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2022-12-09Remove warning when playing random no-repeat sound with only 1 sound in poolHugo Locurcio
This makes setting up sounds for random pitch/volume faster, as you don't have to change the mode from Random (Avoid Repeats) to Random anymore if you only care about randomizing pitch/volume but want to prevent a warning message from appearing on every playback.
2022-12-09Merge pull request #68747 from rune-scape/rune-stringname-unificationRémi Verschelde
GDScript: Unify StringName and String
2022-12-09Merge pull request #69353 from YuriSizov/window-be-more-like-your-brotherRémi Verschelde
Copy local theme overrides from `Control` to `Window`
2022-12-09Merge pull request #69644 from radenling/fix-viewport-update-in-editorRémi Verschelde
Fix for 2D viewport not updating in the editor when the camera moves
2022-12-09Merge pull request #69753 from lpares12/feat_meta_cursorRémi Verschelde
RichTextLabel: decouple meta cursor from underline
2022-12-09Merge pull request #67283 from KoBeWi/one_way_ticketRémi Verschelde
Add one-way indicator to tile collision editor
2022-12-09Merge pull request #60892 from KoBeWi/fat_selectionRémi Verschelde
Improve tile editor selection appearance
2022-12-09Merge pull request #69747 from timothyqiu/tile-source-iconsRémi Verschelde
Update tile source icons when editor theme changes
2022-12-09Merge pull request #69806 from iamtoaster/fix-69754Rémi Verschelde
Fix TileMap redrawing itself twice on creation
2022-12-09Improve tile editor selection appearancekobewi
2022-12-09Merge pull request #69805 from akien-mga/editor-fix-looking-up-pc-templatesRémi Verschelde
Editor: Fix regression fetching Windows/Linux export templates
2022-12-09Fix TileMap drawing itself twice on creationVladislav Slobodenyuk
Adds a check before calling `item_rect_changed()` in `_recompute_rect_cache()` of `scene/2d/tile_map.cpp`. Makes sure TileMap is only redrawn if the rect is actually changed. Fixes #69754
2022-12-09Editor: Fix regression fetching Windows/Linux export templatesRémi Verschelde
Regression from #67906.
2022-12-09Merge pull request #69800 from Chaosus/fix_visual_shader_modeRémi Verschelde
Fix changing of visual shader mode
2022-12-09Fix changing of visual shader modeYuri Rubinsky
2022-12-09Merge pull request #69799 from akien-mga/embree-emscripten-fix-side-module-buildRémi Verschelde
Web: Fix side module build with Embree
2022-12-09Web: Fix side module build with EmbreeRémi Verschelde
Using `EM_ASM` here would cause this error in template builds: ``` EM_ASM is not supported in side modules ``` We use our own method for this since it already handles this properly.
2022-12-09Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signalRémi Verschelde
Fix unable to disconnect signal in Editor once created
2022-12-09Merge pull request #69791 from adamscott/fix-autocomplete-guess-crashRémi Verschelde
Fix autocomplete crash as it would infinite loop
2022-12-09Merge pull request #69774 from ↵Rémi Verschelde
Calinou/backbuffercopy-only-show-rect-when-relevant Fix BackBufferCopy `rect` property appearing when not relevant in inspector
2022-12-09Merge pull request #69769 from adamscott/fix-navigation-shape-leakRémi Verschelde
Move navigation server finalize before physics server
2022-12-08Fix autocomplete crash as it would infinite loopAdam Scott
2022-12-08Fix BackBufferCopy `rect` property appearing when not relevant in inspectorHugo Locurcio
The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08Move navigation server finalize before physics serverAdam Scott
2022-12-08Merge pull request #69762 from ↵Rémi Verschelde
akien-mga/fix-TouchScreenButton-screen-capability-check TouchScreenButton: Fix screen capability check
2022-12-08Merge pull request #69760 from akien-mga/basisu_20221008Rémi Verschelde
basis_universal: Sync with upstream a91e94c84
2022-12-08TouchScreenButton: Fix screen capability checkRémi Verschelde
Fixes #69572.
2022-12-08basis_universal: Sync with upstream a91e94c84Rémi Verschelde
https://github.com/BinomialLLC/basis_universal/commit/a91e94c8495d7f470d3df326a364d49324cfd4a3
2022-12-08Fix unable to disconnect signal in Editor once createdMicky
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08Merge pull request #69738 from Chaosus/vs_custom_nodesYuri Rubinsky
2022-12-08Make custom visual shader nodes automatically updates from scriptYuri Rubinsky
2022-12-08Update tile source icons when editor theme changesHaoyu Qiu
2022-12-08Merge pull request #69617 from MewPurPur/this-darn-pixelRémi Verschelde
Fix fringe issues with shortcuts not behaving as expected for multi-carets
2022-12-08Merge pull request #69735 from clayjohn/Particles2D-sdfRémi Verschelde
Detect and report if 2D particles use the screen SDF
2022-12-08Merge pull request #69744 from timothyqiu/doc-idRémi Verschelde
Use capitalized ID in the doc
2022-12-08Merge pull request #69679 from ↵Rémi Verschelde
adamscott/fix-resourceloader-thread_load_tasks-crash Fix `ResourceLoader::thread_load_tasks` crash
2022-12-08RichTextLabel: decouple meta cursor from underlineLluc Pares
This commit decouples the type of cursor used when the underline of meta tag is set to False. Previous to this commit setting the meta underline to false in the RichTextLabel would also make it show the arrow cursor instead of the hand cursor. Making the meta tag with no underline should not have any effect on the type of cursor, since the text will still be clickable it should be expected to have a hand cursor. The same behavior is seen in other languages, like HTML+CSS, where the setting "text-decoration" to "none" for the links, disables the underline but maintains the clickable cursor. Fixes godotengine/godot-proposals#3193
2022-12-08Use capitalized ID in the docHaoyu Qiu
2022-12-07Fix `ResourceLoader::thread_load_tasks` crashAdam Scott
2022-12-07Merge pull request #69733 from clayjohn/GLES3-skeleton-leakRémi Verschelde
Properly free Skeleton RID in RenderingServer.free()
2022-12-07Merge pull request #69740 from ↵Rémi Verschelde
adamscott/add-missing-gdscript_cache-scene-cache-clear Add missing packed scene cache clear inside `GDScriptCache::clear()`
2022-12-07Add missing packed scene cache clear inside `GDScriptCache::clear()`Adam Scott
2022-12-07Fix various fringe issues with multi-carets and selectionsVolTer
2022-12-07Detect and report if 2D particles use the screen SDFclayjohn
This ensures that the SDF is updated even if not used in a canvas_item shader
2022-12-07Copy local theme overrides from Control to WindowYuri Sizov
2022-12-07Properly free Skeleton RID in RenderingServer.free()clayjohn
2022-12-07Merge pull request #69722 from TokageItLab/more-refactor-immediate-animRémi Verschelde
More refactor AnimationPlayer process for Method track which change animation with Immediate mode
2022-12-07Merge pull request #69573 from KoBeWi/our_hero_call-deferred-manRémi Verschelde
Fix dependency reload triggered too early
2022-12-07Change init for cache_update_size & add pointer animation playerSilc Renew
2022-12-07Merge pull request #69712 from bruvzg/real_sizeRémi Verschelde
Rename `window_get_real_size`, add position counterpart.