Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-05 | Merge pull request #45667 from Calinou/doc-gridmap-no-visual-layers | Rémi Verschelde | |
Document that GridMap doesn't support visual layers or cull masks | |||
2021-02-05 | Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life | Rémi Verschelde | |
Change sort_custom/bsearch_custom to use Callables | |||
2021-02-05 | Merge pull request #45715 from bruvzg/mono_dotnet_path | Rémi Verschelde | |
[Mono] Use the same search logic for both `MSBuild` and `dotnet`. | |||
2021-02-05 | Merge pull request #45722 from reduz/intel-fixed | Rémi Verschelde | |
Fixes to get Godot running again on Intel IGP | |||
2021-02-05 | Fixes to get Godot running again on Intel IGP | reduz | |
-Fixed strange bug with shadowed instance_param (this should not have worked anywhere, odd..) -Cleaned up barrier usage further. | |||
2021-02-04 | [Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom ↵ | bruvzg | |
search paths on macOS. | |||
2021-02-04 | Merge pull request #45696 from YeldhamDev/texregion_margin_snap | Rémi Verschelde | |
Make margins obey the snap option in the TextureRegion editor | |||
2021-02-04 | Merge pull request #45672 from reduz/barrier-optimization | Rémi Verschelde | |
Rewrote how barriers work for faster rendering | |||
2021-02-04 | Merge pull request #45708 from dalexeev/fix-help-shortcut | Rémi Verschelde | |
Fix "editor/editor_help" shortcut overwriting when restarting editor | |||
2021-02-04 | Fix "editor/editor_help" shortcut overwriting when restarting editor | Danil Alexeev | |
2021-02-04 | Merge pull request #45707 from akien-mga/doc-method-binding-no-p_-prefix | Rémi Verschelde | |
doc: Don't bind argument names with p_ prefix | |||
2021-02-04 | Merge pull request #45705 from Faless/js/4.x_editor_preload | Rémi Verschelde | |
[HTML5] Better editor persistent folders, automatically open zip import popup | |||
2021-02-04 | Merge pull request #45701 from hpvb/fix-tga-crash | Rémi Verschelde | |
Fix a crash in the TGA loader with malformed input | |||
2021-02-04 | doc: Don't bind argument names with p_ prefix | Rémi Verschelde | |
This prefix is used in the C++ codebase, not in the scripting API. | |||
2021-02-04 | Merge pull request #42721 from Paulb23/update_syntax_highlighting_docs | Rémi Verschelde | |
Update SyntaxHighlighter documentation | |||
2021-02-04 | Change sort_custom/bsearch_custom to use Callables | kobewi | |
2021-02-04 | Merge pull request #45703 from vnen/duplicate-highlight-methods | Rémi Verschelde | |
Removed duplicated binding of two methods | |||
2021-02-04 | Make SyntaxHighligher::_clear_highlighting_cache virtual | George Marques | |
Since it's meant to be used as a virtual method. | |||
2021-02-04 | Rewrote how barriers work for faster rendering | reduz | |
-Added more finegrained control in RenderingDevice API -Optimized barriers (use less ones for thee same) -General optimizations -Shadows render all together unbarriered -GI can render together with shadows. -SDFGI can render together with depth-preoass. -General fixes -Added GPU detection | |||
2021-02-04 | Removed duplicated binding of two methods | George Marques | |
They are bound as both regular and virtual methods which makes ClassDB report the methods twice when querying the API. The non-virtual binding is removed since both methods only seem to be used as virtual. | |||
2021-02-04 | Fix a crash in the TGA loader with malformed input | Hein-Pieter van Braam-Stewart | |
2021-02-04 | Merge pull request #35966 from muiroc/anim_node_blend_ignored_bug | Rémi Verschelde | |
Use the blend parameter passed to blend_animation | |||
2021-02-04 | Use the blend parameter passed to blend_animation during graph processing | muiroc | |
2021-02-03 | Make margins obey the snap option in the TextureRegion editor | Michael Alexsander | |
2021-02-03 | [HTML5] Make home path persistent in editor. | Fabio Alessandrelli | |
We used to only persist specific sub-folder of /home/web_user/ when running the Web Editor. This resulted in bad UX about default project creation path etc. This PR makes the whole folder persistent, move the zip preloading to a different folder (to avoid persisting it), and automatically prompt the user to import it if present. | |||
