pull request #46990 from gongpha/check-in-camera-feedRémi Verschelde
Check if an input image wasn't Image on several functions in CameraFeed
2021-03-14Merge pull request #46943 from ↵Rémi Verschelde
jmb462/fix-editor-slider-grabber-zoomed-bad-position Fix EditorSpinSlider grabber zoom issues (Fix #46632)
2021-03-14Merge pull request #46942 from ray90514/debugRémi Verschelde
Fix Node can not be reselected
2021-03-14Check if an input image wasn't Image on several functions in CameraFeedKongfa Waroros
2021-03-14Merge pull request #46799 from goostengine/module-includesRémi Verschelde
Provide missing include path for custom modules
2021-03-14Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checksRémi Verschelde
Add parameter checks to FileAccess get_buffer functions
2021-03-14Merge pull request #46986 from akien-mga/clang-format-hook-version-numberRémi Verschelde
clang-format: Fix version number in hook warning
2021-03-14clang-format: Fix version number in hook warningRémi Verschelde
2021-03-14Merge pull request #46970 from jmb462/fix-crash-on-closing-empty-modified-sceneRémi Verschelde
Fix crash on closing empty modified scene (Fix #46959)
2021-03-14Merge pull request #46968 from sboronczyk/fix-editor-plugin-monoRémi Verschelde
Fix create c# script from editor after partial class type is necessary
2021-03-14Merge pull request #46985 from jmb462/Fix-Asset-Library-URL-editor-updateRémi Verschelde
Fix Asset Library URLs not updating without restarting after been changed in editor settings (Fix #46977)
2021-03-13Fix Asset Library URL not updating after been changed in editor settingsjmb462
The changes made in this commit refresh the URL OptionButton when editor settings are modified. No need to restart any more for the changes to appear in the Asset Library. Fix #46977
2021-03-13Merge pull request #46969 from Pop0p/fix_folder_stripedgesRémi Verschelde
Remove whitespaces when creating folder
2021-03-13Merge pull request #46941 from goostengine/asan-msvcRémi Verschelde
Add `use_asan` option for MSVC to enable AddressSanitizer
2021-03-13Merge pull request #46978 from jmb462/fix-hardcoded-maya-style-pan-key-modifierRémi Verschelde
Fix hardcoded Maya style navigation pan key modifier (Fix #46973)
2021-03-13Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_callsRémi Verschelde
Replace malloc's with Godot's memalloc macro
2021-03-13Merge pull request #46919 from nekomatata/soft-body-gizmo-fixRémi Verschelde
Fix pinned vertices in SoftBody editor gizmo
2021-03-13Merge pull request #46946 from Calinou/editor-sprite-frames-zoom-hidpiRémi Verschelde
Scale zoom values in the SpriteFrames editor for hiDPI displays
2021-03-13Merge pull request #46967 from ↵Rémi Verschelde
jmb462/fix-always-capitalized-subinspector-properties Fix always capitalized properties in subinspector (Fix #46961)
2021-03-13Fix hardcoded Maya style navigation pan key modifierjmb462
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account. Fix #46973
2021-03-13Fix EditorInspector not updating its theme on rare occasionsMichael Alexsander
2021-03-13Fix always capitalized properties in sub-inspectorjmb462
Fix #46961: This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings.
2021-03-13Fix crash on closing empty modified scenejmb462
2021-03-13Fix create c# script after partial class typesboronczyk
2021-03-13trims_whitespaces_when_creating_folder_windowsPop0p
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
2021-03-13Fix Node can not be reselectedray90514
2021-03-13Merge pull request #46929 from Anshul7sp1/typosAndGrammarRémi Verschelde
Fixes small typos and grammar correction
2021-03-13Merge pull request #46955 from mujpao/polygon2d-update-viewportRémi Verschelde
Update viewport after Polygon2D deselected
2021-03-13Merge pull request #46957 from sboronczyk/fix-editor-pluginRémi Verschelde
Fix Create Plugin after GD Annotation Changes
2021-03-13Merge pull request #46962 from Faless/net/4.x_mbedtls_2.16.10Rémi Verschelde
Bump mbedtls to version 2.16.10.
2021-03-13Replace malloc's with Godot's memalloc macroEv1lbl0w
2021-03-13fix-EditorSpinSlider-grabber-zoomed-positionjmb462
2021-03-13Merge pull request #46954 from neikeq/reggr-46307Rémi Verschelde
C#: Fix StringName leak warnings after generating bindings
2021-03-13Merge pull request #46953 from neikeq/issue-46879Rémi Verschelde
C#: Fix ScriptPathAttribute generator with none or nested namespaces
2021-03-13Fix Create Plugin after GD Annotation Changessboronczyk
2021-03-12Update viewport after Polygon2D deselectedmujpao
2021-03-13C#: Fix StringName leak warnings after generating bindingsIgnacio Etcheverry
`Main::cleanup()` prints warnings if it finds `StringName`s still alive. We need the `BindingsGenerator` to be destructed before calling cleanup.
2021-03-13C#: Fix ScriptPathAttribute generator with none or nested namespacesIgnacio Etcheverry
The following two bugs were fixed: - For classes without namespace we were still generating `namespace {` without a namespace identifier, causing a syntax error. - For classes with nested namespaces we were generating only the innermost part of the namespace was being generated, e.g.: for `Foo.Bar` we were generating `namespace Bar {` instead of `namespace Foo.Bar {`. This wasn't causing any build error, but because of the wrong namespace Godot wasn't able to find the class associated with the script.
2021-03-12Scale zoom values in the SpriteFrames editor for hiDPI displaysHugo Locurcio
This closes #46836.
2021-03-12Bump mbedtls to version 2.16.10.Fabio Alessandrelli
2021-03-12Merge pull request #46940 from MrBrain295/patch-1Fredia Huya-Kouadio
Non functional to non-functional in platform/android/java/nativeSrcsConfigs/README.md
2021-03-12Add `use_asan` option for MSVC to enable AddressSanitizerAndrii Doroshenko (Xrayez)
Exposes AddressSanitizer support in MSVC compiler. Can be installed via individual components in the Visual Studio 2019 Installer. Disabled by default. Compile the engine with `scons use_asan=yes`.
2021-03-12Non functional to non-functionalMrBrain295
2021-03-12Fixed match test expression for temporariesDavid Sichma
Fixed that a potentially popped temporary was used for the value in match statements.
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-12Merge pull request #46918 from ray90514/debugRémi Verschelde
Fix Tree focus border disappears when Border Size is set to 0
2021-03-12Merge pull request #46934 from JFonS/fix_gridmap_visibilityRémi Verschelde
Fix visibility toggle for baked GridMaps