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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2019-10-12
Merge pull request #32763 from clayjohn/GLES3-transparency-bug
Rémi Verschelde
2019-10-12
Merge pull request #32760 from SaracenOne/capture_buffer_cleanup
Rémi Verschelde
2019-10-12
Merge pull request #32758 from bruvzg/x11_mod_keys2
Rémi Verschelde
2019-10-11
only render depth with alpha prepass on prepass
clayjohn
2019-10-11
Fix to make sure the capture buffers are deallocated at shutdown. Silences wa...
Saracen
2019-10-12
Fix X11 modifier keys.
bruvzg
2019-10-11
Merge pull request #32752 from m4gr3d/clean_metadata_parsing_fix
Rémi Verschelde
2019-10-11
Cleanup fix for the meta-data parsing crashing bug.
fhuya
2019-10-11
Mono: Fix template build after #32732
Rémi Verschelde
2019-10-11
Merge pull request #32744 from qarmin/bytearray_compress_fix
Rémi Verschelde
2019-10-11
Merge pull request #32591 from HaSa1002/lsp-fatal-crash
Rémi Verschelde
2019-10-11
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
Rémi Verschelde
2019-10-11
fix #32588 crash in language server
HaSa1002
2019-10-11
Fixes concaveshape not selecting in viewport
Emmanuel Barroga
2019-10-11
Don't use in some functions empty PoolByteArrays
qarmin
2019-10-11
Merge pull request #32742 from Chaosus/fix_samplers
Rémi Verschelde
2019-10-11
Merge pull request #32741 from qarmin/fix_string_utf_ascii
Rémi Verschelde
2019-10-11
Merge pull request #32740 from akien-mga/android-workaround-crash-fix-manifest
Rémi Verschelde
2019-10-11
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
Yuri Roubinsky
2019-10-11
Don't use to_utf8() and to_ascii() on empty String
qarmin
2019-10-11
Android: Work around crash in _fix_manifest
Rémi Verschelde
2019-10-11
doc: Sync classref with current source
Rémi Verschelde
2019-10-11
Merge pull request #32721 from groud/independant_grid_snap
Rémi Verschelde
2019-10-11
Merge pull request #32683 from Faless/ws/improve_pr
Rémi Verschelde
2019-10-11
Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbar
Rémi Verschelde
2019-10-11
Merge pull request #32717 from qarmin/decompress_crash
Rémi Verschelde
2019-10-11
Merge pull request #32696 from SamuelDeboni/doc-Skeleton2D
Rémi Verschelde
2019-10-11
Merge pull request #32737 from volzhs/unused-outputstrings
Rémi Verschelde
2019-10-11
Merge pull request #32732 from neikeq/fix-release-api-assemblies-update-check
Rémi Verschelde
2019-10-11
Merge pull request #32729 from Calinou/inspector-remove-string-conversion
Rémi Verschelde
2019-10-11
Merge pull request #32728 from nekomatata/error-autosave-timer
Rémi Verschelde
2019-10-11
Remove unused editor/OutputStrings
volzhs
2019-10-11
C#: Fix detection of outdated release Godot API assemblies
Ignacio Etcheverry
2019-10-10
Remove redundant `camelcase_to_underscore()` call in EditorInspector
Hugo Locurcio
2019-10-10
Fixed ScriptEditor autosave timer causing errors on start
PouleyKetchoupp
2019-10-10
Move grid snapping to an independent button
Gilles Roudière
2019-10-10
Added documentation for Skeleton2D
SamuelDeboni
2019-10-10
Fix decompress PoolByteArray crash
qarmin
2019-10-10
Merge pull request #32714 from Calinou/gdscript-lsp-decrease-polling-frequency
Rémi Verschelde
2019-10-10
Decrease polling frequency to 20 Hz in the GDScript language server
Hugo Locurcio
2019-10-10
Merge pull request #32708 from Chaosus/vs_fix
Yuri Roubinsky
2019-10-10
Prevents folding of member tree on drag&drop in visual shader
Yuri Roubinsky
2019-10-10
Merge pull request #32707 from Chaosus/vs_lod_textures
Rémi Verschelde
2019-10-10
Merge pull request #32705 from qarmin/validate_array_index_stylebox
Rémi Verschelde
2019-10-10
Uses LoD even if UV slot is not used in visual shader textures
Yuri Roubinsky
2019-10-10
Validate array indexes in StyleBox
qarmin
2019-10-10
Merge pull request #32704 from Chaosus/vs_remove_rebuild
Rémi Verschelde
2019-10-10
Removed "rebuild" function from public interface of VisualShader
Yuri Roubinsky
2019-10-10
Merge pull request #32686 from MarqusJonsson/master
Rémi Verschelde
2019-10-10
Add shortcut Shift + F3 to search pervious in the built-in docs
Marqus
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