2021-02-03 | Import zip via drag and drop in project manager. | Fabio Alessandrelli | |
Dropping a single ZIP file in the project manager will now prompt the import dialog. | |||
2021-02-03 | Sync RasterizerDummy. | Fabio Alessandrelli | |
2021-02-03 | Merge pull request #45674 from Calinou/doc-file-endian-swap | Rémi Verschelde | |
Improve the `File.endian_swap` documentation | |||
2021-02-03 | Merge pull request #45686 from naithar/feature/extend-plugin-params-4.0 | Rémi Verschelde | |
[4.0] [iOS] Additional 'linker_flags' plugin parameter | |||
2021-02-03 | Merge pull request #40766 from naithar/feature/ios-loading_screen | Rémi Verschelde | |
[4.0] [iOS] Native loading screen implementation | |||
2021-02-03 | iOS: Use storyboard as loading screen | Sergey Minakov | |
If 'Launch Screen' storyboard is present it will be used as loading screen. | |||
2021-02-03 | [iOS] Additional 'linker_flags' plugin parameter | Sergey Minakov | |
2021-02-03 | Merge pull request #45496 from Chaosus/fix_particles | Rémi Verschelde | |
Fix particles not properly updated by their lifetime | |||
2021-02-03 | Merge pull request #45682 from naithar/fix/ios-notifications-4.0 | Rémi Verschelde | |
[iOS] Remove remote notifications code | |||
2021-02-03 | [iOS] Remove remote notifications code | Sergey Minakov | |
Using any remote notification method (even indirectly) causes App Store to trigger APNS warning email. | |||
2021-02-03 | Merge pull request #45679 from akien-mga/scons-production | Rémi Verschelde | |
SCons: Add `production=yes` option to use production defaults | |||
2021-02-03 | SCons: Add `production=yes` option to use production defaults | Rémi Verschelde | |
This is meant for users making custom builds to match the options used on optimized, official builds. This enables, on the platforms which support them: - `use_static_cpp=yes` (portable binaries for Linux and Windows) - `use_lto=yes` (link time optimizations - note: requires a lot of RAM!) - `debug_symbols=no` (no debug symbols, smaller binaries) Also abort when using MSVC with `production=yes`, as: - It cannot optimize the GDScript VM like GCC or Clang do, leading to significant performance drops. - Its LTO support is unreliable, at least used to trigger crashes last we tried it extensively. All options can still be overridden if specified, and the `dev=yes` option was changed to also support overrides. | |||
2021-02-03 | Merge pull request #45658 from RandomShaper/fix_frozen_peak | Rémi Verschelde | |
Make audio bus channels' peak volume consistent | |||
2021-02-03 | Merge pull request #45678 from clayjohn/VULKAN-physical-sky | Rémi Verschelde | |
Add check for sun in PhysicalSky | |||
2021-02-02 | Add check for sun in PhysicalSky | clayjohn | |
2021-02-02 | Merge pull request #45669 from MrMinimal/master | Rémi Verschelde | |
Fix swapped front/rear view | |||
2021-02-02 | Merge pull request #45670 from Faless/js/4.x_canvas_id_fix | Rémi Verschelde | |
[HTML5] Fix mouse_mode and fullscreen detection. | |||
2021-02-02 | Merge pull request #42394 from aaronfranke/editor-dotgodot | Rémi Verschelde | |
Move project-specific editor data into res://.godot/editor | |||
2021-02-02 | Merge pull request #45593 from lyuma/audio_effect_capture | Rémi Verschelde | |
Add AudioEffectCapture | |||
2021-02-02 | Merge pull request #45662 from akien-mga/main-fix-l10n-remapping | Rémi Verschelde | |
Main: Load translations and remaps before scene types | |||
2021-02-02 | Merge pull request #45653 from migueldeicaza/patch-1 | Rémi Verschelde | |
C conformance: Replace "bool" as the base definition for boolean with char | |||
2021-02-02 | Improve the `File.endian_swap` documentation | Hugo Locurcio | |
2021-02-02 | Move project-specific editor data into res://.godot/editor | Aaron Franke | |
2021-02-02 | [HTML5] Fix mouse_mode and fullscreen detection. | Fabio Alessandrelli | |
The canvas_id is `#`-prefixed to work with emscripten as a CSS selector. When comparing to an event target ID (e.g. when checking if the canvas is fullscreen, or is locking the mouse) we need to skip the first char (the hash). | |||
2021-02-02 | Fix swapped front/rear view | Tom Langwaldt | |