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2021-02-03Merge pull request #45658 from RandomShaper/fix_frozen_peakRémi Verschelde
Make audio bus channels' peak volume consistent
2021-02-03Merge pull request #45678 from clayjohn/VULKAN-physical-skyRémi Verschelde
Add check for sun in PhysicalSky
2021-02-02Add check for sun in PhysicalSkyclayjohn
2021-02-02Merge pull request #45669 from MrMinimal/masterRémi Verschelde
Fix swapped front/rear view
2021-02-02Merge pull request #45670 from Faless/js/4.x_canvas_id_fixRémi Verschelde
[HTML5] Fix mouse_mode and fullscreen detection.
2021-02-02Merge pull request #42394 from aaronfranke/editor-dotgodotRémi Verschelde
Move project-specific editor data into res://.godot/editor
2021-02-02Merge pull request #45593 from lyuma/audio_effect_captureRémi Verschelde
Add AudioEffectCapture
2021-02-02Merge pull request #45662 from akien-mga/main-fix-l10n-remappingRémi Verschelde
Main: Load translations and remaps before scene types
2021-02-02Merge pull request #45653 from migueldeicaza/patch-1Rémi Verschelde
C conformance: Replace "bool" as the base definition for boolean with char
2021-02-02Move project-specific editor data into res://.godot/editorAaron Franke
2021-02-02[HTML5] Fix mouse_mode and fullscreen detection.Fabio Alessandrelli
The canvas_id is `#`-prefixed to work with emscripten as a CSS selector. When comparing to an event target ID (e.g. when checking if the canvas is fullscreen, or is locking the mouse) we need to skip the first char (the hash).
2021-02-02Fix swapped front/rear viewTom Langwaldt
2021-02-02Add AudioEffectCaptureLyuma
AudioEffectCapture allows access to the microphone and other audio on an audio bus in real-time. Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-02-02C conformance: Include stdbool.h to define `bool`Miguel de Icaza
`bool` is otherwise not defined in C.
2021-02-02Merge pull request #45665 from naithar/fix/ios-plugin-initialization-4.0Rémi Verschelde
[4.0] [iOS] Earlier plugin initialization
2021-02-02Merge pull request #45659 from Chaosus/vs_fix_previewRémi Verschelde
Fix port previews for uniforms in visual shaders
2021-02-02Main: Load translations and remaps before scene typesRémi Verschelde
This ensures that settings like `gui/theme/custom_font` handle resource remappings properly, as they load resources in `register_scene_types()`. Path remaps used to be done before loading scene types in early Godot versions (as hinted by the "Load Remaps" comment just before "Load Scene Types") but this was broken when developing new localization features. Fixes #17640.
2021-02-02Merge pull request #45648 from Kanabenki/check-project-manager-dirsRémi Verschelde
Check default project and autoscan directories exist on project manager startup
2021-02-02Check default project and autoscan directories exist on project manager startupKanabenki
2021-02-02Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @dalexeev, @dsnopek, @HaSa1002 Thanks to all contributors and donors for making Godot possible!
2021-02-02Fix port previews for uniforms in visual shadersYuri Roubinsky
2021-02-02Make audio bus channels' peak volume consistentPedro J. Estébanez
Channels that are inactive -or when playback has not started yet- will report -200 dB as their peak value (which is also the lowest value possible during playback).
2021-02-02Merge pull request #45657 from bruvzg/fix_macos_mkv_crashRémi Verschelde
Fix macOS Vulkan debug label crash.
2021-02-02Always init `DEBUG_UTILS_MESSENGER_CREATE_INFO` structure if `DEBUG_UTILS` ↵bruvzg
functions are used. Add temporary variables to fix potential use-after-free.
