Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-08 | Merge pull request #71037 from reduz/array-format-bitfield | Rémi Verschelde | |
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags | |||
2023-01-08 | Merge pull request #70463 from DarkKilauea/nav-server-const | Rémi Verschelde | |
[4.x] Rework const on NavigationServer methods | |||
2023-01-08 | Merge pull request #71068 from DarkMessiah/fix_about_godot | Rémi Verschelde | |
Fix UTF-8 encoding for copyright in About dialog | |||
2023-01-08 | Merge pull request #71064 from DarkMessiah/expose_clear_tabs | Rémi Verschelde | |
Expose TabBar::clear_tabs to GDScript | |||
2023-01-08 | Merge pull request #71057 from EricEzaM/editor-node-cleanup | Rémi Verschelde | |
Remove unnecessary changing of shortcut name in editor node. | |||
2023-01-08 | Merge pull request #71055 from EricEzaM/66424-fix-undo-redo | Rémi Verschelde | |
Fix Undo/Redo not working until Scene menu is opened. | |||
2023-01-08 | Merge pull request #71047 from jordigcs/node-path-apost | Rémi Verschelde | |
Force double quotes for NodePaths with apostrophes | |||
2023-01-08 | Merge pull request #71052 from Chaosus/fix_astargrid2d | Rémi Verschelde | |
Fix error in `AstarGrid2D::get_id_path` | |||
2023-01-08 | Merge pull request #70281 from CherrySodaPop/get-impulse-3d | Rémi Verschelde | |
Implement collision impulse in Godot Physics 3D | |||
2023-01-08 | Merge pull request #71036 from Calinou/shader-editor-tweak-disabled-branch-color | Rémi Verschelde | |
Tweak text color for disabled preprocessor branches in the shader editor | |||
2023-01-08 | Merge pull request #69809 from KoBeWi/runtime_enabler_2d | Rémi Verschelde | |
Fix VisibleOnScreenEnabler disabling in editor | |||
2023-01-08 | Merge pull request #70923 from KoBeWi/actual_resource | Rémi Verschelde | |
Refactor inspector code for getting resource | |||
2023-01-08 | Merge pull request #71013 from voidedWarranties/fix_ext_property_default_value | Rémi Verschelde | |
Fix `ScriptInstanceExtension::get_property_default_value` return value | |||
2023-01-08 | Use BitField<> hint for ArrayFormat | Juan Linietsky | |
This was missing in the conversion of bitflags to BitField<>. | |||
2023-01-08 | Fix UTF-8 encoding for copyright in About dialog | Stanislav Labzyuk | |
2023-01-08 | Expose TabBar::clear_tabs to GDScript | Stanislav Labzyuk | |
2023-01-08 | Remove unnecessary changing of shortcut name. | Eric M | |
The same effect which was desired here can just be done with `set_item_text(...)`, which is what this PR does. It removes the need to constantly update the shortcut name when the scene menu is opened. | |||
2023-01-08 | Fix Undo/Redo not working until Scene menu is opened. | Eric M | |
2023-01-08 | Fix error in `AstarGrid2D::get_id_path` | Yuri Rubinsky | |
2023-01-07 | Implement collision impulse in Godot Physics 3D | Lily Garcia | |
2023-01-07 | Force double quotes for NodePaths with apostrophes | jordi | |
2023-01-07 | Rework const on NavigationServer methods | Josh Jones | |
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server. | |||
2023-01-07 | Tweak text color for disabled preprocessor branches in the shader editor | Hugo Locurcio | |
This makes text within disabled branches easier to distinguish from comments when using a non-default editor syntax theme. (The default editor syntax theme uses the same color as the text with 50% opacity for comments, which means it looks the exact same.) | |||
2023-01-07 | Merge pull request #71026 from bruvzg/fix_prim_detect | Rémi Verschelde | |
[Windows] Fix primary screen detection. | |||
2023-01-07 | [Windows] Fix primary screen detection. | bruvzg | |
2023-01-07 | Merge pull request #70939 from bruvzg/win_screen_2 | Rémi Verschelde | |
Add support for the custom initial screen for the main window, fix primary screen detection. | |||
