Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-23 | Merge pull request #61628 from Vitika9/61617 | Rémi Verschelde | |
2022-06-23 | Merge pull request #61931 from KoBeWi/how_to_window | Rémi Verschelde | |
Document most of the Window's members | |||
2022-06-23 | Merge pull request #62326 from KoBeWi/userbind | Rémi Verschelde | |
2022-06-23 | Merge pull request #62317 from Black-Cat/release-return-fix | Rémi Verschelde | |
2022-06-23 | Merge pull request #61966 from Rindbee/fix-internal-nodes-owned | Rémi Verschelde | |
Fix setting owner on internal nodes when save branch as scene | |||
2022-06-23 | Merge pull request #62335 from reduz/fix-editor-only-visibility | Rémi Verschelde | |
2022-06-23 | Remove userdata from Thread.start() | kobewi | |
2022-06-23 | Merge pull request #62268 from V-Sekai/lightmap-errors | JFonS | |
2022-06-23 | Merge pull request #61221 from BastiaanOlij/split_gi_effects | Rémi Verschelde | |
2022-06-23 | Mend crash importing a scene with static lightmaps. | K. S. Ernest (iFire) Lee | |
2022-06-23 | Merge pull request #61885 from TokageItLab/fix-method-seek | Rémi Verschelde | |
Improved way of getting MethodTrack keys | |||
2022-06-23 | Merge pull request #61826 from guilhermefelipecgs/fix_leak | Rémi Verschelde | |
Fix ObjectDB instances leaked on state machine when editor closes | |||
2022-06-23 | Merge pull request #62338 from BastiaanOlij/openxr_1_0_23 | Rémi Verschelde | |
Update OpenXR to 1.0.23 | |||
2022-06-23 | Merge pull request #62337 from reduz/respect-disabled-animation-tracks | Rémi Verschelde | |
Respect disabled animation tracks | |||
2022-06-23 | Merge pull request #62336 from reduz/fix-reset-animation | Rémi Verschelde | |
Fix animation reset on save | |||
2022-06-23 | Update OpenXR to 1.0.23 | Bastiaan Olij | |
2022-06-23 | Merge pull request #62321 from reduz/surface-indices-on-trianglemesh | Rémi Verschelde | |
Add surface indices to TriangleMesh | |||
2022-06-23 | Respect disabled animation tracks | reduz | |
Fixes #25537, supersedes #60509 | |||
2022-06-23 | Fix editor-only visibility for lights | reduz | |
* Update visibility again for editor-only lights if owner changes. Fixes #26399, supersedes #52327 | |||
2022-06-23 | Merge pull request #62334 from timothyqiu/title-ttr | Rémi Verschelde | |
Add missing TTR in dialog title | |||
2022-06-23 | Merge pull request #62306 from Calinou/doc-moviewriter | Rémi Verschelde | |
Document the MovieWriter class and associated project settings | |||
2022-06-23 | Fix animation reset on save | reduz | |
Old (prototype) name was left in code Supersedes #60565 | |||
2022-06-23 | Add missing TTR in dialog title | Haoyu Qiu | |
2022-06-23 | Document the MovieWriter class and associated project settings | Hugo Locurcio | |
2022-06-22 | Merge pull request #55846 from ellenhp/fix_ogg_edge_cases | Rémi Verschelde | |
Fix ogg edge cases | |||
2022-06-23 | improved way of getting method track keys | Silc 'Tokage' Renew | |
2022-06-22 | Add surface indices to TriangleMesh | reduz | |
Helps unblock #56597 | |||
2022-06-22 | Merge pull request #62234 from skyace65/AudioEffects | Rémi Verschelde | |
Cleanup audio effect class reference pages | |||
2022-06-22 | Document most of the Window's members | kobewi | |
2022-06-22 | Merge pull request #62053 from skyace65/MaterialDescription | Max Hilbrunner | |
Add a description to ORMMaterial3D and StandardMaterial3D | |||
2022-06-22 | Do not reset return value in release build | Black Cat | |
2022-06-22 | Fixed dragging curve points | Vitika9 | |
2022-06-22 | Merge pull request #35758 from zmanuel/eliminate-draw-pending | Rémi Verschelde | |
Remove redundant thread sync counter draw_pending | |||
2022-06-22 | Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial | Rémi Verschelde | |
2022-06-22 | Merge pull request #62286 from JFonS/taa_global_time | Rémi Verschelde | |
2022-06-22 | Merge pull request #62308 from Calinou/makerst-fix-error-print | Rémi Verschelde | |
2022-06-22 | Merge pull request #62305 from JFonS/taa_molten_mobile_workaround | Rémi Verschelde | |
2022-06-22 | Merge pull request #56185 from nikitalita/fix-save-as-binary | Rémi Verschelde | |
Fix ResourceLoaderText::save_as_binary() | |||
2022-06-22 | Move TIME to a global shader variable | jfons | |
This makes it work consistently for motion vectors in all functions, including user-defined ones. | |||
2022-06-22 | makerst: Fix file name not appearing in error message | Hugo Locurcio | |
2022-06-22 | Workaround MoltenVK shader conversion error | JFonS | |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | |
2022-06-21 | Merge pull request #61770 from aaronfranke/webp | Rémi Verschelde | |
2022-06-21 | Allow using CanvasItemMaterial in the TileSet editor | Hugo Locurcio | |
Previously, only ShaderMaterial overrides could be added. | |||
2022-06-21 | Merge pull request #62262 from fire-forge/suffix2 | Rémi Verschelde | |
2022-06-21 | Add support for saving WebP images | Aaron Franke | |
2022-06-21 | Merge pull request #62198 from Calinou/text-resource-remove-extraneous-spaces | Rémi Verschelde | |
Remove spaces in `SubResource()/ExtResource/Resource()` in text resources | |||
2022-06-21 | Merge pull request #62122 from reduz/implement-movie-writer | Rémi Verschelde | |
Implement a Movie Maker mode | |||
2022-06-21 | Merge pull request #62270 from Rindbee/avoid-two-showing-dialog | Rémi Verschelde | |
2022-06-21 | Implement Running Godot as Movie Writer | reduz | |
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings). |