Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-16 | Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment | Rémi Verschelde | |
Add a comment at the top of generated shaders | |||
2021-08-16 | Merge pull request #50181 from ↵ | Rémi Verschelde | |
Calinou/gpu-particles-improve-visibility-generation Improve visibility rect/AABB generation usability in GPUParticles | |||
2021-08-16 | Merge pull request #51704 from Calinou/editor-icons-add-expression | Rémi Verschelde | |
Add editor icons for VisualScript and VisualShader expression resources | |||
2021-08-16 | Merge pull request #51702 from Calinou/port-visual-shader-icons | Rémi Verschelde | |
Port visual shader node icons from Godot 2.1.x | |||
2021-08-16 | Merge pull request #51608 from clayjohn/Vulkan-Panorama-sky-hint | Rémi Verschelde | |
Use hint_albedo in SkyMaterials | |||
2021-08-16 | Merge pull request #51723 from Chaosus/fix_shader_compile_error | Rémi Verschelde | |
Makes a clear error message if shader compilation failed | |||
2021-08-16 | Merge pull request #51701 from theoway/updates_node_arranger_icon | Rémi Verschelde | |
Changes the icon of node arranger in GraphEdit & editor | |||
2021-08-16 | Merge pull request #51030 from ↵ | Rémi Verschelde | |
kleonc/sprite_frames-preserve-src-atlas_texture-margins SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture | |||
2021-08-16 | Merge pull request #51249 from kleonc/tab_container-fix-disconnecting-errors | Rémi Verschelde | |
TabContainer: Fix error on removing top-level Control child, Remove _get_tab method | |||
2021-08-16 | Makes a clear error message if shader compilation failed | Yuri Roubinsky | |
2021-08-16 | Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader | Umang Kalra | |
2021-08-16 | Merge pull request #51710 from BastiaanOlij/fix_bokeh_version | Rémi Verschelde | |
2021-08-16 | Improve visibility rect/AABB generation usability in GPUParticles | Hugo Locurcio | |
- Don't display the time dialog if the automatically calculated generation time is short enough. - Clarify the purpose of waiting in the progress dialog. | |||
2021-08-16 | Add a comment at the top of generated shaders | Hugo Locurcio | |
This comment is useful to determine the origin of ShaderMaterials converted from built-in material types (such as CanvasItemMaterial or StandardMaterial3D). The Godot version is also included in case the shader needs to be regenerated with a newer engine version. | |||
2021-08-16 | Moved disabling bokeh shader variants to before the version_create call | Bastiaan Olij | |
2021-08-16 | Add editor icons for VisualScript and VisualShader expression resources | Hugo Locurcio | |
2021-08-16 | Port visual shader node icons from Godot 2.1.x | Hugo Locurcio | |
2021-08-15 | Merge pull request #51694 from RicardRC/constconstconstconstconstconst | Rémi Verschelde | |
Fix compilation with float=64 | |||
2021-08-15 | Merge pull request #51664 from Chaosus/vs_fixes | Yuri Roubinsky | |
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky | |
2021-08-15 | Add constant to vector function parameters that don't actually modify their ↵ | Ricard Rovira Cubeles | |
input. Add more overloads of vector multiplication, required by templates to compile with float=64. | |||
2021-08-15 | Merge pull request #51512 from Bhu1-V/PR/cmd-fix | Rémi Verschelde | |
command palette improvements | |||
2021-08-15 | command palette improvements | Bhuvan Vemula | |
2021-08-15 | Merge pull request #51507 from BastiaanOlij/fix_screen_and_depth_texture | Bastiaan Olij | |
Fix read from screen and depth texture | |||
2021-08-15 | Fix read from screen and depth texture | Bastiaan Olij | |
2021-08-14 | Merge pull request #48572 from Calinou/improve-animation-bezier-editor | Rémi Verschelde | |
Improve the animation bezier editor | |||
