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2017-04-02Merge pull request #8229 from Hinsbart/upd_mappingsRémi Verschelde
Input: Update Gamepad mappings.
2017-04-02Input: Update Gamepad mappings.Andreas Haas
2017-03-31Merge pull request #8213 from Hinsbart/joymapping_masterAndreas Haas
Initialize hat values for mapping and revert X360 mappings. [3.0]
2017-03-31Initialize hat values for mapping and revert X360 mappings.Jordan Patterson
2017-03-30Merge pull request #8208 from Shin-NiL/masterRémi Verschelde
Honor the Tween's final values
2017-03-30Honor the Tween's final valuesShin-NiL
2017-03-30Merge pull request #8199 from tagcup/math2d_det_fixRémi Verschelde
Fix polar decomposition in 2D.
2017-03-30Merge pull request #8180 from ↵Rémi Verschelde
sergey-push/8145-Mouse_Position_is_unknown_until_first_mouse_event 8145 - Mouse Position is unknown until first mouse event on X11
2017-03-30Merge pull request #8173 from RandomShaper/improve-tile-paletteRémi Verschelde
Several enhancements for the tile map editor
2017-03-30Merge pull request #8203 from RandomShaper/add-missing-bindRémi Verschelde
Add missing binding for DUPLICATE_USE_INSTANCING
2017-03-30Add missing binding for DUPLICATE_USE_INSTANCINGPedro J. Estébanez
2017-03-29Merge pull request #8200 from bojidar-bg/doctool-make-propertiesRémi Verschelde
Update classes.xml to master version, add a small feature to doc_status [ci skip]
2017-03-29Update classes.xml to master version, add a small feature to doc_statusBojidar Marinov
2017-03-29Fix polar decomposition in 2D.Ferenc Arn
When performing polar decomposition in 2D as B = R.S, where R is rotation (with determinant +1) and S is scaling, use the convention that reflections are absorbed into S through a reflection around y axis. In 3D, this is done by using a reflection along all three axes, but since the dimensionality is even in 2D, one axis needs to be chosen. Fixes Matrix32::get_rotation and Matrix32::get_scale (which weren't properly fixed in #7445).
2017-03-29Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky
WebGL 2 export per WebAssembly or asm.js
2017-03-29WebGL 2 export per WebAssembly or asm.jseska
2017-03-288145 - Mouse Position is unknown until first mouse event on X11 & WinSergey Pusnei
- X11 update input->pos on EnterNotify - X11 & Win call first-time events processing before main initialization
2017-03-27Several enhancements for the tile map editorPedro J. Estébanez
Allow sorting tile palette by name Allow hiding tile ids in tile palette
2017-03-27Merge pull request #8169 from RandomShaper/fix-uniform-moveRémi Verschelde
Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27Merge pull request #8159 from Hinsbart/last_idRémi Verschelde
Input: Remove usage of platform dependent event IDs.
2017-03-27Merge pull request #8147 from RameshRavone/patch-1Rémi Verschelde
Update build.gradle.template for jcenter
2017-03-27Include uniform (Shift down) modePedro J. Estébanez
in only-one-Node2D dragging
2017-03-26Remove redundant subfolder in iOS templateRémi Verschelde
2017-03-26SCons: Add option to toggle warnings (on by default)Rémi Verschelde
All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333)
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-25Update build.gradle.templateRamesh Ravone
Updating project repository, added jcenter() since Android Studio uses it by default. https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
2017-03-24Fixing magnetometer on iOSBastiaanOlij
(cherry picked from commit 4b7d1d8c15747a552b7dff52b0eeda4d3e7cec4e)
2017-03-24Fix bogus s/_md/D_METHOD/ affecting md5 stuffRémi Verschelde
2017-03-24Merge pull request #8137 from Hinsbart/mbutton_posRémi Verschelde
Input: Update mouse position on mouse-button events.
2017-03-24Merge pull request #8133 from Hinsbart/joy_constantsRémi Verschelde
Input: Refactor JOY_* constants.
2017-03-24Merge pull request #8132 from tagcup/vector3_angle_toRémi Verschelde
Use atan2 rather than acos in Vector3.angle_to.
2017-03-24Merge pull request #8130 from volzhs/cache-font-masterRémi Verschelde
Cache DynamicFont resource for Android
2017-03-24Merge pull request #8128 from volzhs/fix-android-app-nameRémi Verschelde
Fix wrong app name for Android export
2017-03-24Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indentRémi Verschelde
Make inline blocks in GDScript more (or less) pythonic
2017-03-24Merge pull request #8122 from tagcup/axis_check_normalizationRémi Verschelde
Explicitly documented that Transform.basis is not necessarily an orth…
2017-03-24Merge pull request #8115 from RandomShaper/improve-snappingRémi Verschelde
Improved 2D snapping behavior
2017-03-24Merge pull request #8109 from RandomShaper/warped-panningRémi Verschelde
Implement warped mouse panning for 2D & 3D editors
2017-03-24Merge pull request #8098 from bojidar-bg/configfile-get-value-suppressRémi Verschelde
Suppress error messages when using ConfigFile::get_value and a default is given
2017-03-24Merge pull request #8010 from AlexHolly/Timer-is_time_leftRémi Verschelde
added Timer is_time_left()
2017-03-24Merge pull request #7985 from Faless/enet_godot_sock_squashRémi Verschelde
Update ENet to use Godot sockets.
2017-03-24Issue template: Stop discouraging bug reporting on masterRémi Verschelde
2017-03-24i-patch for Pirate languageRémi Verschelde
Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate."
2017-03-24Input: Update mouse position on mouse-button events.Andreas Haas
2017-03-24i18n: Sync templates and translations with current codeRémi Verschelde
Massive diff due to the tools/editor -> editor move. The real changes are the difference between those two:
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-24Improved 2D snapping behaviorPedro J. Estébanez
Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position
2017-03-24Only assume HiDPI mode if DPI >= 192 and width > 2000Rémi Verschelde
Also fix detection of single-column dock if width < 1200, it only worked with hidpi_mode=auto.
2017-03-24Input: Refactor JOY_* constants.Andreas Haas
**Breaking change** Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware. Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
2017-03-24Use atan2 rather than acos in Vector3.angle_to.Ferenc Arn
Fixes #8111.
2017-03-24Cache DynamicFont resource for Androidvolzhs