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2021-04-13Merge pull request #47845 from nekomatata/fix-soft-body-contact-impulsesRémi Verschelde
2021-04-13Merge pull request #47844 from m4gr3d/update_activity_result_callbackRémi Verschelde
Add support for forwarding callbacks from Godot's parent activity
2021-04-13Merge pull request #47842 from m4gr3d/fix_boot_splash_scale_masterRémi Verschelde
Fix custom boot splash image scaling.
2021-04-12Fix SoftBody contact impulses applied on rigid bodiesPouleyKetchoupp
Parameters were inverted in `apply_impulse` and `apply_bias_impulse` due to a modification on master.
2021-04-12Add support for forwarding callbacks from Godot's parent activity.Fredia Huya-Kouadio
2021-04-12Fix custom boot splash image scaling.Fredia Huya-Kouadio
2021-04-13Merge pull request #47370 from fire/etcpakRémi Verschelde
Add thirdparty library etcpak for faster imports.
2021-04-13Merge pull request #47841 from Blackiris/fix-PackedFloat32Array-indexRémi Verschelde
Fix PackedFloat32Array get index not working
2021-04-13Add `etcpak` library for faster ETC/ETC2/S3TC imports.K. S. Ernest (iFire) Lee
- `etc` module was renamed to `etcpak` and modified to use the new library. - PKM importer is removed in the process, it's obsolete. - Old library `etc2comp` is removed. - S3TC compression no longer done via `squish` (but decompression still is). - Slight modifications to etcpak sources for MinGW compatibility, to fix LLVM `-Wc++11-narrowing` errors, and to allow using vendored or system libpng. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-04-12Fix PackedFloat32Array get index not workingJulien Nguyen
2021-04-12Merge pull request #47840 from ↵Rémi Verschelde
Calinou/doc-project-settings-override-feature-tags Document overriding project settings that have feature tags
2021-04-12Document overriding project settings that have feature tagsHugo Locurcio
This non-obvious behavior can take a while to discover and fix, so it's important to mention it in the class reference.
2021-04-12Merge pull request #47664 from goostengine/makerst-prop-overridden-objectRémi Verschelde
makerst: Fix generation of overridden properties in child classes
2021-04-12Merge pull request #47831 from Calinou/editor-remote-scene-tree-tooltipRémi Verschelde
2021-04-12Add a tooltip to document performance issues of the Remote scene treeHugo Locurcio
2021-04-12Merge pull request #43180 from nathanfranke/node-configuration-arrayRémi Verschelde
Use Array for node configuration warnings
2021-04-12Merge pull request #47709 from KoBeWi/node_that_changes_everythingRémi Verschelde
Expose edit_node() for editor plugins
2021-04-11Use Array for node configuration warningsNathan Franke
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-12Merge pull request #47531 from fire/update-skeleton-displayRémi Verschelde
Update Skeleton3D inspector Bone Transforms
2021-04-12Expose edit_node() for editor pluginskobewi
2021-04-12Merge pull request #47811 from HaSa1002/fix-get-bufferRémi Verschelde
Fix `_File::get_buffer` length always set to p_length
2021-04-11Fix `_File::get_buffer` length always set to p_lengthJohannes
2021-04-11Merge pull request #47175 from YeldhamDev/help_search_early_matchRémi Verschelde
Select non-perfect matches if necessary in the Search Help dialog
2021-04-11Merge pull request #47774 from DanielKriz/bugfix/CommandQueueRémi Verschelde
Fix includes in test_command_queue.h
2021-04-11Merge pull request #47787 from timothyqiu/csg-selectionRémi Verschelde
Fix 3D selection box size for Node3D
2021-04-11Fix 3D selection box size for Node3DHaoyu Qiu
2021-04-10Merge pull request #37966 from pkowal1982/cleanup-profilerFabio Alessandrelli
Clean up profiler
2021-04-10Fix includes in test_command_queue.hDaniel Kříž
2021-04-10Merge pull request #47761 from reduz/packedbytearray-marshallingRémi Verschelde
Add marshalling to PackedByteArray
2021-04-10Merge pull request #47512 from DanielKriz/bugfix/uri_encodeFabio Alessandrelli
fix wrong encoding format in uri_encode
2021-04-10Add marshalling to PackedByteArrayreduz
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant -Improved binder template to allow this Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense.
2021-04-10fix wrong encoding in uri_encodeDaniel Kříž
2021-04-10Merge pull request #46340 from gongpha/various-color-pickerRémi Verschelde
Add Various ColorPicker shapes
2021-04-10Merge pull request #47596 from ↵Rémi Verschelde
EricEzaM/PR/fix-editor-settings-shortcuts-wrong-button-action Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action
2021-04-09Merge pull request #47760 from m4gr3d/update_activity_result_behavior_masterRémi Verschelde
Fix issue causing the response callback to be invoked with the invalid `requestCode`
2021-04-09Fix issue causing the response callback to be invoked with the invalid ↵Fredia Huya-Kouadio
`requestCode` and deprecate support for forwarding callbacks from Godot's parent activity.
2021-04-09Merge pull request #47750 from aaronfranke/zoom-messageRémi Verschelde
Show a message when trying to zoom farther than the limit
2021-04-09Show a message when trying to zoom farther than the limitAaron Franke
2021-04-09Merge pull request #47754 from SonnyBonds/docfixRémi Verschelde
Add missing color argument in forward_canvas_draw_over_viewport example.
2021-04-09Add missing color argument in forward_canvas_draw_over_viewport example.Anders Stenberg
2021-04-09Merge pull request #47735 from Calinou/improve-cli-print-fps-displayRémi Verschelde
Improve command line `--print-fps` display
2021-04-09Merge pull request #47733 from Calinou/editor-tweak-frame-time-displayRémi Verschelde
Tweak frame time display in the editor
2021-04-09Merge pull request #47696 from BastiaanOlij/remove_low_endRémi Verschelde
Remove low_end option from renderer
2021-04-09Improve command line `--print-fps` displayHugo Locurcio
- Display the frame time in addition to FPS. - Frame time is a more objective measurement in comparison to FPS, but FPS is more familiar to people less acquainted with profiling. - Rename "Game" to "Project" for the project FPS printing line.
2021-04-09Tweak frame time display in the editorHugo Locurcio
- Pad decimal values to avoid layout shifts when the frame time changes. - Cap values to 0.01 milliseconds to avoid division by zero in the FPS counter.
2021-04-09Remove low_end option from renderer, being replaced by separate implementationBastiaan Olij
2021-04-09Merge pull request #47741 from timothyqiu/macos-3d-rotationRémi Verschelde
Fixes Node3D rotation in select mode on macOS
2021-04-09Merge pull request #47727 from vnen/gdscript-less-addressingRémi Verschelde
Reduce number of addressing modes in GDScript VM
2021-04-09Fixes Node3D rotation in select mode on macOSHaoyu Qiu
2021-04-08Merge pull request #43746 from CaptainProton42/masterRémi Verschelde
Vulkan: Implement triplanar mapping in world space