Age | Commit message (Collapse) | Author |
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Update variable name to reflect usage
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Fix Viewport mouse enter+exit notifications
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Fix crash when importing DAE model
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Fix crash when importing small GLTF mesh
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Fix crash in Create New Node dialog with certain user-created scripts
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Fix loading of binary resources with 64-bit floats
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Add missing flag when encode_variant writes math types with doubles
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[Editor] Fix "en" editor translation detection.
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Document that meshes and lights must be fully set up before baking VoxelGI
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In final phase of test_body_motion, move and cull AABB for body once instead of for every shape
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instead of for every shape
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The freelook shortcuts now use the action system by proxy. This allows the actions system to be leveraged for input checking. When the shortcut changes, the respective action is updated.
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This reverts commit 94ef200bab8feb5024b2c64ac14daa24e0c4cc55.
This broke extension loading.
Fixes #58273.
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piiertho/bugfix/fix-display-server-virtual-keyboard-show-default-argument
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reflections"
This reverts commit 09563e4bd8fa4dda8802b3b48f111f3c1de499d8.
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This reverts commit aa1cba1d53270cd14339141082d9d5dc9c3857ef.
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Enable features we require when creating a Vulkan Device
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This is more consistent with `AudioServer.device` (for output),
which is already exposed as a property.
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This also avoids a redirect, making the page appear to load faster.
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Default material is assigned to meshes without material for glTF export
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Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
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Add a property hint for the Line2D Round Precision property
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Fix mismatched BBCode tags in classref
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