Age | Commit message (Collapse) | Author |
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VCS: Port Godot 3.5's VCS features to GDExtension
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Fix MSDF fonts color modulation.
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[Web] Require threads, rtti, allow optimize=speed.
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[doc] Use f-strings throughout make_rst.py
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Improve style and add contextual highlight to the editor launch pad
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Clean-up/change some Skeleton3D API
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The editor will now use the project path i.e. the place where the root of
the repo is supposed to be according to the user. This project path is
also sent into the plugin and so out-of-directory asset folders can also be
maintained this way.
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EditorFileDialog: disambiguate recent/favorite items
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Update export names (web[_dlink]_[release|debug].zip).
The Build with dynamic linking is broken due to high number of imports
in output wasm (likely emscripten regression issue 15487).
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Based on discussion in #64230
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paulloz/dotnet/fix-godot_variants-with-empty-type-field
C#: Populate `Type` field on `godot_variant` created in managed
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Similar to script editor, if two folders have the same name, they will
now get a more descriptive name in the item list.
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Rename `CanvasItem.update()` to `queue_redraw()`
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Fix GPUParticles2D ignoring AtlasTexture region
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`set_tooltip` -> `set_tooltip_text`
`get_tooltip` -> `get_tooltip_text`
For consistency:
`get_button_tooltip` -> `get_button_tooltip_text`
And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
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