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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-11-11
Merge pull request #54870 from bruvzg/rtl_table_copy
Rémi Verschelde
2021-11-11
Fix import_scene_from_other_importer and import_animation_from_other_importer
Lyuma
2021-11-11
Color: Bind `from_hsv` as static method
Rémi Verschelde
2021-11-11
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
2021-11-11
Fix RichTextLabel selection copy with table cells.
bruvzg
2021-11-11
Fix shader crashing when using `ALBEDO` or `ALPHA` in light function
Yuri Roubinsky
2021-11-11
Merge pull request #54865 from boruok/fix-navigationpolygon-doc
Yuri Roubinsky
2021-11-11
fixed typo in NavigationPolygon doc
boruok
2021-11-11
Merge pull request #54861 from timothyqiu/escape
Rémi Verschelde
2021-11-11
Add missing characters for property name quoting
Haoyu Qiu
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
Merge pull request #54745 from KoBeWi/find_in_scenes
Rémi Verschelde
2021-11-10
Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups
Rémi Verschelde
2021-11-10
Merge pull request #49708 from megalobyte/editor_description_fix
Rémi Verschelde
2021-11-10
Merge pull request #54847 from nekomatata/fix-test-move-regression
Rémi Verschelde
2021-11-10
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
Rémi Verschelde
2021-11-10
Update editor description property flag
megalobyte
2021-11-10
Fix test_move reporting collision when touching another body
PouleyKetchoupp
2021-11-10
Merge pull request #54204 from Ev1lbl0w/bugfix-textedit_selection_mode_crash
Rémi Verschelde
2021-11-10
Merge pull request #54783 from ator-dev/fix-override-exposure
Rémi Verschelde
2021-11-10
Merge pull request #54840 from Calinou/mono-move-exception-policy-setting
Rémi Verschelde
2021-11-10
Merge pull request #54838 from groud/fix_editor_import_plugin
Rémi Verschelde
2021-11-10
Merge pull request #54820 from nekomatata/fix-character-body-floor-errors
Rémi Verschelde
2021-11-10
Merge pull request #54837 from akien-mga/windows-bigobj
Rémi Verschelde
2021-11-10
Move Mono unhandled exception setting to be located within a subsection
Hugo Locurcio
2021-11-10
Merge pull request #54832 from akien-mga/visualshader-virtual-enum-args
Yuri Roubinsky
2021-11-10
Merge pull request #54834 from akien-mga/windows-gcc-warnings-fix
Rémi Verschelde
2021-11-10
Fix EditorImportPlugin logic for checking unimplemented methods
Gilles Roudière
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-10
Windows: Enable `/bigobj` to increase max size for obj files
Rémi Verschelde
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-10
Merge pull request #54676 from Chaosus/gds_restrict_names
Rémi Verschelde
2021-11-10
Merge pull request #54358 from Shawak/feature-allow-root-node-paths-without-q...
Rémi Verschelde
2021-11-10
Windows: Fix compilation warnings with GCC 11.2.1
Rémi Verschelde
2021-11-10
Fix crash with indexing array with bad values
Ev1lbl0w
2021-11-10
VisualShader: Document enum args for virtual methods
Rémi Verschelde
2021-11-10
Merge pull request #54825 from TokageItLab/fix-ping-pong-in-math
Rémi Verschelde
2021-11-10
fix pingpong in math
Silc 'Tokage' Renew
2021-11-09
Merge pull request #54662 from KoBeWi/now_with_reloading
Rémi Verschelde
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Properly reload built-in tool scripts
kobewi
2021-11-09
Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals
Rémi Verschelde
2021-11-09
Merge pull request #54694 from briansemrau/rem-silly-obj-error
Rémi Verschelde
2021-11-09
Merge pull request #54697 from aaronfranke/move-tests
Rémi Verschelde
2021-11-09
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Rémi Verschelde
2021-11-09
Merge pull request #51341 from V-Sekai/fps-30
K. S. Ernest (iFire) Lee
2021-11-09
Allow using $/root node paths
Maximilian
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
Display 2 decimals instead of 1 in editor frametime labels
Hugo Locurcio
2021-11-09
Default to 30 animation fps for better quality.
K. S. Ernest (iFire) Lee
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