2021-08-14 | Improve the animation bezier editor | Hugo Locurcio | |
- Allow snapping bezier handles to the timeline. - Allow precise snapping when holding Shift for keyframes and handles. - Previously, it was only allowed for seeking the timeline. - This change also impacts the animation track editor, not just the bezier editor. - Invert the Ctrl + mouse wheel behavior to match the zoom direction in the animation track editor. - Increase the line spacing between the "Time:" and "Value:" texts to improve readability. - Tweak box selection styling to match the animation track editor. - Adjust line widths for hiDPI displays. | |||
2021-08-14 | Merge pull request #51669 from KoBeWi/nextnextnextnextnext | Rémi Verschelde | |
Fix double Next Editor Tab | |||
2021-08-14 | Merge pull request #51654 from RandomShaper/fix_spirv_msvc_debug | Rémi Verschelde | |
Upgrade spirv-reflect | |||
2021-08-14 | Merge pull request #51657 from timothyqiu/view-name | Rémi Verschelde | |
Fix i18n of 3D view name | |||
2021-08-14 | Fix double Next Editor Tab | kobewi | |
2021-08-14 | Upgrade spirv-reflect | Pedro J. Estébanez | |
2021-08-14 | Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster | Rémi Verschelde | |
Rewrote raster DOF shader to using BOKEH | |||
2021-08-14 | Merge pull request #51656 from AndreaCatania/paged-allocator-initializer | Rémi Verschelde | |
The `PagedAllocator` can now allocate objects with non empty constructors. | |||
2021-08-14 | Merge pull request #51660 from AnilBK/use-short-functions | Rémi Verschelde | |
Use get_global_* functions instead of using transforms. | |||
2021-08-14 | Merge pull request #50147 from aaronfranke/disable-node3d | Rémi Verschelde | |
Disable Node3D when compiling without 3D and fix disable_3d option | |||
2021-08-14 | Use get_global_* functions instead of using transforms. | Anilforextra | |
2021-08-14 | Merge pull request #51636 from Calinou/rename-lineshape2d | Rémi Verschelde | |
Rename LineShape2D to WorldMarginShape2D | |||
2021-08-14 | Fix i18n of 3D view name | Haoyu Qiu | |
Make the full view name translatable as a whole instead of combining from sub-strings. | |||
2021-08-14 | Add the possibility to initialize the classes allocated with the PagedAllocator | AndreaCatania | |
It uses the (`const T &&... p_args`) forward reference, to avoid copying the memory in case it's an rvalue, or pass a reference in case it's an lvalue. This is an example: ```c++ PagedAllocator<btShapeBox> box_allocator; btShapeBox* box = box_allocator.alloc( btVector3(1.0, 1.0, 1.0) ); ``` | |||
2021-08-14 | Rename LineShape2D to WorldMarginShape2D | Hugo Locurcio | |
The new name makes it more obvious that it acts as an infinite plane, and is consistent with its 3D counterpart (WorldMarginShape3D). | |||
2021-08-13 | Merge pull request #51321 from pycbouh/docs-makerst-codestyle | Rémi Verschelde | |
Fix minor code style issues in the RST generator | |||
2021-08-13 | Merge pull request #51642 from akien-mga/cleanup-use_single_quotes | Rémi Verschelde | |
2021-08-13 | Merge pull request #51585 from Paulb23/theme-update-optimisation | Rémi Verschelde | |
2021-08-13 | Merge pull request #50609 from bruvzg/te_block_caret | Rémi Verschelde | |
[TextEdit] Improve block/insert caret drawing. | |||
2021-08-13 | Style: Cleanup code using `text_editor/completion/use_single_quotes` | Rémi Verschelde | |
2021-08-13 | Merge pull request #51628 from timothyqiu/drag-property-path | Rémi Verschelde | |
Allow dropping property path into script editor | |||
2021-08-13 | Merge pull request #51630 from Chaosus/fix_completion_popup_size | Yuri Roubinsky | |
2021-08-13 | Only update TextEdit text cache when dirty | Paulb23 | |
2021-08-13 | Move CodeEdit theme overrides into EditorTheme | Paulb23 | |