2023-01-07 | Merge pull request #36301 from KoBeWi/daddy_node | Rémi Verschelde | |
Add reparent methods to Node | |||
2023-01-07 | Merge pull request #71011 from clayjohn/GLES3-texture-default | Rémi Verschelde | |
Properly map shader language texture hints to sampler hints in GLES3 renderer | |||
2023-01-07 | Merge pull request #70902 from Cretezy/2d-polygon-indices-visibility | Rémi Verschelde | |
Fix "2D Polygon indices are barely visible on bright background" (#38009) | |||
2023-01-07 | Merge pull request #71000 from reduz/callable-bind-from-array | Rémi Verschelde | |
Allow binding Callable arguments from an array | |||
2023-01-07 | Merge pull request #70993 from rcorre/array-erase-doc | Rémi Verschelde | |
Warn against erasing array elements while iterating. | |||
2023-01-07 | Merge pull request #70858 from Malcolmnixon/fast-concave-support | Rémi Verschelde | |
Optimize GodotConvexPolygonShape3D::get_support | |||
2023-01-07 | Merge pull request #69395 from DeeJayLSP/update_zlib | Rémi Verschelde | |
zlib/minizip: Update to version 1.2.13, remove zlib from freetype | |||
2023-01-07 | zlib/minizip: Update to version 1.2.13, remove zlib from freetype | DeeJayLSP | |
Security update, fixes CVE-2022-37434 in zlib. Only applications exposing/using `inflateGetHeader()` seem to be affected, which is not our case, so this is not critical for Godot. Remove duplicated copy of zlib in freetype sources to force using the updated version in `thirdparty/zlib/`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-01-07 | Add support for the custom initial screen for the main window, fix primary ↵ | bruvzg | |
screen detection. | |||
2023-01-06 | Fix `ScriptInstanceExtension::get_property_default_value` return value | voidedWarranties | |
2023-01-06 | Fix "2D Polygon indices are barely visible on bright background" (#38009) | Charles Crete | |
Co-authored-by: Ethan <epruhl102@gmail.com> | |||
2023-01-06 | Properly map shader language texture hints to sampler hints in GLES3 renderer | clayjohn | |
2023-01-06 | Merge pull request #68429 from KoBeWi/PropertySettings | Rémi Verschelde | |
Add PropertyInfo overload for GLOBAL_DEF | |||
2023-01-06 | Merge pull request #70999 from timothyqiu/unique-res-confirm | Rémi Verschelde | |
Fix unreadable text in Make Sub-Resources Unique window | |||
2023-01-06 | Merge pull request #71005 from dazKind/master | Rémi Verschelde | |
CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes' | |||
2023-01-06 | Merge pull request #70995 from reduz/do-not-bind-variant-immutable | Rémi Verschelde | |
Unbind Variant methods that change immutable types. | |||
2023-01-06 | Allow binding Callable arguments from an array | Juan Linietsky | |
Restores 3.x functionality that was removed in the Signal/Callable refactor of 4.0. Fixes #64668. Implements https://github.com/godotengine/godot-proposals/issues/6034 Usage: ```GDScript callable.bindv([arg1,arg2,arg3]) ``` | |||
2023-01-07 | Merge pull request #70485 from Chaosus/fix_astargrid_jumping | Yuri Rubinsky | |
2023-01-06 | Merge pull request #70639 from Chaosus/vs_uint | Yuri Rubinsky | |
Closes https://github.com/godotengine/godot/issues/70634 | |||
2023-01-06 | Merge pull request #70989 from Chaosus/vs_fix_expressions | Yuri Rubinsky | |
2023-01-06 | fix typo 'comleption' -> 'completion' | Michael Bickel | |
2023-01-06 | Merge pull request #70658 from vonagam/fix-lambdas-typing | Rémi Verschelde | |
GDScript: Fix typing of lambda functions | |||
2023-01-06 | Unbind Variant methods that change immutable types. | Juan Linietsky | |
Fixes #62706. Code is commented instead of removed to clarify why they should not be re-added. | |||
2023-01-06 | Fix unreadable text in Make Sub-Resources Unique window | Haoyu Qiu | |