Age | Commit message (Collapse) | Author |
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Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
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Increase the default texel size for lightmap baking
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Make `{call,set,notify}_group()` immediate by default
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Add extra unit tests for Geometry2D
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Add search methods for packed arrays
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That's the version that we'll (tentatively) use for future 3.x and 4.0
builds.
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Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
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Improve plugin dialog UX
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Add LightStorage functions to GLES3 renderer
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Simplify anchor metadata
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kleonc/animation-track-editor-root-removed-connection-fix
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Fixes #60866.
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touilleMan/gdextension-header-duplicated-GDNativeExtensionClassGetPropertyList
Fix duplication of GDNativeExtensionClassGetPropertyList definition in gdnative_interface.h
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gdnative_interface.h
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Fix extension_api.json builtin_class_member_offsets member names for Color
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* count()
* find()
* rfind()
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Rename `CSGPrimitive3D.invert_faces` to `flip_faces`
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