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2014-04-05Merge pull request #239 from sanikoyes/hotfix-add-new-anchor-optionsreduz
Add anchor options "Center"
2014-04-05Merge pull request #241 from marynate/PR-viewport-hotkeyreduz
Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05Merge pull request #242 from marynate/PR-fix-matrix3-bindingreduz
Add missing Matrix3::get_scale() binding
2014-04-05Merge pull request #243 from marynate/PR-fix-touchscreenbutton-releasedreduz
Fix #240 TouchScreenButton release signal is not valid
2014-04-05Merge pull request #247 from marynate/PR-path-editor-uireduz
Path Editor UI Improvment
2014-04-05Merge pull request #246 from marynate/PR-path2d-editorreduz
Path2D editor bug fix and improvement
2014-04-03Make secondary handle 50% transparent in Path editor to distinguish frommarynate
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03Add close curve icon source imagemarynate
2014-04-03Add close curve iconmarynate
2014-04-03Move point in Path2D edtitor now respect snap configure; Press Alt whenmarynate
moving point to activate view base snapping; Path2D editor inherits from HBoxContainer now"
2014-04-03Use shift for control point in Paht2D editor (to be consistent with Path editor)marynate
2014-04-03Fixed delete path2d node will crash editormarynate
2014-04-03Fix #244 no path2d handles visiblemarynate
2014-04-02Fix #240 TouchScreenButton release signal is not validmarynate
2014-04-01Add Matrix3::get_scale() bindingmarynate
2014-04-01Space to toggle maximize viewportmarynate
Cleanup debug output
2014-04-01Add hotkey for switching viewportsmarynate
Hotkey added
2014-03-31Add anchor options "Center"sanikoyes
2014-03-13Merge pull request #198 from gamedevsam/masterreduz
Fixing compile error related to missing return value from input.cpp
2014-03-14Fixing compile error related to missing return value from input.cppSamuel Batista
2014-03-13Update GodotLib.javareduz
2014-03-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
2014-03-12Merge pull request #168 from mogemimi/fix/empty-bodyreduz
Fix if statement with empty body.
2014-03-12Merge pull request #169 from bibby/makedocreduz
Closes bb-code tags, allowing make_doc.sh to finish
2014-03-12Merge pull request #170 from mutantgames/master.forkreduz
Solved bug to select external editor url
2014-03-12Merge pull request #175 from MysticTreeGames/masterreduz
Engine build improvements
2014-03-12Merge pull request #187 from marynate/PR-fix-windows-utf8reduz
Fixed bug: Godot wont start in windows when inside non-ascii directory
2014-03-12Merge pull request #189 from sanikoyes/hotfix-imereduz
Merging!
2014-03-12Merge pull request #188 from marynate/PR-fix-compression-returnreduz
Fix Compression bug: wrong premature return.
2014-03-12Merge pull request #192 from sanikoyes/hotfix-android-text-inputreduz
fix android input doe's not work(line edit/text edit)
2014-03-12fix android input doe's not work(line edit/text edit)sanikoyes
2014-03-11export a unicode font may crash because chunks out of range...sanikoyes
set MemoryPoolDynamicStatic::MAX_CHUNKS to 65536
2014-03-11fixed editor NodePath propertysanikoyes
2014-03-11fix gdscript path parse errorsanikoyes
2014-03-11fix-multi-char-ime-input-chinesesanikoyes
2014-03-11Fix Compression bug: wrong premature return.marynate
2014-03-11remove unnecessary error check when converting ascii to unicodemarynate
2014-03-11Convert windows main entry arguments to UTF8; Set locale to system default ↵marynate
for locale-awared console output; memery clearnup
2014-03-08Adding CodeLite hidden folder to .gitignoreMoritz Wundke
2014-03-08Adding CodeLite and KDE files to .gitignoreMoritz Wundke
2014-03-08Do not set number of jobs if already specifiedMoritz Wundke
2014-03-07Fixed typoMoritz Wundke
2014-03-07Speed build time up by 6 using multiple jobsMoritz Wundke
Adding aggresive build mode that spawns num_core+1 jobs. This speeds up build time by 6. On my 8 core machine I'm down from 6m:16s to 1m:34s.
2014-03-06Addinf basic makefile to support many C/C++ IDEs out thereMoritz Wundke
Make file is configured by default to act identically as a default SCons build. Baseic actions such as all and clean will be supported by default by quite all IDE for building and rebuilding. Additionaly you can configure your targets for release, debug or profile mode.
2014-03-05Solved bug to select external editor urlsasori
https://github.com/okamstudio/godot/issues/145
2014-03-05Closes bb-code tags, allowing make_doc.sh to finishbibby
2014-03-05Fix if statement with empty body.mogemimi
2014-02-28Merge pull request #150 from marynate/PR-export-physics-sleep-thresholdreduz
Export linear/angular velocity sleep threshold to project settings
2014-02-28Merge pull request #147 from vinzenz/string-improvementsreduz
begins_with string version fix