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2023-01-14fix normal map not flipping in sprite2Djainl28patel
2023-01-14Merge pull request #71346 from Chaosus/material_fix_freezingRémi Verschelde
Clear material arrays to prevent freeing of invalid texture RID
2023-01-14Merge pull request #71368 from anthonyec/uppercase-color-constants-documentationRémi Verschelde
Uppercase references to color constants in documentation
2023-01-14Merge pull request #71367 from Maran23/4-x-more-node-testsRémi Verschelde
More `Node` tests
2023-01-14Merge pull request #71360 from bruvzg/progress_dialog_themeRémi Verschelde
Fix editor progress dialog theme update.
2023-01-14Merge pull request #71366 from Scony/fix-navi-process-monitorRémi Verschelde
Fix 'Navigation Process' monitor initialization
2023-01-14Added more node testsMarius Hanl
Testing the following functions: - reparent - duplicate - replace_by (also with keeping groups)
2023-01-14Merge pull request #71321 from TokageItLab/stop-editRémi Verschelde
Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14Fix editor progress dialog theme update.bruvzg
2023-01-13Uppercase references to color constants in documentationAnthony Cossins
2023-01-13Fix 'Navigation Process' monitor initializationPawel Lampe
2023-01-14Implement toggling pause / stop button to AnimationPlayerEditorSilc 'Tokage' Renew
2023-01-13Merge pull request #71354 from clayjohn/GLES3-glsl-crashRémi Verschelde
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
2023-01-13Merge pull request #71235 from Calinou/doc-shader-per-instance-uniformsRémi Verschelde
Clarify the difference between uniforms and per-instance uniforms in docs
2023-01-13Merge pull request #71137 from lyuma/remove_modification_stack_3dRémi Verschelde
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
2023-01-14Merge pull request #71328 from reduz/button-shortcuts-no-longer-pressYuri Sizov
Button shortcuts no longer "press" the Button.
2023-01-13Avoid crashing when custom GLSL shaders are imported when using the ↵clayjohn
gl_compatibility renderer
2023-01-13Clarify the difference between uniforms and per-instance uniforms in docsHugo Locurcio
2023-01-13Merge pull request #71339 from raulsntos/dotnet/is_finiteYuri Sizov
Add `IsFinite` to C# Variants
2023-01-13Merge pull request #71347 from KoBeWi/CompatRectYuri Sizov
Add expand mode compat to TextureRect
2023-01-13Merge pull request #71343 from raulsntos/dotnet/is_zero_approxYuri Sizov
Add `IsZeroApprox` to C# vectors
2023-01-13Clear material arrays to prevent freeing of invalid texture RIDYuri Rubinsky
2023-01-13Add expand mode compat to TextureRectkobewi
2023-01-13Add `IsZeroApprox` to C# vectorsRaul Santos
2023-01-13Button shortcuts no longer "press" the Button.Juan Linietsky
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release. * This logic is removed and now shortcuts always activate on press. * This makes the editor feel more responsive and solves problems related to this behavior. Fixes #45033 and possibly others.
2023-01-13Merge pull request #70601 from vmedea/keep-terrain-choiceRémi Verschelde
Keep terrain choice when changing layer in tilemap editor
2023-01-13Merge pull request #71335 from groud/fix_atlas_mergingRémi Verschelde
Fixes TileSet atlas merging not working correctly
2023-01-13Merge pull request #71325 from reduz/refactor-project-setting-overridesRémi Verschelde
Refactor ProjectSetting overrides
2023-01-13Merge pull request #71329 from vnen/gdscript-fix-enum-value-resolutionRémi Verschelde
GDScript: Fix infinite recursion in resolution of enum values
2023-01-13Merge pull request #33733 from KoBeWi/seek_the_originRémi Verschelde
Reset animation on playback stop
2023-01-13Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixesRémi Verschelde
Fix contextual visibility of tileset and tilemap editors (again)
2023-01-13Merge pull request #70540 from vaartis/multiline-arrays-dictionariesRémi Verschelde
Implement export_multiline support for Array[String] and Dictionary
2023-01-13Merge pull request #70148 from KoBeWi/remove_all_restrictionsRémi Verschelde
Remove conditons for unfolding inspector sections
2023-01-13Merge pull request #63312 from bruvzg/one_clickRémi Verschelde
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13Add `IsFinite` to C# VariantsRaul Santos
2023-01-13Fixes TileSet atlas merging not working correctlyGilles Roudière
2023-01-13Refactor ProjectSetting overridesJuan Linietsky
* Overrides no longer happen for set/get. * They must be checked with a new function: `ProjectSettings::get_setting_with_override()`. * GLOBAL_DEF/GLOBAL_GET updated to use this This change solves many problems: * General confusion about getting the actual or overriden setting. * Feature tags available after settings are loaded were being ignored, they are now considered. * Hacks required for the Project Settings editor to work. Fixes #64100. Fixes #64014. Fixes #61908.
2023-01-13GDScript: Fix infinite recursion in resolution of enum valuesGeorge Marques
2023-01-13Reset animation on playback stopTomasz Chabora
2023-01-13Merge pull request #71317 from bruvzg/dash_alignRémi Verschelde
Improve dashed line alignment and make it optional.
2023-01-13Merge pull request #71315 from smix8/i_see_doubleRémi Verschelde
Fix duplicate NavigationServer process
2023-01-13Merge pull request #71312 from timothyqiu/node-removedRémi Verschelde
Fix crash when clicking Edit Region after reopening the scene
2023-01-13Merge pull request #71295 from bruvzg/macos_bg_colorRémi Verschelde
[macOS] Avoid color flash on window resizing
2023-01-13Fix duplicate NavigationServer processsmix8
NavigationServer process was called twice each frame Also adds 3 missing MONITOR_TYPE entries.
2023-01-13Improve dashed line alignment and make it optional.bruvzg
2023-01-13[macOS] Avoid color flash on window creation and resizing.bruvzg
2023-01-13Fix crash when clicking Edit Region after reopening the sceneHaoyu Qiu
2023-01-13Merge pull request #71303 from clayjohn/ref-probe-crashRémi Verschelde
Only setup depth framebuffer properties when not rendering ReflectionProbes
2023-01-12Only setup depth framebuffer properties when not rendering ReflectionProbesclayjohn
2023-01-13Merge pull request #71152 from nongvantinh/fix-70981Rémi Verschelde
Fix node name in the SceneTreeEditor allows a node to have no name