Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-28 | More function/class renames in converter | Rafał Mikrut | |
2022-06-27 | Merge pull request #61954 from KoBeWi/scene_factory🏭 | Rémi Verschelde | |
2022-06-27 | Merge pull request #37764 from KoBeWi/video_pauser | Rémi Verschelde | |
2022-06-27 | Fixup #62318 after ResourceCache changes | Rémi Verschelde | |
2022-06-27 | Merge pull request #62318 from reduz/simplify-subresource-saving | Rémi Verschelde | |
Simplify Subresource Saving | |||
2022-06-27 | Merge pull request #62390 from Calinou/movie-writer-tweak-settings | Rémi Verschelde | |
2022-06-27 | Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel | Rémi Verschelde | |
Fix theme propagation for children of top level controls and windows | |||
2022-06-27 | Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes | Rémi Verschelde | |
2022-06-27 | Merge pull request #62185 from reduz/export-node-pointer-path | Rémi Verschelde | |
Add ability to export Node pointers as NodePaths | |||
2022-06-26 | Merge pull request #61691 from madmiraal/android-ndk-23 | Rémi Verschelde | |
Upgrade Android NDK to r23 LTS | |||
2022-06-26 | Merge pull request #62221 from ConteZero/drag_and_drop_option | Rémi Verschelde | |
Add an option to drag'n'drop selected text in ``TextEdit`` | |||
2022-06-26 | Add an option to drag'n'drop selected text in TextEdit | ConteZero | |
2022-06-26 | Merge pull request #62426 from smix8/navigation_doc_navagent_radius_4.x | Rémi Verschelde | |
Clarify NavigationAgent radius property | |||
2022-06-26 | Clarify NavigationAgent radius property | smix8 | |
Documents Navigation radius property, especially that it affects avoidance only. | |||
2022-06-26 | Merge pull request #62124 from holgac/bugfix-62096 | JFonS | |
Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image | |||
2022-06-26 | Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodes | Rémi Verschelde | |
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer | |||
2022-06-26 | Merge pull request #62250 from Calinou/editor-icons-add-abstract-icons | Rémi Verschelde | |
Add editor icons for abstract nodes that can now be added in the editor | |||
2022-06-26 | Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer | Hugo Locurcio | |
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de> | |||
2022-06-25 | Merge pull request #62420 from BastiaanOlij/fix_roughness_shader | Clay John | |
Fix typo in roughness shaders | |||
2022-06-26 | Add editor icons for abstract nodes that can now be added in the editor | Hugo Locurcio | |
2022-06-26 | Fix typo in roughness shaders | Bastiaan Olij | |
2022-06-25 | Merge pull request #62289 from madmiraal/fix-61816 | Fredia Huya-Kouadio | |
Remove broken scroll gesture on Android | |||
2022-06-26 | Properly handle game pause in VideoPlayer | kobewi | |
2022-06-25 | Merge pull request #62406 from YeldhamDev/custom_scene_fix | Rémi Verschelde | |
Fix error about transient window when running a custom scene | |||
2022-06-25 | Merge pull request #61435 from nathanfranke/tab-container-repaint | Rémi Verschelde | |
repaint tab container when changing tab visibility (fixes filesystem tab disappearing) | |||
2022-06-25 | Fix error about transient window when running a custom scene | Michael Alexsander | |
2022-06-25 | Add property hints to MovieWriter settings | Hugo Locurcio | |
- Rename audio mix rate setting as the suffix is now part of the property hint. This is also more consistent with existing mix rate project settings. - Improve the MovieWriter class reference. - Tweak warning message about audio possibly going out of sync. | |||
2022-06-25 | Upgrade Android NDK to r23 LTS | Marcel Admiraal | |
2022-06-25 | Add ability to export Node pointers as NodePaths | reduz | |
This PR implements: * A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string. * The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path. * When scene is saved, the node path is saved, then restored as a pointer. NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid. Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language. Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path). Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer). | |||
2022-06-25 | Merge pull request #62311 from KoBeWi/anuluj | Rémi Verschelde | |
Replace some TTRCs with RTRs | |||
2022-06-25 | Merge pull request #62314 from tefusion/capsulemesh-radius-height-setters | Rémi Verschelde | |
Fix CapsuleMesh height/radius setters | |||
2022-06-25 | Merge pull request #62309 from reduz/remake-resource-thread-safety | Rémi Verschelde | |
Remake ResourceCache thread safety code and API | |||
2022-06-25 | Merge pull request #62394 from ↵ | Rémi Verschelde | |
Rindbee/fix-toggling-percent_visible-in-ProgressBar Fix ProgressBar's minimum size not updating when toggling its percent_visible | |||
2022-06-25 | Merge pull request #62372 from MarcusElg/nosliderrename | Rémi Verschelde | |
Rename @export_range's noslider option to no_slider | |||
2022-06-25 | Merge pull request #62393 from godotengine/revert-62227-fix-rotation-mode-node3d | Juan Linietsky | |
Revert "Refactored `rotation_mode` in Node3D" | |||
2022-06-25 | Revert "Refactored `rotation_mode` in Node3D" | Juan Linietsky | |
2022-06-25 | Fix ProgressBar's minimum size not updating when toggling its percent_visible | Rindbee | |
2022-06-25 | Merge pull request #62388 from Calinou/editor-capitalization-add-mjpeg | Rémi Verschelde | |
Add MJPEG to the list of editor capitalizations | |||
2022-06-25 | Merge pull request #62389 from TokageItLab/fix-set-position-in-node3d | Rémi Verschelde | |
Fixed `set_position()` in Node3D | |||
2022-06-24 | Merge pull request #62255 from vnen/gdscript-implicit-onready | Rémi Verschelde | |
GDScript: Use implicit method for @onready variables | |||
2022-06-24 | Merge pull request #62369 from timothyqiu/http-request-doc | Rémi Verschelde | |
Make code example in HTTPRequest classref working | |||
2022-06-25 | fix set_position() | Silc Renew | |
2022-06-24 | Merge pull request #62054 from techiepriyansh/soft-shadows-lightmapper | Rémi Verschelde | |
Add support for soft shadows to the GPU lightmapper | |||
2022-06-24 | Merge pull request #62133 from BastiaanOlij/move_cubemap_effects | Rémi Verschelde | |
Moved cube_to_dp and cubemap logic into CopyEffects | |||
2022-06-24 | Add MJPEG to the list of editor capitalizations | Hugo Locurcio | |
2022-06-24 | GDScript: Use implicit method for @onready variables | George Marques | |
Initialize them with the implicit method so they're not related to the overriding of the `_ready` method of the script but instead are always set. | |||
2022-06-24 | GDScript: Don't add implicit constructor to the list of functions | George Marques | |
So it's not shown on docs or when listing the methods. This also avoids being able to call it using the `call()` function. | |||
2022-06-24 | add support for soft shadows to the lightmapper | Priyansh Rathi | |
2022-06-24 | Make code example in HTTPRequest classref working | Haoyu Qiu | |
Co-authored-by: Raul Santos <raulsntos@gmail.com> | |||
2022-06-24 | Merge pull request #62375 from smix8/doc_navmesh_bake_obstruct_limit_4x | Rémi Verschelde | |