Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-27 | Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached | Rémi Verschelde | |
2021-04-27 | Merge pull request #48229 from smix8/issue_47334_navagent3d_target_reached | Rémi Verschelde | |
Fix NavigationAgent3D not emitting "target_reached" Signal | |||
2021-04-27 | Merge pull request #47974 from Faless/js/4.x_ssl_debug_new | Rémi Verschelde | |
[HTML5] HTTP server now supports optional SSL | |||
2021-04-27 | Fix NavigationAgent3D not emitting "target_reached" Signal | smix8 | |
Fix NavigationAgent3D not emitting "target_reached" Signal when reaching pathfinding target. | |||
2021-04-27 | [HTML5] HTTP server uses optional SSL. | Fabio Alessandrelli | |
Generates a key/cert snakeoil pair or use a custom SSL cert/key. This is of course false security, and potentially detrimental for it. But, so long, those are the requirements browser vendors agreed on to use things like the Gamepad API, and more advanced topics like wasm threads. You don't need this if you run on localhost (at least!), but you do need this (or a much safer nginx proxy) to try those things on your local network (e.g. when debugging a phone, networking, etc). | |||
2021-04-27 | Merge pull request #47386 from Faless/js/4.x_http_server_refactor | Fabio Alessandrelli | |
[HTML5] Make debug server more maintainable, better icon export. | |||
2021-04-27 | [HTML5] Optional icon generation, use export name for it. | Fabio Alessandrelli | |
We used to only generate the favicon if it was specified in the user project settings, now it's optional, will export it to `NAME.icon.png`, (falling back to the default project icon if none is set in project settings), and the `<link>` tag is added using the `$HEAD_INCLUDE` instead of being hardcoded in the template. | |||
2021-04-27 | put distance check to target into function | smix8 | |
put distance check to target into function | |||
2021-04-27 | [HTML5] Debug HttpServer now runs in `web` cache subdir. | Fabio Alessandrelli | |
Serving all files in that folder and using a known list of mime types. Makes it easy to add more exported files, while still playing safe. | |||
2021-04-27 | Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding | Rémi Verschelde | |
Prevents default values of VSNodeCustom from overriding by a script | |||
2021-04-27 | Merge pull request #38349 from asheraryam/convex-decompose-master | Rémi Verschelde | |
Create GDScript bindings for creating multiple-convex collision bodies [4.0] | |||
2021-04-27 | Merge pull request #48219 from m4gr3d/move_ovr_manifest_configs_to_plugin | Rémi Verschelde | |
Remove deprecated xr features properties | |||
2021-04-27 | Merge pull request #48187 from brakhane/remove-dupe-comments | Rémi Verschelde | |
Remove duplicate comments | |||
2021-04-27 | Expose creating multiple-convex-collision static bodies to GDScript | asheraryam | |
2021-04-26 | Merge pull request #48185 from Calinou/codestyle-no-auto | Rémi Verschelde | |
Remove uses of `auto` for better readability and online code reviews | |||
2021-04-26 | Remove deprecated xr features properties. These properties are now provided ↵ | Fredia Huya-Kouadio | |
directly by the plugin. | |||
2021-04-26 | Remove uses of `auto` for better readability and online code reviews | Hugo Locurcio | |
The current code style guidelines forbid the use of `auto`. Some uses of `auto` are still present, such as in UWP code (which can't be currently tested) and macros (where removing `auto` isn't easy). | |||
2021-04-26 | Merge pull request #48172 from madmiraal/fix-empty-csgshape-error | Rémi Verschelde | |
Fix new `CSGMesh` errors | |||
2021-04-26 | Merge pull request #48162 from mrushyendra/fix_audioserver_crash | Rémi Verschelde | |
Fix AudioServer Crash when no buses present | |||
2021-04-25 | Remove duplicate comments | Dennis Brakhane | |
