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2019-09-08Mono: Fix unable to create log file due to str_format bugIgnacio Etcheverry
2019-09-05Merge pull request #31989 from ↵Rémi Verschelde
sparkart/revert-30833-fix_inspector_clear_remote_node Revert "Fix Clearing Inspector for Remote Node"
2019-09-05Merge pull request #31870 from JFonS/add_network_profilerFabio Alessandrelli
Add network profiler
2019-09-05Revert "Fix Clearing Inspector for Remote Node"Emmanuel Barroga
2019-09-05Add network profilerjfons
2019-09-05Merge pull request #31979 from Eoin-ONeill-Yokai/bugfix-31973Rémi Verschelde
CharFXTransform Type Hint Error
2019-09-05Removed useless code from Switch in visual shader (#31984)Yuri Roubinsky
Removed useless code from Switch in visual shader
2019-09-05Removed useless code from Switch in visual shaderChaosus89
2019-09-05Fix formatting error for bool in resulted code of visual shader (#31983)Yuri Roubinsky
Fix formatting error for bool in resulted code of visual shader
2019-09-05Fix formatting error for bool in resulted code of visual shaderChaosus89
2019-09-04Bug Fix 31973 Type Hint ErrorEoin O'Neill
Fixed a bug introduced in my previous PR involving CharFXTransform not allowing the use of type hinting. Should now work properly. This should also help with Godot Mono issues...
2019-09-04Merge pull request #31967 from nekomatata/fix-builtin-script-sceneRémi Verschelde
Load scene if needed when editing recent built-in script
2019-09-04Delete ISSUE_TEMPLATE.mdJuan Linietsky
Deleted old style issue template.
2019-09-04Update issue templatesJuan Linietsky
2019-09-04Load scene if needed when editing recent built-in scriptPouleyKetchoupp
Fixes #31966
2019-09-04Merge pull request #31926 from Chaosus/vs_switchYuri Roubinsky
Some improvements for Switch node in visual shaders
2019-09-04Added missing OUTPUT_IS_SRGB and FRONT_FACING inputs to visual… (#31960)Yuri Roubinsky
Added missing OUTPUT_IS_SRGB and FRONT_FACING inputs to visual shaders
2019-09-04Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shadersChaosus89
2019-09-04Fix parsing array indexing symbol in visual shader expression (#31958)Yuri Roubinsky
Fix parsing array indexing symbol in visual shader expression
2019-09-04Merge pull request #31927 from willnationsdev/csv-importRémi Verschelde
Add CSV import without translation.
2019-09-04Fix parsing array indexing symbol in visual shader expressionChaosus89
2019-09-04Merge pull request #31957 from nekomatata/fix-editor-preview-cacheRémi Verschelde
Fixed order of parameters when updating resource cache file
2019-09-04Merge pull request #23658 from Eoin-ONeill-Yokai/rich-text-plusRémi Verschelde
RichTextLabel - New Real Time Text Effects and Custom BBCode Extensions
2019-09-04Merge pull request #31955 from nekomatata/fix-caret-blink-timerRémi Verschelde
TextEdit & LineEdit caret blink timers run only when focused
2019-09-04Merge pull request #31956 from IronicallySerious/add-vcs-copyrightRémi Verschelde
Add copyright headers to VCS integration
2019-09-04Fixed order of parameters when updating resource cache file (fixes #31930)PouleyKetchoupp
2019-09-04Add copyright headers to vcs integrationTwarit
2019-09-04Merge pull request #31947 from ↵Rémi Verschelde
sparkart/fixes_inspector_displaying_unselected_info Fixes Inspector Showing Unselected Info
2019-09-04TextEdit & LineEdit caret blink timers run only when focused (fixes #31936)PouleyKetchoupp
2019-09-04Merge pull request #31618 from fjordyo0707/fix_mesh_edgesRémi Verschelde
Fix the edges of the mesh vertex
2019-09-03Fixes Inspector Showing Unselected InfoEmmanuel Barroga
When deselecting a node, the inspector would show the name of the last thing selected.
2019-09-03Add CSV import without translation.willnationsdev
2019-09-04Merge pull request #30982 from iwek7/feature/skip_breakpointsRémi Verschelde
Adds skip-breakpoints feature
2019-09-04Merge pull request #31619 from Calinou/assetlib-improve-sort-fieldsRémi Verschelde
Improve sorting options in the asset library
2019-09-04Merge pull request #31908 from 64epicks/masterRémi Verschelde
Implemented `ord` function in VisualScript
2019-09-04Merge pull request #31942 from Calinou/improve-delete-node-confirmationRémi Verschelde
Improve the node deletion confirmation message
2019-09-04Merge pull request #31461 from IronicallySerious/add-vcs-integrationRémi Verschelde
VCS integration for Godot Editor
2019-09-03Update RichTextLabel to support real time effects and custom BBCodes.Eoin O'Neill
Added a new ItemFX type to RichTextLabel which supports dynamic text effects. RichTextEffect Resource Type was added which can be extended for more real time text effects.
2019-09-03Merge pull request #31931 from fire/assimp_map_modeRémi Verschelde
Assimp map mode is not initialized before use.
2019-09-03Improve the node deletion confirmation messageHugo Locurcio
The confirmation message now displays the number of nodes to delete, or the node's name if only one node is selected.
2019-09-03Adds skip-breakpoints featureiwek7
2019-09-03Assimp map mode is not initialized before use.K. S. Ernest (iFire) Lee
2019-09-03Merge pull request #31844 from 2shady4u/TweenInSceneTreeRémi Verschelde
Timer and Tween check if they are in SceneTree when starting
2019-09-03Merge pull request #28122 from mrcdk/show_get_property_list_in_completionRémi Verschelde
When triggering completion show all the properties added with _get_property_list()
2019-09-03Merge pull request #31021 from willnationsdev/script-reflectionRémi Verschelde
Expose Script reflection methods to scripting API.
2019-09-03Implemented `ord` function in VisualScript64epicks
2019-09-03Add VCS editor plugin UI elements to editorTwarit
2019-09-03Add an overridable VCS Interface for the editorTwarit
The VCS interface can be thought of like a proxy system, where any call to the API is redirected to the actual implementation of the VCS API which may be existing in the form of a GDNative plugin which is marked as a singleton and is not marked reloadable. If the implementation doesn't exist in the file system, it only returns the default responses which contain mostly empty containers of the data type that every API call returns. EditorVCSInterface is used like a Godot object with a script attached to it. The script is the implementation of the API and the object is the interface to the script, which returns default responses if the script doesn't exist or if the script doesn't define a function that handles that particular API call. The entire system has been implemented using Object::call() and its ability to switch to the script instance to handle the API call if the script exists. Look for VersionControlEditorPlugin::_initialize() for the essential API setup.
2019-09-03Add version control editor pluginTwarit
Provides the editor with all the VCS GUI and extracts the data from the upcoming VCS API to cater to the project with VCS interaction.
2019-09-03Improve sorting options in the asset libraryHugo Locurcio
The reverse sorting options are now integrated in the list of sorting options, making the "Reverse" button unnecessary. This pattern tends to be easier to discover by users. The "Downloads" sorting option was also removed as it's not implemented in the backend.