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2021-06-28Validate image formats, check if resize_to_po2 failedPaweł Fertyk
2021-06-28Merge pull request #49917 from groud/tree_disable_scrollRémi Verschelde
Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28Merge pull request #49965 from Faless/net/4.x_fix_requestRémi Verschelde
[Net] Fix WebSocketClient path parsing.
2021-06-28Merge pull request #49951 from ↵Rémi Verschelde
Calinou/standardmaterial3d-height-triplanar-print-warning Print warning in StandardMaterial3D when height and triplanar are active
2021-06-28Merge pull request #49960 from fire/curve-interpolate-crashRémi Verschelde
Make curve interpolate crash less.
2021-06-28Implement Tree's internal minimum width calculationGilles Roudière
2021-06-28[Net] Fix WebSocketClient path parsing.Fabio Alessandrelli
Recent changes to parse_url caused the client to make invalid HTTP requests if no path was specified.
2021-06-28Merge pull request #49690 from Chaosus/vs_fix_input_connectionRémi Verschelde
Fix auto-connection from output node to input (VisualShaders)
2021-06-28Print warning in StandardMaterial3D when height and triplanar are activeHugo Locurcio
Using both height mapping and triplanar mapping isn't supported.
2021-06-28Fix auto-connection from output node to input (VisualShaders)Yuri Roubinsky
2021-06-28Merge pull request #49953 from Calinou/reflectionprobe-tweak-default-extentsRémi Verschelde
Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
2021-06-28Merge pull request #49823 from BastiaanOlij/move_render_skyRémi Verschelde
Move render_sky logic from effects into our sky object
2021-06-28Merge pull request #49949 from Calinou/standardmaterial3d-fix-triplanar-binormalRémi Verschelde
Fix flipped binormal in StandardMaterial3D triplanar mapping
2021-06-28Merge pull request #49945 from timothyqiu/adjust-bcsRémi Verschelde
Fix Image.adjust_bcs crash when image format is invalid
2021-06-27Make curve interpolate crash less.K. S. Ernest (iFire) Lee
2021-06-27Merge pull request #35536 from shroudedcode/keep-screen-on-linuxRémi Verschelde
Make "Keep screen on" work on Linux
2021-06-27Increase the default ReflectionProbe extents to Vector3(10, 10, 10)Hugo Locurcio
On top of having a more realistic size out of the box, this matches the default VoxelGI extents for better usability.
2021-06-27Fix flipped binormal in StandardMaterial3D triplanar mappingHugo Locurcio
This made normal maps on triplanar materials use an inverted Y direction compared to non-triplanar materials.
2021-06-27Fix Image.adjust_bcs crash when image format is invalidHaoyu Qiu
2021-06-26Move render_sky logic from effects into our sky object, and some minor cleanupBastiaan Olij
2021-06-26Merge pull request #49891 from Calinou/3d-editor-add-grid-toggle-shortcutRémi Verschelde
Use Ctrl + G to toggle the 3D editor grid visibility by default
2021-06-25Merge pull request #49744 from reduz/implement-native-extensionsRémi Verschelde
Implement native extension system
2021-06-25Implement native extension systemreduz
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h
2021-06-25Allow disabling scrolling in TreeGilles Roudière
2021-06-25Merge pull request #49908 from KoBeWi/📎🔫Rémi Verschelde
Remove clips_input() method and use clip_content
2021-06-25Merge pull request #49906 from EricEzaM/fix-richtextlabel-array-exportRémi Verschelde
Fix RichTextLabel custom_effects export to be properly filtered in the Editor
2021-06-25Remove clips_input() method and use clip_contentkobewi
2021-06-25Merge pull request #49885 from reduz/implement-render-pass-supportRémi Verschelde
Implement Framebuffer Subpass support
2021-06-25Fix RichTextLabel custom_effects export to be properly filtered in the EditorEric M
2021-06-24Merge pull request #49889 from timothyqiu/url-pathFabio Alessandrelli
Strip query string when parsing HTTP request line for path
2021-06-24Implement Framebuffer Subpass supportreduz
* Required for better optimizing mobile platforms * Will be used by the Vulkan mobile renderer.
2021-06-24Use Ctrl + G to toggle the 3D editor grid visibility by defaultHugo Locurcio
The 2D editor grid toggle shortcut has been changed to use `KEY_MASK_CMD` for consistency. This means it will now use Cmd on macOS instead of Ctrl.
2021-06-24Merge pull request #49826 from groud/fix_mesh_transformRémi Verschelde
Keep the drawing transform when drawing meshing in CanvasItem
2021-06-24Merge pull request #49854 from ↵K. S. Ernest (iFire) Lee
kleonc/visual_script_editor-fix-position-when-zooming-master VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-24Merge pull request #49872 from m4gr3d/update_config_versionsRémi Verschelde
2021-06-24Merge pull request #49886 from KoBeWi/small_step_for_tweensRémi Verschelde
Correct the description of Tween.custom_step
2021-06-24Merge pull request #49650 from KoBeWi/FindReplaceCrashRémi Verschelde
Fix crash with FindReplaceBar
2021-06-25Strip query string when parsing HTTP request line for pathHaoyu Qiu
2021-06-24Update config versions and deprecate the use of the jcenter maven repo.ne0fhyk
2021-06-24Merge pull request #49876 from Calinou/tweak-script-export-textRémi Verschelde
Tweak script export text in the export dialog to be more explicit
2021-06-24Correct the description of Tween.custom_stepkobewi
2021-06-24Fix crash with FindReplaceBarkobewi
2021-06-24Tweak script export text in the export dialog to be more explicitHugo Locurcio
2021-06-24Merge pull request #49874 from groud/fix_polygon2D_rendering_blackRémi Verschelde
Fix polygon 2D rendering black
2021-06-24Merge pull request #49583 from timothyqiu/texture-crashRémi Verschelde
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24Fix polygon 2D rendering blackGilles Roudière
2021-06-23VisualScriptEditor Fix in graph position calculation (do not skip zoom)kleonc
2021-06-23Merge pull request #49864 from Calinou/cylindermesh-allow-zero-radiusRémi Verschelde
Allow a top and bottom radius equal to 0 in CylinderMesh
2021-06-23Allow a top and bottom radius equal to 0 in CylinderMeshHugo Locurcio
The CylinderMesh generation code handles this special case and avoids generating the top and bottom faces if their radius is equal to 0. This improves performance by reducing the number of vertices to draw. If both values are set to 0, nothing will be visible but the mesh generation will still succeed. This also improves the CylinderMesh class documentation.
2021-06-23Merge pull request #49863 from groud/fix_mesh2d_modulationRémi Verschelde
Fixes Mesh2D drawn without modulation