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2021-08-16Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-commentRémi Verschelde
Add a comment at the top of generated shaders
2021-08-16Merge pull request #50181 from ↵Rémi Verschelde
Calinou/gpu-particles-improve-visibility-generation Improve visibility rect/AABB generation usability in GPUParticles
2021-08-16Merge pull request #51704 from Calinou/editor-icons-add-expressionRémi Verschelde
Add editor icons for VisualScript and VisualShader expression resources
2021-08-16Merge pull request #51702 from Calinou/port-visual-shader-iconsRémi Verschelde
Port visual shader node icons from Godot 2.1.x
2021-08-16Merge pull request #51608 from clayjohn/Vulkan-Panorama-sky-hintRémi Verschelde
Use hint_albedo in SkyMaterials
2021-08-16Merge pull request #51723 from Chaosus/fix_shader_compile_errorRémi Verschelde
Makes a clear error message if shader compilation failed
2021-08-16Merge pull request #51701 from theoway/updates_node_arranger_iconRémi Verschelde
Changes the icon of node arranger in GraphEdit & editor
2021-08-16Merge pull request #51030 from ↵Rémi Verschelde
kleonc/sprite_frames-preserve-src-atlas_texture-margins SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-08-16Merge pull request #51249 from kleonc/tab_container-fix-disconnecting-errorsRémi Verschelde
TabContainer: Fix error on removing top-level Control child, Remove _get_tab method
2021-08-16Makes a clear error message if shader compilation failedYuri Roubinsky
2021-08-16Changes the icon of node arranger in GraphEdit/VisualScript/VisualShaderUmang Kalra
2021-08-16Merge pull request #51710 from BastiaanOlij/fix_bokeh_versionRémi Verschelde
2021-08-16Improve visibility rect/AABB generation usability in GPUParticlesHugo Locurcio
- Don't display the time dialog if the automatically calculated generation time is short enough. - Clarify the purpose of waiting in the progress dialog.
2021-08-16Add a comment at the top of generated shadersHugo Locurcio
This comment is useful to determine the origin of ShaderMaterials converted from built-in material types (such as CanvasItemMaterial or StandardMaterial3D). The Godot version is also included in case the shader needs to be regenerated with a newer engine version.
2021-08-16Moved disabling bokeh shader variants to before the version_create callBastiaan Olij
2021-08-16Add editor icons for VisualScript and VisualShader expression resourcesHugo Locurcio
2021-08-16Port visual shader node icons from Godot 2.1.xHugo Locurcio
2021-08-15Merge pull request #51694 from RicardRC/constconstconstconstconstconstRémi Verschelde
Fix compilation with float=64
2021-08-15Merge pull request #51664 from Chaosus/vs_fixesYuri Roubinsky
2021-08-15Added missed limiters for Visual Shader node enumsYuri Roubinsky
2021-08-15Add constant to vector function parameters that don't actually modify their ↵Ricard Rovira Cubeles
input. Add more overloads of vector multiplication, required by templates to compile with float=64.
2021-08-15Merge pull request #51512 from Bhu1-V/PR/cmd-fixRémi Verschelde
command palette improvements
2021-08-15command palette improvementsBhuvan Vemula
2021-08-15Merge pull request #51507 from BastiaanOlij/fix_screen_and_depth_textureBastiaan Olij
Fix read from screen and depth texture
2021-08-15Fix read from screen and depth textureBastiaan Olij
2021-08-14Merge pull request #48572 from Calinou/improve-animation-bezier-editorRémi Verschelde
Improve the animation bezier editor
2021-08-14Improve the animation bezier editorHugo Locurcio
- Allow snapping bezier handles to the timeline. - Allow precise snapping when holding Shift for keyframes and handles. - Previously, it was only allowed for seeking the timeline. - This change also impacts the animation track editor, not just the bezier editor. - Invert the Ctrl + mouse wheel behavior to match the zoom direction in the animation track editor. - Increase the line spacing between the "Time:" and "Value:" texts to improve readability. - Tweak box selection styling to match the animation track editor. - Adjust line widths for hiDPI displays.
2021-08-14Merge pull request #51669 from KoBeWi/nextnextnextnextnextRémi Verschelde
Fix double Next Editor Tab
2021-08-14Merge pull request #51654 from RandomShaper/fix_spirv_msvc_debugRémi Verschelde
Upgrade spirv-reflect
2021-08-14Merge pull request #51657 from timothyqiu/view-nameRémi Verschelde
Fix i18n of 3D view name
2021-08-14Fix double Next Editor Tabkobewi
2021-08-14Upgrade spirv-reflectPedro J. Estébanez
2021-08-14Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_rasterRémi Verschelde
Rewrote raster DOF shader to using BOKEH
2021-08-14Merge pull request #51656 from AndreaCatania/paged-allocator-initializerRémi Verschelde
The `PagedAllocator` can now allocate objects with non empty constructors.
2021-08-14Merge pull request #51660 from AnilBK/use-short-functionsRémi Verschelde
Use get_global_* functions instead of using transforms.
2021-08-14Merge pull request #50147 from aaronfranke/disable-node3dRémi Verschelde
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-14Use get_global_* functions instead of using transforms.Anilforextra
2021-08-14Merge pull request #51636 from Calinou/rename-lineshape2dRémi Verschelde
Rename LineShape2D to WorldMarginShape2D
2021-08-14Fix i18n of 3D view nameHaoyu Qiu
Make the full view name translatable as a whole instead of combining from sub-strings.
2021-08-14Add the possibility to initialize the classes allocated with the PagedAllocatorAndreaCatania
It uses the (`const T &&... p_args`) forward reference, to avoid copying the memory in case it's an rvalue, or pass a reference in case it's an lvalue. This is an example: ```c++ PagedAllocator<btShapeBox> box_allocator; btShapeBox* box = box_allocator.alloc( btVector3(1.0, 1.0, 1.0) ); ```
2021-08-14Rename LineShape2D to WorldMarginShape2DHugo Locurcio
The new name makes it more obvious that it acts as an infinite plane, and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-13Merge pull request #51321 from pycbouh/docs-makerst-codestyleRémi Verschelde
Fix minor code style issues in the RST generator
2021-08-13Merge pull request #51642 from akien-mga/cleanup-use_single_quotesRémi Verschelde
2021-08-13Merge pull request #51585 from Paulb23/theme-update-optimisationRémi Verschelde
2021-08-13Merge pull request #50609 from bruvzg/te_block_caretRémi Verschelde
[TextEdit] Improve block/insert caret drawing.
2021-08-13Style: Cleanup code using `text_editor/completion/use_single_quotes`Rémi Verschelde
2021-08-13Merge pull request #51628 from timothyqiu/drag-property-pathRémi Verschelde
Allow dropping property path into script editor
2021-08-13Merge pull request #51630 from Chaosus/fix_completion_popup_sizeYuri Roubinsky
2021-08-13Only update TextEdit text cache when dirtyPaulb23
2021-08-13Move CodeEdit theme overrides into EditorThemePaulb23