Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-16 | Add partial support for Android scoped storage. | ne0fhyk | |
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30. In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices. | |||
2021-08-16 | Merge pull request #51698 from Paulb23/text-editor-settings | Rémi Verschelde | |
Reorganise text editor settings | |||
2021-08-16 | Merge pull request #51733 from timothyqiu/resource-menu-item | Rémi Verschelde | |
Disable "Edit Resource from Clipboard" when nothing in clipboard | |||
2021-08-16 | Merge pull request #51739 from neikeq/fix-csharp-instance-bindings | Rémi Verschelde | |
Fix C# native instance bindings after recent re-write | |||
2021-08-16 | Merge pull request #51736 from JFonS/minor_fixes_n3ep | Rémi Verschelde | |
Minor fixes to Node3DEditorPlugin | |||
2021-08-16 | Reorganise text editor settings | Paulb23 | |
2021-08-16 | Merge pull request #51116 from Calinou/macos-fix-xbox-bluetooth-controllers | Rémi Verschelde | |
Fix Xbox controllers in Bluetooth mode on macOS | |||
2021-08-16 | Fix C# native instance bindings after recent re-write | Ignacio Roldán Etcheverry | |
This was needed after: 44691448911f1d29d4d79dbdd5553734761e57c4 | |||
2021-08-16 | Fix Xbox controllers in Bluetooth mode on macOS | Hugo Locurcio | |
This prevents the D-pad up arrow from being registered as pressed when it isn't, and pressing any direction from activating the next arrow clockwise of it. Co-authored-by: Scott Wadden <scott.wadden@gmail.com> | |||
2021-08-16 | Merge pull request #51645 from fabriceci/improve-physics-api | Rémi Verschelde | |
API improvement on the physics (CharacterBody and related classes) | |||
2021-08-16 | Disable "Edit Resource from Clipboard" menu item when nothing in clipboard | Haoyu Qiu | |
To be consistent with other menu items. | |||
2021-08-16 | Merge pull request #50785 from jeffrey-cochran/softbody-areas | Rémi Verschelde | |
Updated softbody handling to allow for area/softbody collision detection and application of area gravity | |||
2021-08-16 | Merge pull request #51731 from timothyqiu/menu-button-signal | Rémi Verschelde | |
Fix `MenuButton` not emitting `about_to_popup` signal | |||
2021-08-16 | Merge pull request #51368 from ↵ | Rémi Verschelde | |
TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED New and improved IK system for Skeleton3D - Squashed! | |||
2021-08-16 | Fix MenuButton not emitting about_to_popup signal | Haoyu Qiu | |
2021-08-16 | Merge pull request #51673 from Vignesh1-art/master | Rémi Verschelde | |
Fixed crash executing TextEdit.new().set_draw_control_chars(true) | |||
2021-08-16 | Merge pull request #51730 from Chaosus/vs_fix_particle_accel | Yuri Roubinsky | |
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator` | |||
2021-08-16 | Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator` | Yuri Roubinsky | |
2021-08-16 | Merge pull request #51713 from ↵ | Rémi Verschelde | |
maiself/fix-input-methods-returning-zero-strength-master Fix input methods returning zero strength when pressed status not requested (master) | |||
2021-08-16 | Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment | Rémi Verschelde | |
Add a comment at the top of generated shaders | |||
2021-08-16 | Minor fixes to Node3DEditorPlugin | jfons | |
* Change EditorNode3D::update_all_gizmos() to start at the edited scene root instead of the whole editor root. * Call update_all_gizmos() only once at start instead of evrey time a gizmo plugin is added. * Add missing null check. | |||
2021-08-16 | Merge pull request #50181 from ↵ | Rémi Verschelde | |
Calinou/gpu-particles-improve-visibility-generation Improve visibility rect/AABB generation usability in GPUParticles | |||
2021-08-16 | Merge pull request #51704 from Calinou/editor-icons-add-expression | Rémi Verschelde | |
Add editor icons for VisualScript and VisualShader expression resources | |||
2021-08-16 | Merge pull request #51702 from Calinou/port-visual-shader-icons | Rémi Verschelde | |
Port visual shader node icons from Godot 2.1.x | |||
2021-08-16 | Merge pull request #51608 from clayjohn/Vulkan-Panorama-sky-hint | Rémi Verschelde | |
