Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-28 | zstd: Update to upstream version 1.5.2 | Rémi Verschelde | |
Release notes: - https://github.com/facebook/zstd/releases/tag/v1.5.1 - https://github.com/facebook/zstd/releases/tag/v1.5.2 | |||
2022-06-28 | Merge pull request #55954 from RandomShaper/vulkan_rd_goodies | Rémi Verschelde | |
2022-06-28 | Avoid manual memory management of certain arrays in Vulkan RD | Pedro J. Estébanez | |
2022-06-28 | Fix confusion between Vulkan and RD storage buffer usage values | Pedro J. Estébanez | |
2022-06-28 | Stop debug time full barriers preventing layout transitions in Vulkan RD | Pedro J. Estébanez | |
2022-06-28 | Optimize texture update in Vulkan RD | Pedro J. Estébanez | |
2022-06-28 | Apply some small fixes/enhancements to the Vulkan RD | Pedro J. Estébanez | |
- Initialize queue indices to values meaning 'unset' - Remove unused parameters & members - Make texture update access flags consistent with texture copy - Fix style and pass type of some parameters - Synchronize setup-draw in flush with a semaphore - Add no current list validation to draw_list_begin_splits() - Update texture usage flags on destination of copy - Fix misuse of Vulkan flag | |||
2022-06-28 | Merge pull request #62467 from RandomShaper/descriptor_rw_matters | Rémi Verschelde | |
Consider uniform writability part of the interface of the set | |||
2022-06-28 | Merge pull request #62475 from Je06jm/fix-fsr | Rémi Verschelde | |
Fixed FSR | |||
2022-06-28 | Merge pull request #62470 from vnen/gdscript-export-nodes | Rémi Verschelde | |
GDScript: Enable exporting nodes to the inspector | |||
2022-06-27 | Fixed FSR. Before, it was commiting the | Je06jm | |
raw render to the screen. Now, it commits the fsr upscaled image | |||
2022-06-28 | Merge pull request #62468 from V-Sekai/core-const-expressions | Rémi Verschelde | |
Add a const call mode to Object, Variant and Script. | |||
2022-06-27 | GDScript: Enable exporting nodes to the inspector | George Marques | |
Also fix an small issue in the property editor for NodePath trying to use the meta property when not needed. | |||
2022-06-27 | Merge pull request #62449 from Chaosus/wrap_func | Rémi Verschelde | |
Add generalized version of `wrap` function | |||
2022-06-27 | Merge pull request #62462 from vnen/gdscript-setter-chaining | Rémi Verschelde | |
GDScript: Fix setter being called in chains for shared types | |||
2022-06-27 | Merge pull request #62458 from Geometror/interpolation-function-cleanup | Rémi Verschelde | |
Refactor Bezier interpolation functions | |||
2022-06-27 | Add a const call mode to Object, Variant and Script. | K. S. Ernest (iFire) Lee | |
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com> | |||
2022-06-27 | Consider uniform writability part of the interface of the set | Pedro J. Estébanez | |
2022-06-27 | Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d | Rémi Verschelde | |
Fix VECTOR/LOCAL transitions in Node3D | |||
2022-06-27 | Refactor bezier interpolation functions | Hendrik Brucker | |
2022-06-27 | GDScript: Fix setter being called in chains for shared types | George Marques | |
When a type is shared (i.e. passed by reference) it doesn't need to be called in a setter chain (e.g. `a.b.c = 0`) since it will be updated in place. This commit adds an instruction that jumps when the value is shared so it can be used to skip those cases and avoid redundant calls of setters. It also solves issues when assigning to sub-properties of read-only properties. | |||
2022-06-27 | Add generalized version of `wrap` function | Yuri Rubinsky | |
2022-06-27 | Merge pull request #61954 from KoBeWi/scene_factory🏭 | Rémi Verschelde | |
2022-06-27 | Merge pull request #37764 from KoBeWi/video_pauser | Rémi Verschelde | |
2022-06-27 | Fixup #62318 after ResourceCache changes | Rémi Verschelde | |
2022-06-27 | Merge pull request #62318 from reduz/simplify-subresource-saving | Rémi Verschelde | |
Simplify Subresource Saving | |||
2022-06-27 | Fix VECTOR/LOCAL transitions in Node3D | reduz | |
Fixes #62225, supersedes #62227 | |||
2022-06-27 | Merge pull request #62390 from Calinou/movie-writer-tweak-settings | Rémi Verschelde | |
2022-06-27 | Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel | Rémi Verschelde | |
Fix theme propagation for children of top level controls and windows | |||
2022-06-27 | Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes | Rémi Verschelde | |
2022-06-27 | Merge pull request #62185 from reduz/export-node-pointer-path | Rémi Verschelde | |
Add ability to export Node pointers as NodePaths | |||
2022-06-26 | Merge pull request #61691 from madmiraal/android-ndk-23 | Rémi Verschelde | |
Upgrade Android NDK to r23 LTS | |||
2022-06-26 | Merge pull request #62221 from ConteZero/drag_and_drop_option | Rémi Verschelde | |
Add an option to drag'n'drop selected text in ``TextEdit`` | |||
2022-06-26 | Add an option to drag'n'drop selected text in TextEdit | ConteZero | |
2022-06-26 | Merge pull request #62426 from smix8/navigation_doc_navagent_radius_4.x | Rémi Verschelde | |
Clarify NavigationAgent radius property | |||
2022-06-26 | Clarify NavigationAgent radius property | smix8 | |
Documents Navigation radius property, especially that it affects avoidance only. | |||
2022-06-26 | Merge pull request #62124 from holgac/bugfix-62096 | JFonS | |
Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image | |||
2022-06-26 | Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodes | Rémi Verschelde | |
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer | |||
2022-06-26 | Merge pull request #62250 from Calinou/editor-icons-add-abstract-icons | Rémi Verschelde | |
Add editor icons for abstract nodes that can now be added in the editor | |||
2022-06-26 | Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer | Hugo Locurcio | |
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de> | |||
2022-06-25 | Merge pull request #62420 from BastiaanOlij/fix_roughness_shader | Clay John | |
Fix typo in roughness shaders | |||
2022-06-26 | Add editor icons for abstract nodes that can now be added in the editor | Hugo Locurcio | |
2022-06-26 | Fix typo in roughness shaders | Bastiaan Olij | |
2022-06-25 | Merge pull request #62289 from madmiraal/fix-61816 | Fredia Huya-Kouadio | |
Remove broken scroll gesture on Android | |||
2022-06-26 | Properly handle game pause in VideoPlayer | kobewi | |
2022-06-25 | Merge pull request #62406 from YeldhamDev/custom_scene_fix | Rémi Verschelde | |
Fix error about transient window when running a custom scene | |||
2022-06-25 | Merge pull request #61435 from nathanfranke/tab-container-repaint | Rémi Verschelde | |
repaint tab container when changing tab visibility (fixes filesystem tab disappearing) | |||
2022-06-25 | Fix error about transient window when running a custom scene | Michael Alexsander | |
2022-06-25 | Add property hints to MovieWriter settings | Hugo Locurcio | |
- Rename audio mix rate setting as the suffix is now part of the property hint. This is also more consistent with existing mix rate project settings. - Improve the MovieWriter class reference. - Tweak warning message about audio possibly going out of sync. | |||
2022-06-25 | Upgrade Android NDK to r23 LTS | Marcel Admiraal | |