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2015-12-31-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Col...Juan Linietsky
2015-12-31make json sub-dictionaries shared, fixes #2381Juan Linietsky
2015-12-31When inserting new values in array property editor, keep type of last item, c...Juan Linietsky
2015-12-31force thread model to single-safe when running editor, fixes #2387Juan Linietsky
2015-12-31changed shortcuts to be better friends with OSX, closes #2398Juan Linietsky
2015-12-31-fix range limit issue in Particles2D, closes #2411Juan Linietsky
2015-12-31suport old-style engine.cfg colors in VariantParser, fixes #3176Juan Linietsky
2015-12-31properly implement save as from script editor, fixes #2415Juan Linietsky
2015-12-31remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky
2015-12-31-Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky
2015-12-31-Changed var2str and str2var in GDScript to use VariantWriter and VariantParserJuan Linietsky
2015-12-31Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
2015-12-30Merge pull request #3170 from leezh/subclass_segfault_fixRémi Verschelde
2015-12-30added missing null checkZher Huei Lee
2015-12-30added missing onready allocation for subclassesZher Huei Lee
2015-12-29add 2d paths and joints to collision/navigation debug, fixes #2439reduz
2015-12-29Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz
2015-12-29removed wron return types, fixes #2483reduz
2015-12-29Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487reduz
2015-12-29-fix loading of samples in mod, s3m and xm. Fixes #2553reduz
2015-12-29remove an extra linereduz
2015-12-29-Make tilemap able to change light mask, fixes #2557reduz
2015-12-29removed some printsreduz
2015-12-29-forgot a check for tools enabled, closes #3166reduz
2015-12-29-add breakpoint statement to ease with debugging, closes #3165reduz
2015-12-29-fixed bug with some indent blocks not properly checked, fixes #2570reduz
2015-12-29-restrict gui root from being removed while performing input, fixes #2578reduz
2015-12-29make it easy to edit popupmenus, fixes #2595reduz
2015-12-29-Allow negative texture scale in TextureButton, fixes #2956reduz
2015-12-29-property change object's rotation pivot on children of scaled CanvasLayer, f...reduz
2015-12-28do not allow editing of tilemap if it's invisible, fixes #2601reduz
2015-12-28-renamed function get_relative_transform() to get_relative_transform_to_paren...reduz
2015-12-28- added 'onready' keyword to gdscript. Defers initialization of member variab...reduz
2015-12-28Merge pull request #3150 from Ovnuniarchos/DocSexyBodies2DRémi Verschelde
2015-12-28Fix proper ordering of project settings properties, also fixes inability to c...reduz
2015-12-28PhysicsBody2D and descendants documented.Ovnuniarchos
2015-12-28-Added proper code completion for singletonsreduz
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-28Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-12-28-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Clo...reduz
2015-12-28Merge pull request #3146 from akien-mga/pr-argument-namesRémi Verschelde
2015-12-28Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-12-28-fixed rich text label fill alignment, always works nowreduz
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-28Fix wrong getters in ShaderGraphRémi Verschelde
2015-12-28Remove bogus argument in body_get_nodeRémi Verschelde
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde
2015-12-28Style fix for rounded_values methods in RangeRémi Verschelde