Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-31 | Always create global class list, even if empty | Rémi Verschelde | |
Fixes #72451. | |||
2023-01-31 | Merge pull request #72445 from reduz/restore-script-class-cache-if-removed | Rémi Verschelde | |
Restore script class cache if removed | |||
2023-01-31 | Merge pull request #72444 from reduz/fix-global-class-parsing | Rémi Verschelde | |
Fix global script class parsing. | |||
2023-01-31 | Merge pull request #72449 from lyuma/override_pose_cleanup | Rémi Verschelde | |
BoneAttachment3D: Remove duplicate override_pose | |||
2023-01-31 | Merge pull request #71949 from SaracenOne/update_animation_tree_cache | Rémi Verschelde | |
Force update AnimationTree player cache when AnimationPlayer changes. | |||
2023-01-31 | Merge pull request #72245 from JonqsGames/apply_root_scale_to_shape | Rémi Verschelde | |
Apply root scale to 3d shapes on import | |||
2023-01-31 | Merge pull request #72201 from fire/gltf-extract-img | Rémi Verschelde | |
Restore gltf embedded scenes due to problems with textures. | |||
2023-01-31 | Merge pull request #72447 from TokageItLab/fix-sprite-frames-edit-switching | Rémi Verschelde | |
Fix SpriteFramesEditor is spamming to switch bottom panel | |||
2023-01-31 | Merge pull request #72420 from TokageItLab/fix-animation-editor-plugin | Rémi Verschelde | |
Fix broken bottom panel switching | |||
2023-01-31 | Merge pull request #72431 from raulsntos/dotnet/rid-iequatable | Rémi Verschelde | |
C#: Implement `IEquatable` in `Rid` | |||
2023-01-31 | Fix global script class parsing. | Juan Linietsky | |
* Broke with #72226 * Restored previous version of the code, made it even more error tolerant. * Added a warning to **not** change the code. Fixes #72226. | |||
2023-01-31 | Force update AnimationTree player cache when AnimationPlayer changes. | SaracenOne | |
2023-01-31 | BoneAttachment3D: Remove duplicate override_pose | Lyuma | |
Also removes unused override_mode property since we removed the local pose override feature in #71137. Fixes #72407 | |||
2023-01-31 | Fix switching method in SpriteFramesEditor | Silc Renew | |
2023-01-31 | Fix broken bottom panel switching | Silc Renew | |
2023-01-31 | gltf: Avoid using base64 hash as an image filename | K. S. Ernest (iFire) Lee | |
Consistently use the images.name property with deduplication, or else the image index. | |||
2023-01-31 | Restore script class cache if removed | Juan Linietsky | |
I have no idea why anyone would do this, but this fixes it. Fixes #72154. Depends on #72444 being merged to function properly. | |||
2023-01-31 | Merge pull request #62737 from kidrigger/gdext_videodecoder | Rémi Verschelde | |
Updates VideoDecoder plugin API to GDExt. | |||
2023-01-31 | Merge pull request #69248 from vonagam/fixing-typed-arrays | Rémi Verschelde | |
GDScript: Fix typed arrays | |||
2023-01-31 | Merge pull request #72404 from clayjohn/RD-sky-crash | Rémi Verschelde | |
Fix various crashes relating to low roughness_layers | |||
2023-01-31 | GDScript: Fix issues with typed arrays | Dmitrii Maganov | |
2023-01-31 | Merge pull request #72107 from rburing/separation_ray_normal | Rémi Verschelde | |
Fix separation ray normal direction | |||
2023-01-31 | Merge pull request #72422 from BastiaanOlij/openxr_set_active_sets | Rémi Verschelde | |
Added methods to OpenXR interface to set which action sets are active | |||
2023-01-31 | Merge pull request #72427 from MinusKube/csg-polygon-path-bug | Rémi Verschelde | |
Don't generate CSGPolygon3D shape before the assigned path is inside tree | |||
2023-01-31 | Merge pull request #72426 from fire/4-warnings | Rémi Verschelde | |
Fixed a few godot engine 4 warnings on clang with Opengl and Windows … | |||
