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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-12-27
Remove unnecessary bail-out if shape A is concave. The test for A being conca...
Malcolm Nixon
2022-12-27
GDScript: Fix return type of constructor call for extending class
Dmitrii Maganov
2022-12-27
Allow building X11 without Vulkan
Riteo
2022-12-27
visual instance layers are regarded during shadow culling
Markus Grafen
2022-12-27
Fix errors when `TabBar` is empty
Michael Alexsander
2022-12-27
Editor: Fix `Paste From Clipboard` make two root separate scenes pointing to ...
stmSi
2022-12-27
Fix dark title bar
floppyhammer
2022-12-26
Remove duplicate Month and Weekday enums
Aaron Franke
2022-12-26
Merge pull request #70396 from jainl28patel/VisualShader-unit-test
Yuri Rubinsky
2022-12-26
Fix errors related to reflection probe now using a render buffers object
Bastiaan Olij
2022-12-26
Add unit test for VisualShader
jainl28patel
2022-12-26
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
Yuri Rubinsky
2022-12-26
Fix wrong AnimationStateMachine process for end of fading
Silc Renew
2022-12-25
Fix type adjustment skipped when value is considered both not hard and not va...
cdemirer
2022-12-25
Suggest Filename in Remote Tree File Dialog
stmSi
2022-12-25
Fix pingpong with loop wrap is not working
Silc Renew
2022-12-24
Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPoint
Ignacio Roldán Etcheverry
2022-12-24
Merge pull request #70494 from neikeq/issue-67876
Ignacio Roldán Etcheverry
2022-12-24
CanvasItemEditor Fix snapping grid misalignment
MrPhnix
2022-12-24
Merge pull request #70496 from Chaosus/astargrid_divide_heuristics
Yuri Rubinsky
2022-12-24
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
bruvzg
2022-12-24
Divide `AStarGrid2D::default_heuristic` into two different heuristics
Yuri Rubinsky
2022-12-24
C#: reverse Vector2.AngleToPoint
Alexey Kim
2022-12-24
Fix Editor Shortcut keys are inserting in Script Editor
stmSi
2022-12-24
Bring back the renderer options button on the main editor
Hakim
2022-12-23
Merge pull request #67668 from nikitalita/apk-signer
Rémi Verschelde
2022-12-23
Merge pull request #67759 from TechnoPorg/jni-64-bit-arrays
Rémi Verschelde
2022-12-23
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
Merge pull request #70476 from BastiaanOlij/move_sdfgi_init
Rémi Verschelde
2022-12-23
Merge pull request #70214 from Ansraer/speed-maybe
Rémi Verschelde
2022-12-23
Merge pull request #70478 from marius-se/fix/content_scale
Rémi Verschelde
2022-12-23
Merge pull request #70477 from mihe/bind-joint-disable
Rémi Verschelde
2022-12-23
Inner classes get their docs back
rune-scape
2022-12-23
[iOS] Add Apple Pencil pressure and tilt support.
bruvzg
2022-12-23
[macOS] Fix stylus tilt Y direction.
bruvzg
2022-12-23
C#: Fix leak in Span to Variant conversions
Ignacio Roldán Etcheverry
2022-12-23
Merge pull request #70486 from raulsntos/dotnet/convert-to
Ignacio Roldán Etcheverry
2022-12-23
Merge pull request #70483 from raulsntos/dotnet/forbid-init-properties
Ignacio Roldán Etcheverry
2022-12-23
C#: Rename `ConvertToX` methods
Raul Santos
2022-12-23
Merge pull request #70441 from matt08-prog/doc-ArrayMesh
Yuri Sizov
2022-12-23
C#: Disallow init-only properties
Raul Santos
2022-12-23
use depth prepass to increase performance
Ansraer
2022-12-23
fix contentScaleFactor on iOS
Marius Seufzer
2022-12-23
Bind methods related to disabling collision between joint bodies
Mikael Hermansson
2022-12-24
Move SDFGI update logic into clustered renderer
Bastiaan Olij
2022-12-23
Revert "pcre2: Update to upstream version 10.42"
Rémi Verschelde
2022-12-23
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-23
changed wording for ArrayMesh::regen_normal_maps' description
matt08-prog
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