2021-02-02Merge pull request #45030 from aaronfranke/color-str-constructRémi Verschelde
Replace ColorN and from HTML with a string constructor
2021-02-01Replace ColorN and from HTML with a string constructorAaron Franke
2021-02-01Merge pull request #45594 from JFonS/improve_3d_gridRémi Verschelde
3D editor grid improvements
2021-02-01Merge pull request #45646 from qarmin/trashy_valueRémi Verschelde
Don't use trashy max_decals value to prevent crashes
2021-02-013D editor grid improvementsjfons
This commit adds a view-dependant fade to the 3D viewport grid. It fades out at steep view angles to hide the solid regions that appear far from the camera. I also included a fade to hide the grid borders. I added some improvements to the dynamic grid when the camera is in orthogonal mode. It properly handles zoom now, and the grid center is now set to the intersection point between the grid plane and the camera forward ray, keeping the grid always visible.
2021-02-01Don't use trashy max_decals value to prevent crashesRafał Mikrut
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01Merge pull request #45110 from fmazan/completion-panel-positioningRémi Verschelde
Fixed completion and hint panel positioning in TextExit
2021-02-01Merge pull request #45137 from Calinou/doc-control-galleryRémi Verschelde
Reference the control gallery image in the Control class documentation
2021-02-01Merge pull request #45549 from flyingpimonster/graphnode-iconRémi Verschelde
GraphNode: Add properties for custom icons
2021-02-01Merge pull request #45561 from Calinou/fix-export-no-tmpdirRémi Verschelde
Create the temporary PCK export directory if it doesn't exist
2021-02-01Merge pull request #45564 from aaronfranke/physics-nodes-real_tRémi Verschelde
Use real_t in physics nodes
2021-02-01Merge pull request #45596 from Calinou/editor-add-viewport-resolutionRémi Verschelde
Add viewport resolution to the 3D editor's View Information pane
2021-02-01Merge pull request #45608 from bruvzg/font_int_coordsRémi Verschelde
Use integer coordinates for the font glyphs rendering.
2021-02-01Merge pull request #45642 from ↵Rémi Verschelde
Calinou/project-manager-increase-folder-button-visibility Make the Open Project Folder button more visible in the project manager
2021-02-01Merge pull request #45579 from zaevi/add_scons_extRémi Verschelde
add search extensions for Scons' path
2021-02-01Merge pull request #45604 from nemerle/node_replace_by_dead_code_removalRémi Verschelde
Node::replace_by is not copying node properties, removed the dead code
2021-02-01Merge pull request #45634 from Calinou/fix-scons-compilation-db-commentRémi Verschelde
Fix incorrect version requirement in the SCons compilation DB comment
2021-02-01Make the Open Project Folder button more visible in the project managerHugo Locurcio
This closes https://github.com/godotengine/godot-proposals/issues/619.
2021-02-01Fix incorrect version requirement in the SCons compilation DB commentHugo Locurcio
2021-02-01Node::replace_by was not copying node properties - removed the dead code.nemerle
The code to copy node properties to the new node never worked, so there is no reason to keep the useless bits in there
2021-02-01Merge pull request #45630 from akien-mga/linux-enable-udevRémi Verschelde
Linux: Enable udev support by default
2021-02-01Merge pull request #45620 from nathanfranke/improve-editor-inspecterRémi Verschelde
Simplify Script Variables Population
2021-02-01Merge pull request #45629 from akien-mga/linux-static-cppRémi Verschelde
Linux: Build with use_static_cpp=yes by default
2021-02-01Linux: Build with use_static_cpp=yes by default for x86_64Rémi Verschelde
This enables `-static-libgcc -static-libstdc++` which help make custom Linux builds more portable (official builds have been using this option for years). For some obscure reason Ubuntu 18.04 i386 crashes when using the option for i386 builds, so let's play it safe and enable for x86_64 only for now.
2021-02-01Linux: Enable udev support by defaultRémi Verschelde
This has been enabled for years in official binaries, and users making custom builds may end up not enabling it unknowingly, so it's best if we default to the same as what official builds do. The original reason for having it opt-in was likely the addition of a dependency on libudev, but that should be fairly ubiquitous by now.