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2021-08-16Add partial support for Android scoped storage.ne0fhyk
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30. In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16Merge pull request #51698 from Paulb23/text-editor-settingsRémi Verschelde
Reorganise text editor settings
2021-08-16Merge pull request #51733 from timothyqiu/resource-menu-itemRémi Verschelde
Disable "Edit Resource from Clipboard" when nothing in clipboard
2021-08-16Merge pull request #51739 from neikeq/fix-csharp-instance-bindingsRémi Verschelde
Fix C# native instance bindings after recent re-write
2021-08-16Merge pull request #51736 from JFonS/minor_fixes_n3epRémi Verschelde
Minor fixes to Node3DEditorPlugin
2021-08-16Reorganise text editor settingsPaulb23
2021-08-16Merge pull request #51116 from Calinou/macos-fix-xbox-bluetooth-controllersRémi Verschelde
Fix Xbox controllers in Bluetooth mode on macOS
2021-08-16Fix C# native instance bindings after recent re-writeIgnacio Roldán Etcheverry
This was needed after: 44691448911f1d29d4d79dbdd5553734761e57c4
2021-08-16Fix Xbox controllers in Bluetooth mode on macOSHugo Locurcio
This prevents the D-pad up arrow from being registered as pressed when it isn't, and pressing any direction from activating the next arrow clockwise of it. Co-authored-by: Scott Wadden <scott.wadden@gmail.com>
2021-08-16Merge pull request #51645 from fabriceci/improve-physics-apiRémi Verschelde
API improvement on the physics (CharacterBody and related classes)
2021-08-16Disable "Edit Resource from Clipboard" menu item when nothing in clipboardHaoyu Qiu
To be consistent with other menu items.
2021-08-16Merge pull request #50785 from jeffrey-cochran/softbody-areasRémi Verschelde
Updated softbody handling to allow for area/softbody collision detection and application of area gravity
2021-08-16Merge pull request #51731 from timothyqiu/menu-button-signalRémi Verschelde
Fix `MenuButton` not emitting `about_to_popup` signal
2021-08-16Merge pull request #51368 from ↵Rémi Verschelde
TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED New and improved IK system for Skeleton3D - Squashed!
2021-08-16Fix MenuButton not emitting about_to_popup signalHaoyu Qiu
2021-08-16Merge pull request #51673 from Vignesh1-art/masterRémi Verschelde
Fixed crash executing TextEdit.new().set_draw_control_chars(true)
2021-08-16Merge pull request #51730 from Chaosus/vs_fix_particle_accelYuri Roubinsky
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
2021-08-16Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`Yuri Roubinsky
2021-08-16Merge pull request #51713 from ↵Rémi Verschelde
maiself/fix-input-methods-returning-zero-strength-master Fix input methods returning zero strength when pressed status not requested (master)
2021-08-16Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-commentRémi Verschelde
Add a comment at the top of generated shaders
2021-08-16Minor fixes to Node3DEditorPluginjfons
* Change EditorNode3D::update_all_gizmos() to start at the edited scene root instead of the whole editor root. * Call update_all_gizmos() only once at start instead of evrey time a gizmo plugin is added. * Add missing null check.
2021-08-16Merge pull request #50181 from ↵Rémi Verschelde
Calinou/gpu-particles-improve-visibility-generation Improve visibility rect/AABB generation usability in GPUParticles
2021-08-16Merge pull request #51704 from Calinou/editor-icons-add-expressionRémi Verschelde
Add editor icons for VisualScript and VisualShader expression resources
2021-08-16Merge pull request #51702 from Calinou/port-visual-shader-iconsRémi Verschelde
Port visual shader node icons from Godot 2.1.x
2021-08-16Merge pull request #51608 from clayjohn/Vulkan-Panorama-sky-hintRémi Verschelde
Use hint_albedo in SkyMaterials
2021-08-16Fixed crash executing TextEdit.new().set_draw_control_chars(true)Vignesh1-art
Fixes #51613.
2021-08-16Merge pull request #51723 from Chaosus/fix_shader_compile_errorRémi Verschelde
Makes a clear error message if shader compilation failed
2021-08-16Merge pull request #51701 from theoway/updates_node_arranger_iconRémi Verschelde
Changes the icon of node arranger in GraphEdit & editor
2021-08-16Merge pull request #51030 from ↵Rémi Verschelde
kleonc/sprite_frames-preserve-src-atlas_texture-margins SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-08-16Merge pull request #51249 from kleonc/tab_container-fix-disconnecting-errorsRémi Verschelde
TabContainer: Fix error on removing top-level Control child, Remove _get_tab method
2021-08-16Makes a clear error message if shader compilation failedYuri Roubinsky
2021-08-16Changes the icon of node arranger in GraphEdit/VisualScript/VisualShaderUmang Kalra
2021-08-16Merge pull request #51710 from BastiaanOlij/fix_bokeh_versionRémi Verschelde
2021-08-16Fix input methods returning zero strength when pressed status not requestedMai Lavelle
Fixes behavior of these methods: `InputMap::event_get_action_status` `InputEvent*::action_match` Previously when `p_pressed` was `nullptr`, `p_strength` would be set to `0.0f` regardless of event strength. This affected `InputEventAction` events processed by `Input.parse_input_event` for example. Regression found in afa89c9eea5c99
2021-08-16Improve visibility rect/AABB generation usability in GPUParticlesHugo Locurcio
- Don't display the time dialog if the automatically calculated generation time is short enough. - Clarify the purpose of waiting in the progress dialog.
2021-08-16Add a comment at the top of generated shadersHugo Locurcio
This comment is useful to determine the origin of ShaderMaterials converted from built-in material types (such as CanvasItemMaterial or StandardMaterial3D). The Godot version is also included in case the shader needs to be regenerated with a newer engine version.
2021-08-15Enabled softbody-area collision (intersection) and enabled area-specific ↵Jeffrey Cochran
gravity for soft bodies.
2021-08-16Moved disabling bokeh shader variants to before the version_create callBastiaan Olij
2021-08-16Add editor icons for VisualScript and VisualShader expression resourcesHugo Locurcio
2021-08-16Port visual shader node icons from Godot 2.1.xHugo Locurcio
2021-08-15Merge pull request #51694 from RicardRC/constconstconstconstconstconstRémi Verschelde
Fix compilation with float=64
2021-08-15Merge pull request #51664 from Chaosus/vs_fixesYuri Roubinsky
2021-08-15Added missed limiters for Visual Shader node enumsYuri Roubinsky
2021-08-15Add constant to vector function parameters that don't actually modify their ↵Ricard Rovira Cubeles
input. Add more overloads of vector multiplication, required by templates to compile with float=64.
2021-08-15Merge pull request #51512 from Bhu1-V/PR/cmd-fixRémi Verschelde
command palette improvements
2021-08-15API improvement on physics, mainly CharacterBodyfabriceci
Changes: - Rename few methods/property and group them in the editor when it's possible - Make MotionResult API consistency with KinematicCollision - Return a boolean in move_and_slide if there was a collision - New methods: - get_floor_angle on CharacterBody to get the floor angle. - get_angle on KinematicCollision to get the collision angle. - get_last_slide_collision to quickly get the latest collision of move_and_slide.
2021-08-15command palette improvementsBhuvan Vemula
2021-08-15Merge pull request #51507 from BastiaanOlij/fix_screen_and_depth_textureBastiaan Olij
Fix read from screen and depth texture
2021-08-15Fix read from screen and depth textureBastiaan Olij
2021-08-14Merge pull request #48572 from Calinou/improve-animation-bezier-editorRémi Verschelde
Improve the animation bezier editor