Use hint_albedo in SkyMaterials | |||
2021-08-16 | Fixed crash executing TextEdit.new().set_draw_control_chars(true) | Vignesh1-art | |
Fixes #51613. | |||
2021-08-16 | Merge pull request #51723 from Chaosus/fix_shader_compile_error | Rémi Verschelde | |
Makes a clear error message if shader compilation failed | |||
2021-08-16 | Merge pull request #51701 from theoway/updates_node_arranger_icon | Rémi Verschelde | |
Changes the icon of node arranger in GraphEdit & editor | |||
2021-08-16 | Merge pull request #51030 from ↵ | Rémi Verschelde | |
kleonc/sprite_frames-preserve-src-atlas_texture-margins SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture | |||
2021-08-16 | Merge pull request #51249 from kleonc/tab_container-fix-disconnecting-errors | Rémi Verschelde | |
TabContainer: Fix error on removing top-level Control child, Remove _get_tab method | |||
2021-08-16 | Makes a clear error message if shader compilation failed | Yuri Roubinsky | |
2021-08-16 | Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader | Umang Kalra | |
2021-08-16 | Merge pull request #51710 from BastiaanOlij/fix_bokeh_version | Rémi Verschelde | |
2021-08-16 | Fix input methods returning zero strength when pressed status not requested | Mai Lavelle | |
Fixes behavior of these methods: `InputMap::event_get_action_status` `InputEvent*::action_match` Previously when `p_pressed` was `nullptr`, `p_strength` would be set to `0.0f` regardless of event strength. This affected `InputEventAction` events processed by `Input.parse_input_event` for example. Regression found in afa89c9eea5c99 | |||
2021-08-16 | Improve visibility rect/AABB generation usability in GPUParticles | Hugo Locurcio | |
- Don't display the time dialog if the automatically calculated generation time is short enough. - Clarify the purpose of waiting in the progress dialog. | |||
2021-08-16 | Add a comment at the top of generated shaders | Hugo Locurcio | |
This comment is useful to determine the origin of ShaderMaterials converted from built-in material types (such as CanvasItemMaterial or StandardMaterial3D). The Godot version is also included in case the shader needs to be regenerated with a newer engine version. | |||
2021-08-15 | Enabled softbody-area collision (intersection) and enabled area-specific ↵ | Jeffrey Cochran | |
gravity for soft bodies. | |||
2021-08-16 | Moved disabling bokeh shader variants to before the version_create call | Bastiaan Olij | |
2021-08-16 | Add editor icons for VisualScript and VisualShader expression resources | Hugo Locurcio | |
2021-08-16 | Port visual shader node icons from Godot 2.1.x | Hugo Locurcio | |
2021-08-15 | Merge pull request #51694 from RicardRC/constconstconstconstconstconst | Rémi Verschelde | |
Fix compilation with float=64 | |||
2021-08-15 | Merge pull request #51664 from Chaosus/vs_fixes | Yuri Roubinsky | |
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky | |
2021-08-15 | Add constant to vector function parameters that don't actually modify their ↵ | Ricard Rovira Cubeles | |
input. Add more overloads of vector multiplication, required by templates to compile with float=64. | |||
2021-08-15 | Merge pull request #51512 from Bhu1-V/PR/cmd-fix | Rémi Verschelde | |
command palette improvements | |||
2021-08-15 | API improvement on physics, mainly CharacterBody | fabriceci | |
Changes: - Rename few methods/property and group them in the editor when it's possible - Make MotionResult API consistency with KinematicCollision - Return a boolean in move_and_slide if there was a collision - New methods: - get_floor_angle on CharacterBody to get the floor angle. - get_angle on KinematicCollision to get the collision angle. - get_last_slide_collision to quickly get the latest collision of move_and_slide. | |||
2021-08-15 | command palette improvements | Bhuvan Vemula | |
2021-08-15 | Merge pull request #51507 from BastiaanOlij/fix_screen_and_depth_texture | Bastiaan Olij | |
Fix read from screen and depth texture | |||
2021-08-15 | Fix read from screen and depth texture | Bastiaan Olij | |
2021-08-14 | Merge pull request #48572 from Calinou/improve-animation-bezier-editor | Rémi Verschelde | |
Improve the animation bezier editor |