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AgeCommit message (Collapse)Author
2020-01-24Improve and document error macrosHugo Locurcio
Documentation can be visible in many IDEs by hovering the macro anywhere it's used. Error message styling was also tweaked for consistency.
2020-01-24makerst: Escape reST markup after enumsRémi Verschelde
Fixes #35501.
2020-01-24Merge pull request #35495 from ↵Rémi Verschelde
ericrybick/35373-softbodies-love-to-occupy-center-stage Fix Softbody always spawns from world center [gles2]
2020-01-24Fix Softbody always spawns from world center [gles2]Eric Rybicki
Fixes #35373
2020-01-24Merge pull request #35494 from timothyqiu/ani-track-leakRémi Verschelde
Fixes leak in Animation Track editor
2020-01-24Fixes leak in Animation Track editorHaoyu Qiu
2020-01-23i18n: Sync translations with WeblateRémi Verschelde
2020-01-23Merge pull request #35491 from neikeq/issue-35450Rémi Verschelde
Mono/C#: Lighten up unsafe reference checks
2020-01-23Merge pull request #35470 from Chaosus/vs_docsRémi Verschelde
Docs for some nodes in visual shader
2020-01-23Docs for some nodes in visual shaderYuri Roubinsky
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removalRémi Verschelde
Remove unnecessary extra spaces before comments in code examples.
2020-01-23Mono/C#: Lighten up unsafe reference checksIgnacio Etcheverry
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one.
2020-01-23Remove unnecessary extra spaces before comments in code examples.Michael Alexsander
2020-01-23Merge pull request #35480 from YeldhamDev/doc_parenthesis_removalRémi Verschelde
Remove unnecessary parenthesis from code examples
2020-01-23Merge pull request #35478 from neikeq/issue-32260Rémi Verschelde
Mono/C#: Add setting to include I18N assemblies in the exported game
2020-01-23Remove unnecessary parenthesis from code examplesMichael Alexsander
2020-01-23Merge pull request #35476 from clayjohn/GLES3-scene-crashRémi Verschelde
Fix recently introduced crash in viewport size
2020-01-23Mono/C#: Add setting to include I18N assemblies in the exported gameIgnacio Etcheverry
2020-01-23Merge pull request #35473 from neikeq/default-to-net47Rémi Verschelde
Mono/C#: Default to net47 for new projects
2020-01-23Fix recently introduced crash in viewport sizeclayjohn
2020-01-23Merge pull request #35472 from neikeq/issue-35448Ignacio Roldán Etcheverry
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
2020-01-23Merge pull request #35471 from YeldhamDev/tileset_shape_updateRémi Verschelde
Fix TileSet shape data not updating when being set via code
2020-01-23Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checksIgnacio Etcheverry
2020-01-23Mono/C#: Default to net47 for new projectsIgnacio Etcheverry
2020-01-23Fix TileSet shape data not updating when being set via codeMichael Alexsander
2020-01-23Merge pull request #35458 from clayjohn/DOCS-misc2Rémi Verschelde
Finish documenting CSG* and *probes classes
2020-01-23Merge pull request #35460 from ↵Rémi Verschelde
ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped Fix bone pose override not being reset when IK animation is stopped
2020-01-23Finish documenting CSG* and *probesclayjohn
2020-01-23Merge pull request #35465 from akien-mga/doc-various-fixesRémi Verschelde
doc: Misc updates for AnimationNode* and others
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
2020-01-23Merge pull request #35463 from Chaosus/shader_gles2_completionRémi Verschelde
Hides high-level functions from GLES2 shader autocompletion
2020-01-23Hides high-level functions from GLES2 shader autocompletionYuri Roubinsky
2020-01-23Merge pull request #35360 from Chaosus/restrict_uint_gles2Rémi Verschelde
Disallow uint/uvec usage on GLES2 platform
2020-01-23Merge pull request #35461 from Chaosus/vs_hide_definputRémi Verschelde
Hide "default_input_values" property in visual shader nodes.
2020-01-23Hide "default_input_values" property in VisualShaderNode.Yuri Roubinsky
2020-01-23Fix bone pose override not being reset when IK animation is stoppedEric Rybicki
Fixes #35409
2020-01-23Merge pull request #35438 from MadEqua/virtual-keyboard-line-editRémi Verschelde
Android virtual keyboard respecting LineEdit max length.
2020-01-23Merge pull request #35455 from timothyqiu/scrollbarsRémi Verschelde
Fixes scrollbar positions on HiDPI display
2020-01-23Merge pull request #35454 from Calinou/os-execute-default-blockingRémi Verschelde
Make `OS.execute()` blocking by default if not specified
2020-01-23Merge pull request #35444 from RandomShaper/fix_link_bsdRémi Verschelde
Fix error with linkers other than GNU ld
2020-01-23Android virtual keyboard respecting LineEdit max length.Bruno Lourenço
2020-01-23Fixes scrollbar positions on HiDPI displayHaoyu Qiu
* TextureRegion editor * Ploygon2D UV editor
2020-01-23Make `OS.execute()` blocking by default if not specifiedHugo Locurcio
This makes `OS.execute()` calls quicker to set up when calling programs in a blocking fashion.
2020-01-22Merge pull request #35452 from nekomatata/tween-start-failRémi Verschelde
Fixed Tween::start() with pending updates
2020-01-22Fix error with linkers other than GNU ldPedro J. Estébanez
2020-01-22Fixed Tween::start() with pending updatesPouleyKetchoupp
Start was canceled instead of deferred in case of an update in progress. Fixes #35441
2020-01-22Merge pull request #35414 from Ovnuniarchos/AlsaMidiBadPitchBendRémi Verschelde
ALSA MIDI: Pitch bend and System Common messages
2020-01-22Merge pull request #35449 from bojidar-bg/35439-scenetree-settingsRémi Verschelde
Add settings from SceneTree in the documentation
2020-01-22Merge pull request #35406 from lawnjelly/ortho-shadowRémi Verschelde
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22ALSA MIDI driver:Ovnuniarchos
Pith bend message now has correct size (was 2 bytes instead of 3). Recognized (but not implemented) 0xF? messages. SysEx messages will be reocognized as such, but their contents will be ignored.