Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-29 | Update default port_grab_distance_vertical | David Cambré | |
2021-12-29 | Merge pull request #56292 from skyace65/CullMode | Yuri Roubinsky | |
2021-12-29 | Merge pull request #56299 from raulsntos/fix-37812 | Ignacio Roldán Etcheverry | |
Fix getting properties state when reloading C# | |||
2021-12-28 | Fix getting properties state when reloading C# | Raul Santos | |
When reloading C# classes and keep their properties values they are retrieved and stored in a state list. Retrieving the properties was only getting the fields of the C# class and not inherited fields so those properties values were lost on reload. Now we also try to find the field in the parent classes. | |||
2021-12-27 | Fix "flip faces" description | skyace65 | |
2021-12-24 | Merge pull request #56210 from 1ace/vk-engine-version | Rémi Verschelde | |
drivers/vulkan: limit pEngineName to only the engine name, without its version | |||
2021-12-24 | drivers/vulkan: limit pEngineName to only the engine name, without its version | Eric Engestrom | |
It's supposed to be something stable that can be used to identify the engine (using an equality check), so having the version number in there defeats the purpose. While at it, there is no need to prefix it with a second `"GodotEngine"`, nor to copy the static C string into a C++ string to then extract a C string from it :) | |||
2021-12-23 | Merge pull request #56202 from 1ace/vk-engine-version | Rémi Verschelde | |
drivers/vulkan: set the engineVersion to Godot's version | |||
2021-12-23 | drivers/vulkan: set the engineVersion to Godot's version | Eric Engestrom | |
2021-12-23 | Merge pull request #56183 from raulsntos/fix-56180 | Ignacio Roldán Etcheverry | |
Fix `KeyValuePairAt` memory leak | |||
2021-12-23 | Fix `KeyValuePairAt` memory leak | Raul Santos | |
2021-12-23 | Merge pull request #55636 from bruvzg/vis_char_modes | Rémi Verschelde | |
Add different "visible characters" behavior modes. | |||
2021-12-22 | Merge pull request #56165 from timothyqiu/escape-fix | Rémi Verschelde | |
2021-12-23 | Fix `make_rst.py` missing escape in front of some links | Haoyu Qiu | |
2021-12-22 | Merge pull request #56131 from Chaosus/shader_refactor_render_modes | Rémi Verschelde | |
2021-12-22 | Merge pull request #55793 from aaronfranke/ios64 | Rémi Verschelde | |
2021-12-22 | Remove build system code for 32-bit iOS | Aaron Franke | |
2021-12-21 | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky | |
2021-12-21 | Merge pull request #56043 from Zylann/mesh_old_conversion_message | Rémi Verschelde | |
2021-12-21 | Added resource path to message about old mesh format conversion | Marc Gilleron | |
2021-12-21 | Merge pull request #56127 from akien-mga/doc-makerst-lang-headings | Rémi Verschelde | |
2021-12-21 | i18n: Add `--lang` option to `make_rst.py` to write translated headings | Rémi Verschelde | |
Add a few missing headings to the translation templates. | |||
2021-12-21 | i18n: Sync classref translations with 3.x branch (3.5-beta) | Rémi Verschelde | |
This is the new base branch for the classref translations to prepare them for the 3.5 release. This means that the 3.4 class ref translations will likely no longer get updates, as we can't easily maintain two slightly different branches on Weblate. (cherry picked from commit aac4e3614975303330a7e2aa719b7a05ae8333e5) | |||
2021-12-21 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit eb4816ee130f3258849febecb44b8d013bf346a1) | |||
2021-12-21 | i18n: Remove line numbers from classref PO files | Rémi Verschelde | |
It's useful context for translators but it generates very spammy diffs whenever a line is added or removed, changing the comments for hundreds or thousands of msgids needlessly. We still have the file names so it's relatively easy to search in file to find the location of the source string. (cherry picked from commit dbfe36728ed32ee93bd200678534733c89dc3150) | |||
2021-12-21 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 0fe94ee6e55e1231df5e80c20e58e7f2d73adde8) | |||
2021-12-21 | Merge pull request #55761 from KoBeWi/alt_hack | Rémi Verschelde | |
2021-12-21 | Merge pull request #56119 from timothyqiu/make-rst | Rémi Verschelde | |
2021-12-21 | Merge pull request #56028 from ↵ | Rémi Verschelde | |
madmiraal/revert-55978-fix-switch-controller-event-spam | |||
2021-12-21 | Merge pull request #55823 from KoBeWi/optional_button | Rémi Verschelde | |
2021-12-21 | Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shape | Rémi Verschelde | |
2021-12-21 | Update `make_rst.py` for non-latin texts | Haoyu Qiu | |
2021-12-21 | Merge pull request #56111 from kleonc/editor-atlas-packer-zero-height-fix | Rémi Verschelde | |
2021-12-21 | Merge pull request #56106 from Calinou/print-fps-vsync-mode | Rémi Verschelde | |
2021-12-21 | Merge pull request #56105 from zaevi/fix_tooltip_tr | Rémi Verschelde | |
2021-12-21 | Merge pull request #56098 from Faless/mbedtls/2.16.12 | Rémi Verschelde | |
2021-12-21 | Implement property array for OptionButton | kobewi | |
2021-12-20 | EditorAtlasPacker Fix incorrectly deducing zero height in some cases | kleonc | |
2021-12-20 | Print requested V-Sync mode when Print Fps is enabled | Hugo Locurcio | |
This can be used to diagnose why the printed FPS is locked to the monitor refresh rate. | |||
2021-12-21 | Fix BaseButton's localization for tooltip with shortcut | Zae | |
2021-12-20 | Fix wrong ColorPicker shape with GradientEdit | jmb462 | |
2021-12-20 | Bump mbedtls to 2.16.12 | Fabio Alessandrelli | |
Remove upstreamed patches. Re-apply padlock and uwp patches. NOTE: We could replace our padloack patch with mbedtls 3452. | |||
2021-12-20 | Merge pull request #56048 from Faless/headless/os_features | Rémi Verschelde | |
2021-12-20 | Merge pull request #56039 from Rubonnek/update-detect-prime-formatting-master | Rémi Verschelde | |
2021-12-20 | Merge pull request #56071 from great90/master | Rémi Verschelde | |
2021-12-20 | [Headless] Workaround texture load failure. | Fabio Alessandrelli | |
Some assets are loaded based on OS/server feature detection, namely textures (but potentially others). The ResourceImporter will fail to load a texture if the OS reports not supporting it. The OS, in turn, checks texture format support via the RenderingServer. This commit makes the dummy rasterizer report known texture formats as supported (although unused), so that scenes can be correctly loaded when they include references to imported textures. | |||
2021-12-19 | Fix variable name 'max_size' to 'min_size' in aabb | great90 | |
2021-12-18 | Merge pull request #55918 from BastiaanOlij/fix_win_opengl_destroy_crash | Rémi Verschelde | |
Fix incorrect destroy of OpenGL driver if using Vulkan on Windows | |||
2021-12-18 | Merge pull request #56046 from timothyqiu/map-pattern | Rémi Verschelde | |
Fix crash when executing `TileMap.map_pattern` | |||
2021-12-18 | Merge pull request #56041 from Zylann/null_checks2 | Rémi Verschelde | |
Fix crash if font fails loading when generating a preview |