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2018-01-13Fixes hangs with Tree in multi selection mode (issue 15588)Bernhard Liebl
2018-01-13Bump version to 3.0-rc1Rémi Verschelde
Nothing to see here.. ;)
2018-01-13Merge pull request #15636 from mrcdk/fix_canvas_lightRémi Verschelde
Set correct types on a couple variables inside light_compute in canvas.glsl
2018-01-13Merge pull request #15633 from binbitten/fix-mat2-alignRémi Verschelde
Fix mat2 alignment
2018-01-12Fix mat2 alignmentbinbitten
2018-01-12Set correct types on a couple variables inside the canvas.glslMrCdK
2018-01-12Properly save the new save safe setting, avoid crash.Juan Linietsky
2018-01-12Attempt renaming multiple times on safe file save, and make the behavior ↵Juan Linietsky
optional. Fixes #14339.
2018-01-12Merge pull request #15630 from neikeq/issue-15454Rémi Verschelde
Mono: StackFrame and MonoDevelop crash fixes
2018-01-12Mono: Some StackTrace to StackInfo[] fixesIgnacio Etcheverry
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails. - Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`. - Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12Added some explanations that should make it easier to use the ↵Grosskopf
AnimationTreePlayer
2018-01-12Mono: Fix starting MonoDevelop process from the wrong appdomainIgnacio Etcheverry
2018-01-12Merge pull request #15623 from kubecz3k/param-name-renameRémi Verschelde
modify default param names in couple of signals
2018-01-12Merge pull request #15628 from endragor/fix-gdnative-charstringsRémi Verschelde
Fix GDNative procedures returning godot_char_string
2018-01-12Merge pull request #15629 from endragor/fix-shader-propertyRémi Verschelde
Fix Material's shader property binding
2018-01-12Fix mat2 alignmentJuan Linietsky
2018-01-12Fix uniform alignment, closes #14962Juan Linietsky
2018-01-12Fix Material's shader property bindingRuslan Mustakov
ShaderGraph doesn't exist in 3.0.
2018-01-12Fix GDNative procedures returning godot_char_stringRuslan Mustakov
2018-01-12Merge pull request #15625 from bruvzg/osx-open-withRémi Verschelde
[macOS] Adds ability to open files with "Open With" or double-click from Finder
2018-01-12Make burley default for materials, fixes #15054Juan Linietsky
2018-01-12Properly resize textures so they can be ETC compressed, fixes #15139Juan Linietsky
this may make import times slower though, will have to wait for 3.1 for background texture import and compressonator.
2018-01-12modify default param names in couple of signalsUnknown
'name' default param should not be used since there is problem with name shadowing
2018-01-12[macOS] Adds ability to open files with "Open With" or double-click from Finderbruvzg
2018-01-12Make members a bit more visible color wiseJuan Linietsky
2018-01-12Add special coloring to members, to make shadowing more obvious.Juan Linietsky
2018-01-12Merge pull request #15622 from Paulloz/fix-mono-buildRémi Verschelde
Fix mono build
2018-01-12get_target_fps and set_target_fps now both use an intPaul Joannon
2018-01-12fix set_stream_peer binding in PacketPeerPaul Joannon
2018-01-12Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapesRémi Verschelde
Update collision shapes data on tree entered
2018-01-12Instance dependency for particles was not being get rid of. Again fixes #15591Juan Linietsky
2018-01-12Merge pull request #15620 from AndreaCatania/p4Rémi Verschelde
Reset collider on ray node
2018-01-12Reset collider on ray nodeAndreaCatania
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵Juan Linietsky
of tree notification. Updated doc accordingly.
2018-01-12Fix malformed doc after #15611Rémi Verschelde
2018-01-12Merge pull request #15611 from bojidar-bg/x-bind-more-propertiesRémi Verschelde
Bind many more properties to scripts
2018-01-12Merge pull request #15613 from eska014/html5-feature-tagsRémi Verschelde
Fix HTML5 feature tags
2018-01-12-Remove color operator clamping, which is unnecesary. Fixes #15184, fixes ↵Juan Linietsky
#14686. -Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-11Restored multiplication by textureJuan Linietsky
2018-01-12Fix HTML5 feature tagsLeon Krause
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of the JavaScript.eval singleton. Also report texture compression support.
2018-01-11Removed extra multiplication in bakerJuan Linietsky
2018-01-12Update docsBojidar Marinov
[ci skip]
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-11Merge pull request #15610 from groud/fix_node_resize_setting_anchorsRémi Verschelde
Fixes nodes being resized or moved when changing an anchor
2018-01-11Fixes nodes being resized or moved when changing an anchorGilles Roudiere
2018-01-11Properly fix blend equations for both transparent and non transparent ↵Juan Linietsky
framebuffers. Closes #15047
2018-01-11Merge pull request #15609 from groud/script_button_updateRémi Verschelde
Fixes add script button update
2018-01-11Fixes add script button updateGilles Roudiere
2018-01-11Merge pull request #15528 from AndreaCatania/p1Rémi Verschelde
Fixed viewport node error on editor
2018-01-11Update collision shapes data on tree enteredPedro J. Estébanez
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene. Fixes #13835.