A few single line comments were duplicated, probably due to bad merges. This commit removes the obviously duplicate ones. | |||
2021-04-25 | Merge pull request #48174 from madmiraal/fix-csgmesh-undo | Rémi Verschelde | |
Fix `CSGMesh` undo not refreshing gizmo | |||
2021-04-25 | Merge pull request #48170 from sboron/fix-ao | Rémi Verschelde | |
Fix triplanar mapping for AO on Godot 4 | |||
2021-04-25 | Fix CSGMesh undo not refreshing gizmo | Marcel Admiraal | |
2021-04-25 | Fix empty CSGShape error | Marcel Admiraal | |
2021-04-25 | fix triplanar mapping for AO | Stefan Boronczyk | |
2021-04-24 | Merge pull request #48139 from vnen/gdscript-dict-keys | Rémi Verschelde | |
Fix mismatch between String and StringName in dictionary keys | |||
2021-04-24 | Fix AudioServer Crash when bus count equals 0 | Maganty Rushyendra | |
2021-04-24 | Merge pull request #47891 from Razoric480/lsp-update-filesystem | Rémi Verschelde | |
Make LSP update the filesystem for changed scripts | |||
2021-04-24 | Merge pull request #46952 from LightningAA/patch-1 | Rémi Verschelde | |
Remove current export template version from "Installed Versions" | |||
2021-04-23 | Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui | Rémi Verschelde | |
Refactor Edit Theme menu in Theme Editor | |||
2021-04-23 | Merge pull request #48106 from Calinou/doc-project-settings-feature-tags | Rémi Verschelde | |
Link to Feature tags more explicitly in ProjectSettings documentation | |||
2021-04-23 | Merge pull request #48141 from ↵ | Rémi Verschelde | |
akien-mga/android-fileaccess-get_buffer-false-positive Android: Fix get_buffer false positive on empty dest buffer | |||
2021-04-23 | Android: Fix get_buffer false positive on empty dest buffer | Rémi Verschelde | |
Follow-up to #46810, this was missed in #47079 when fixing the issue for other platforms. Fixes #48135. | |||
2021-04-23 | GDScript: Make sure Lua-style dicts use StringName as keys | George Marques | |
2021-04-23 | GDScript: Fix resolution of dictionary keys | George Marques | |
There was a mixup between String and StringName keys. Now they're clearly separated. This also means you have to consider which type you're using for the dictionary keys and how you are accessing them. | |||
2021-04-23 | Merge pull request #48129 from kleonc/args-master | Rémi Verschelde | |
Docs: Minor argument names fix | |||
2021-04-23 | Merge pull request #47485 from rafallus/fix/rigidbody-crash | Rémi Verschelde | |
Fix crash on RigidBody _direct_state_changed | |||
2021-04-23 | Docs: Minor argument names fix | kleonc | |
2021-04-23 | Merge pull request #48126 from ↵ | Rémi Verschelde | |
akien-mga/nodepath-remove-unimplemented-get_parent NodePath: Remove unimplemented `get_parent()` method | |||
2021-04-23 | NodePath: Remove unimplemented `get_parent()` method | Rémi Verschelde | |
Fixes #48100. | |||
2021-04-23 | Merge pull request #48098 from KoBeWi/you_never_know | Rémi Verschelde | |
Make randomize() use unix time instead of ticks | |||
2021-04-23 | Merge pull request #43330 from KoBeWi/rngesus | Rémi Verschelde | |
Call randomize() automatically | |||
2021-04-23 | Merge pull request #48028 from smix8/issue_47337_broken_navagent3d_callback | Rémi Verschelde | |
2021-04-23 | Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callback | Rémi Verschelde | |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus | |
Removed _direct_state_changed bindings Affects 2D and 3D nodes Callbacks now use Callable Tests were changed accordingly | |||
2021-04-23 | Merge pull request #48079 from sboron/fix-47643-remote | Fabio Alessandrelli | |
Fix Closing Running Game, still shows remote and local tabs | |||
2021-04-23 | fix stop debugger on closing game | Stefan Boronczyk | |
2021-04-22 | Call randomize() automatically | Tomasz Chabora | |
2021-04-22 | Make randomize() use unix time too | kobewi | |
2021-04-22 | Link to Feature tags more explicitly in ProjectSettings documentation | Hugo Locurcio | |