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2021-04-22Add type_traits include for `std::is_trivially_destructible`Rémi Verschelde
2021-04-22Merge pull request #48081 from bruvzg/fix_api_gen_crashRémi Verschelde
Fix crash on GDNative API json generator exit.
2021-04-22Fix crash on GDNative API json generator exit.bruvzg
2021-04-21Merge pull request #48046 from BastiaanOlij/fix_reflection_probeRémi Verschelde
Fix reflection probe
2021-04-21Fix reflection probeBastiaan Olij
2021-04-21i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 305c364c13d551bb30beb79af2d0c3655861bacb)
2021-04-21Merge pull request #47772 from Calinou/doc-engine-editor-hintRémi Verschelde
Improve the `Engine.editor_hint` property documentation
2021-04-20Improve the `Engine.editor_hint` property documentationHugo Locurcio
2021-04-20Merge pull request #48053 from bruvzg/icu_no_exceptRémi Verschelde
Re-add "no-exceptions" for export templates builds with ICU.
2021-04-20Merge pull request #42770 from madmiraal/fix-26680Rémi Verschelde
Move collision layer and mask into CollisionObject.
2021-04-20Merge pull request #47552 from szymonm-google/validation_layers_androidRémi Verschelde
Validation layers on Android
2021-04-20[JS, Android] Re-add "no-exceptions" for export templates builds with ICU.bruvzg
2021-04-20Merge pull request #47879 from ↵Rémi Verschelde
SilverCreekEntertainment/add-uwp-export-project-notifier Fix EditorExportPlugin _export_begin and _export_end functions not being called when exporting UWP
2021-04-20Merge pull request #47896 from Calinou/videoplayer-stream-position-warningRémi Verschelde
Print a warning when trying to seek in VideoPlayer
2021-04-20Merge pull request #47983 from smix8/doc_animationnodetimeseekRémi Verschelde
Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-20Merge pull request #47976 from RoniPerson/patch-4Rémi Verschelde
changed description of `merge_polygons`
2021-04-20Merge pull request #47953 from Calinou/doc-astar-thread-safetyRémi Verschelde
Document `AStar.get_point_path()` not being thread-safe
2021-04-20Merge pull request #48048 from kleonc/project_settings_add_property_type_fixRémi Verschelde
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values
2021-04-20ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding ↵kleonc
Variant::Type enum values.
2021-04-20Merge pull request #47345 from nekomatata/heightmap-draw-trianglesRémi Verschelde
Draw triangles for HeightMapShape debug collision
2021-04-20Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde
Heightmap collision shape support in Godot Physics
2021-04-20Merge pull request #47956 from vnen/gdscript-double-stackRémi Verschelde
GDScript: Use special stack space for temporaries to reduce type changes
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-04-20Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0Rémi Verschelde
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-20Merge pull request #47990 from Calinou/editor-debugger-open-cpp-source-on-githubRémi Verschelde
Add a menu action to open C++ source on GitHub in the editor debugger
2021-04-19Merge pull request #47343 from reduz/editor-import-multithreadedRémi Verschelde
Use multiple threads to import resources.
2021-04-19Use multiple threads to import.Juan Linietsky
- For now everything imports multithreaded by default (should work I guess, let's test). - Controllable per importer Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads: Importing goes down from 46 to 7 seconds. For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19Add a menu action to open C++ source on GitHub in the editor debuggerHugo Locurcio
This helps user find back the source code where the error/warning was emitted from.
2021-04-19doc: Sync classref with current sourceRémi Verschelde
2021-04-19Merge pull request #47448 from madmiraal/rename-lineedit-cursorRémi Verschelde
Rename LineEdit getters and setters to match property names
2021-04-19Merge pull request #47611 from Bhu1-V/PR/instance-scene-fixRémi Verschelde
2021-04-19Merge pull request #48002 from Geometror/update-meshoptimizerRémi Verschelde
update meshoptimizer to version 0.16
2021-04-18Put physics override parameters in their own group and document that areas ↵Lightning_A
can be used to influence audio
2021-04-18Merge pull request #47980 from reduz/split-particle-shader-entry-pointsRémi Verschelde
Split particle shader entry points
2021-04-18update meshoptimizer to 0.16Hendrik Brucker
2021-04-18Merge pull request #47917 from akien-mga/squish-decompress-onlyRémi Verschelde
Import: Cleanup and optimize etcpak compression method
2021-04-18Merge pull request #47982 from Chaosus/vs_fix_skymodeRémi Verschelde
Fix `sky` visual shader mode after last rename
2021-04-18Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestionsRémi Verschelde
Print suggestions when requesting a nonexistent InputMap action
2021-04-18Merge pull request #47987 from madmiraal/fix-46754Rémi Verschelde
Avoid creating joy_names map entries when using Map operator[]
2021-04-18Print suggestions when requesting a nonexistent InputMap actionHugo Locurcio
Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com>
2021-04-17Document AnimationNodeTimeSeek with clarified usage and code examplesmix8
Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-17Avoid creating joy_names map entries when using Map operator[]Marcel Admiraal
2021-04-17Fix `sky` visual shader mode after last renameYuri Roubinsky
2021-04-17Split particle shader entry pointsreduz
* Particle shaders now have start() and process() * Particle collision happens between them. * The RESTART property is kept, so porting an old shader is still possible. This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17instance-scene: make parent as edited_scene if no parent selected.Bhuvan Vemula
2021-04-17changed description of `merge_polygons`RoniPerson
Clarified that the `merge_polygons` method can produce multiple holes.
2021-04-17Merge pull request #47069 from Calinou/html5-editor-welcome-dialogFabio Alessandrelli
Add a welcome dialog to the HTML5 editor
2021-04-17Rename LineEdit caret_* properties getters and setters to match propertyMarcel Admiraal
2021-04-17Merge pull request #47969 from neikeq/issue-47898-4.0Rémi Verschelde
[master] C#: Fix `double` casting in wasm m2n trampolines
2021-04-17C#: Fix `double` casting in wasm m2n trampolinesIgnacio Roldán Etcheverry
The trampolines were casting double to `size_t` (likely a copy-paste mistake), so the value was getting truncated.