Age | Commit message (Collapse) | Author |
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Support signals in C# generated documentation
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-Creating from object pointer via funcptr API was missing reference initialization.
-Supersedes https://github.com/godotengine/godot-cpp/pull/662
-Fixes several crashes in GDExtension
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"percent_visible" are set after the "text".
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Fixed issues with 3D region-select in the editor
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remove normal_to_panorama from spotlight projector
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[Windows] Fix drag-and-drop.
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Improve the `AudioStreamPlayer2D/3D.area_mask` documentation
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Fix selecting keys in Animation Track Editor
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The documentation was stating that the area mask affects where sounds
can be heard, which is not true. Instead, the area mask affects audio
bus redirection.
Thanks to Azedaxen on the Godot forums for providing this description :)
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Used default value before, i.e. "same-origin", now uses "include" (i.e.
include for cross-origin if cross-origin is allowed).
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Fix 3D sky update performance regression
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Document occlusion culling classes and settings
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Fixes #45984.
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Adds a get_content_width method to RichTextLabel
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After starting an instant transform and cancelling it, the mouse was
blocked because cancel_transform did not set _edit.instant back to
false.
This refactors all the cleanup into a separate function that both
cancel_transform and commit_transform can call.
Fixes #57868.
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Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
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