Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-18 | Merge pull request #8023 from CrazyGuy108/master | Rémi Verschelde | |
List Control::has_point as a virtual method | |||
2017-03-18 | Merge pull request #8014 from AlexHolly/fix-remove-and-skip | Rémi Verschelde | |
fix remove_and_skip() | |||
2017-03-18 | android: adding classpath and gradle plugins | Ramesh Mani Maran | |
2017-03-18 | Merge pull request #7953 from RameshRavone/patch-1 | Rémi Verschelde | |
support for multiple maven url | |||
2017-03-18 | Merge pull request #8062 from magyar123/master | Andreas Haas | |
Fixed typo in gdscript autocompletion. | |||
2017-03-17 | Fixed typo in gdscript autocompletion. | mbalint12 | |
There was a missing '!' sign, but autocompletion shows parent script members too. | |||
2017-03-15 | Merge pull request #8020 from karroffel/class-db-inconsistency | Rémi Verschelde | |
fixed ClassDB inconsistencies | |||
2017-03-14 | List Control::has_point as a virtual method | CrazyGuy108 | |
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h. classes.xml was updated to also list this method in Control. | |||
2017-03-14 | more html5 fixes | Juan Linietsky | |
2017-03-13 | fixed ClassDB inconsistencies | Karroffel | |
fixes #7960 | |||
2017-03-13 | Merge pull request #8017 from volzhs/fix-dnd-2d-viewport | Rémi Verschelde | |
Fix drag and drop on 2d viewport | |||
2017-03-13 | Merge pull request #8019 from Hinsbart/dim_fix | Rémi Verschelde | |
WindowDialog: Fix crash when running as ProjectManager | |||
2017-03-13 | WindowDialog: Fix crash when running as ProjectManager | Andreas Haas | |
Fixes a bug introduced in #7970 | |||
2017-03-13 | Fix drag and drop on 2d viewport | volzhs | |
2017-03-13 | Merge pull request #8015 from RandomShaper/optimize-assert | Rémi Verschelde | |
Skip asserts on non-debug builds at compiler level | |||
2017-03-13 | Merge pull request #8011 from neikeq/pr-issue-6602-1 | Rémi Verschelde | |
Fix connection errors when replacing node | |||
2017-03-13 | Merge pull request #8009 from Calinou/directional_shadow_interpolation | Rémi Verschelde | |
Improve directional shadow filtering by using linear interpolation | |||
2017-03-13 | Merge pull request #7988 from RandomShaper/fix-touch-button | Rémi Verschelde | |
Several fixes for TouchScreenButton | |||
2017-03-13 | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde | |
Map POSITION to gl_FragCoord.xy for 2D shaders | |||
2017-03-13 | Merge pull request #7979 from RandomShaper/fix-sub-inheritance | Rémi Verschelde | |
Fix node duplication in scene sub-inheritance | |||
2017-03-13 | Merge pull request #7970 from Hinsbart/dim_editor | Rémi Verschelde | |
Editor: Dim UI when a WindowDialog is shown. | |||
2017-03-13 | Skip asserts on non-debug builds at compiler level | Pedro J. Estébanez | |
2017-03-12 | fix remove_and_skip() | AlexHolly | |
2017-03-12 | converted skeletons from uniform to texture | Juan Linietsky | |
2017-03-11 | Fix connection errors when replacing node | Ignacio Etcheverry | |
- Avoid connecting the signals to nonexistent methods - Preserve only persistent connections | |||
2017-03-11 | Improve directional shadow filtering by using linear interpolation | Hugo Locurcio | |
2017-03-10 | Fixes for TouchScreenButton | Pedro J. Estébanez | |
- getting stuck on pause - handling input when not visible | |||
2017-03-10 | Merge pull request #7997 from eska014/webbuild | Rémi Verschelde | |
Fix web export build | |||
2017-03-10 | Fix web export build | eska | |
2017-03-09 | Fix node duplication in scene sub-inheritance | Pedro J. Estébanez | |
2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | |
2017-03-06 | Editor: Dim UI when a WindowDialog is shown. | Andreas Haas | |
Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P | |||
2017-03-06 | Fix build issue with MSVC | Rémi Verschelde | |
windows.h is a mess. | |||
2017-03-06 | Merge pull request #7963 from RandomShaper/fix-kb-2d-motion | Rémi Verschelde | |
Complement KinematicBody2D fix | |||
2017-03-06 | Complement KinematicBody2D fix | Pedro J. Estébanez | |
>> which was done at 5fc084c28e912c54bf64645df3e6cf2cd2c30be6 | |||
2017-03-05 | Make that Whole New World great again | Rémi Verschelde | |
Fix regression from 5dbf180 that broke Windows build. | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Style: prevent bogus macro formatting by clang-format | Rémi Verschelde | |
Also prevent formatting of thirdparty snippet | |||
2017-03-05 | Merge pull request #7959 from karroffel/powerstate-ptrcall-fix | Rémi Verschelde | |
really fixed PTRCALL now | |||
2017-03-05 | really fixed PTRCALL now | Karroffel | |
2017-03-05 | Merge pull request #7547 from akien-mga/clang-format-base | Rémi Verschelde | |
Style: Add .clang-format based on LLVM style | |||
2017-03-05 | Merge pull request #7958 from karroffel/powerstate-ptrcall-fix | Rémi Verschelde | |
Added PowerState casting operator to Variant | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-03-05 | Added PowerState casting operator to Variant | Karroffel | |
Without it Godot does not build with PTRCALL_ENABLED | |||
2017-03-05 | iphone: Drop unused Appirater thirdparty API | Rémi Verschelde | |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||
2017-03-05 | Merge pull request #7954 from Hinsbart/tilemap_self_modulate | Rémi Verschelde | |
TileMap: Respect self_modulate property | |||
2017-03-05 | Merge pull request #7950 from RandomShaper/expose-more-geom | Rémi Verschelde | |
Expose uncapped versions of closest-point-to-segment utilities | |||
2017-03-05 | Merge pull request #7916 from RebelliousX/tab_container | Rémi Verschelde | |
TabContainer's signal changes (v3) | |||
2017-03-05 | TileMap: Respect self_modulate property | Andreas Haas | |
Now `TileMap`s make use of the `self_modulate` property. There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate` in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..) I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^). |