2023-01-31 | Merge pull request #72441 from bruvzg/lbl3d_aaa | Rémi Verschelde | |
[Sprite3D/Label3D] Expose alpha antialiasing properties. | |||
2023-01-31 | Merge pull request #72439 from bruvzg/ed_pr_hide | Rémi Verschelde | |
[Editor] Fix editor progress dialog auto closing on focus loss. | |||
2023-01-31 | Merge pull request #72433 from clayjohn/Pointlight2D-crash | Rémi Verschelde | |
Avoid crash when CanvasTexture used with light decal atlas | |||
2023-01-31 | Merge pull request #72438 from myaaaaaaaaa/segfault-test | Rémi Verschelde | |
Fail instead of segfaulting when files cannot be opened in IO tests | |||
2023-01-31 | Merge pull request #72437 from lyuma/lightmap_custom_uv | Rémi Verschelde | |
Implement custom uvs for Static Lightmap imported gltf | |||
2023-01-31 | Merge pull request #72212 from anvilfolk/gdtestnames | Rémi Verschelde | |
Add option to print filenames in GDScript unit testing | |||
2023-01-31 | Merge pull request #71499 from dalexeev/improve-sprite-frame-editor | Rémi Verschelde | |
Few improvements for SpriteFrames Editor | |||
2023-01-31 | Merge pull request #72357 from aaronfranke/area-gravity-unit-dist | Rémi Verschelde | |
Replace Area gravity point distance scale with unit distance | |||
2023-01-31 | Merge pull request #72413 from addmix/addmix/master | Rémi Verschelde | |
Added documentation note for `add_custom_type()` | |||
2023-01-31 | Merge pull request #72343 from clayjohn/editor-canvas-bg | Rémi Verschelde | |
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode | |||
2023-01-31 | [Sprite3D/Label3D] Expose alpha antialiasing properties. | bruvzg | |
2023-01-31 | [Editor] Fix editor progress dialog auto closing on focus loss. | bruvzg | |
2023-01-31 | Fail instead of segfaulting in IO tests | myaaaaaaaaa | |
2023-01-30 | Implement custom uvs for Static Lightmap imported gltf | Lyuma | |
2023-01-30 | Avoid crash when CanvasTexture used with light decal atlas | clayjohn | |
The decal atlas is used for Light2Ds, decals, and Light3Ds | |||
2023-01-31 | C#: Implement `IEquatable` in `Rid` | Raul Santos | |
- Implement `IEquatable` interface. - Implement `==` and `!=` operators. - Add `IsValid` method. - Override `Equals` and `GetHashCode`. - Fix `ToString` to follow Core. - Sync documentation with Core. | |||
2023-01-30 | Add option to print filenames in GDScript unit testing | ocean (they/them) | |
2023-01-30 | Updates VideoDecoder plugin API to GDExtension. | anish bhobe | |
Adds VideoStream and relevant resource loaders to migrate external GDNative plugins to GDExtension. Adds a VideoStreamLoader as a specialization of ResourceFormatLoader as ClassDB::is_parent_class is inaccessible from GDExtension currently. Using Object* instead of Ref<T> in order to avoid the refcount bug (godotengine/godot-cpp#652) Also another bug is in ResourceLoader in use on the extension side that requires fixing. | |||
2023-01-31 | Don't generate CSGPolygon3D shape before the assigned path is inside tree | MinusKube | |
2023-01-30 | Fixed a few godot engine 4 warnings on clang with Opengl and Windows apis. | K. S. Ernest (iFire) Lee | |
2023-01-31 | Added methods to OpenXR interface to set which action sets are active | Bastiaan Olij | |
2023-01-30 | Added documentation note for `add_custom_type()` | addmix | |
2023-01-30 | Remove viewport_set_disable_environment in favor of ↵ | clayjohn | |
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor | |||
2023-01-30 | Fix various crashes relating to low roughness_layers | clayjohn | |
2023-01-30 | Merge pull request #72031 from reduz/change-high-quality-texture-import | Rémi Verschelde | |
Refactor high quality texture import |