Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-28 | Clicking backgrd. dimming of editor popup stops input event propagation | Gil Arasa Verge | |
A click on the dimmed background of a popup in the editor should stop the input event from propagating to the background. This solution reuses the system introduced in commit efc3ffb8, taking advantage of the hide() notifications from the modal where we will set the flag "pass_on_modal_close_click(false)" to stop event handling at the viewport input event handling. The viewport first hides the modal and after marks the input as handled if the flag mentioned above is set. Fixes #36341 | |||
2020-02-27 | Merge pull request #36579 from dreamsComeTrue/remove-refbase-reference | Rémi Verschelde | |
Remove friend reference to non-existing class RefBase | |||
2020-02-27 | Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types | Rémi Verschelde | |
Fix autocomplete and highlighting for new integer types | |||
2020-02-27 | Merge pull request #36591 from aaronfranke/key-order | Rémi Verschelde | |
Make internal editor key order consistent | |||
2020-02-27 | Merge pull request #36572 from qarmin/coverage | Rémi Verschelde | |
Added code coverage support to Godot | |||
2020-02-27 | Merge pull request #36568 from AndreaCatania/optimized_rpc_with_bytes | Rémi Verschelde | |
Optimized rpc packet size when only the `PackedByteArray` is sent. | |||
2020-02-27 | Merge pull request #36050 from eswartz/line-edit-move-cursor-on-unselect | Rémi Verschelde | |
Use left/right arrow to move cursor when unselecting in LineEdit | |||
2020-02-27 | Merge pull request #36595 from Chaosus/vs_popup_menu2 | Yuri Roubinsky | |
Place paste after copy in new popup menu in visual shader | |||
2020-02-27 | Place paste after copy in new popup menu in visual shader | Yuri Roubinsky | |
+ renamed _on_nodes_delete to _delete_nodes | |||
2020-02-27 | Merge pull request #36594 from Chaosus/vs_popup_menu | Yuri Roubinsky | |
Added popup menu for some actions in visual shaders | |||
2020-02-27 | Added popup menu for some actions in visual shaders | Yuri Roubinsky | |
2020-02-27 | Make internal editor key order consistent | Aaron Franke | |
Godot already displays controls in the order Control+Shift+Alt, so the order used with the bitmask flags should be the same. | |||
2020-02-27 | Merge pull request #36558 from Chaosus/vs_docs3 | Rémi Verschelde | |
Docs for some nodes in visual shader(part 3) | |||
2020-02-27 | Optimized rpc packet size when only the `PackedByteArray` is sent. | Andrea Catania | |
This work has been kindly sponsored by IMVU. | |||
2020-02-27 | Docs for some nodes in visual shader(part 3) | Yuri Roubinsky | |
2020-02-26 | Fix autocomplete and GDScript Highlighting for types | nathanwfranke | |
Types include new integer types and others | |||
2020-02-26 | Merge pull request #36578 from Calinou/fix-typo-single-convex-sibling | Rémi Verschelde | |
Fix a typo in the "Create Single Convex Collision Sibling" option | |||
2020-02-26 | Remove friend reference to non-existing class RefBase | Dominik 'dreamsComeTrue' Jasiński | |
Commit 7ad14e7a3e6f87ddc450f7e34621eb5200808451 removed RefBase class - but still there is hanging reference in....Reference :) class (no pun intended) | |||
2020-02-26 | Fix a typo in the "Create Single Convex Collision Sibling" option | Hugo Locurcio | |
2020-02-26 | Merge pull request #33690 from Phischermen/area-enhancement | Rémi Verschelde | |
Bullet: Fix detection of concave shape in Area | |||
2020-02-26 | Added code coverate support to Godot | Rafał Mikrut | |
2020-02-26 | Merge pull request #36564 from dankan1890/quick_fix | Rémi Verschelde | |
Fixed TextureAtlas import size. | |||
2020-02-26 | Merge pull request #36563 from Chaosus/fix_resizer_color | Rémi Verschelde | |
Fix resizer icon color in VisualScripts/Shaders when graph headers is on | |||
2020-02-26 | Merge pull request #36562 from AndreaCatania/anim_crash_fix | Rémi Verschelde | |
Fixed editor crash when the animation player has no root assigned. | |||
2020-02-26 | Merge pull request #36428 from clayjohn/VULKAN-ref-probe-sky | Rémi Verschelde | |
Properly flip sky when rendering reflection probes | |||
2020-02-26 | Fix resizer icon color in VisualScripts/Shaders when graph headers is on | Yuri Roubinsky | |
2020-02-26 | Merge pull request #36559 from akien-mga/scons-compiler-version-ints | Rémi Verschelde | |
SCons: Fix get_compiler_version() to return ints | |||
2020-02-26 | Merge pull request #36561 from Chaosus/vs_index | Yuri Roubinsky | |
Changed float type to int for INDEX visual shader input | |||
2020-02-26 | Fixed editor crash when the animation player has no root assigned. | Andrea Catania | |
2020-02-26 | Changed float type to int for INDEX visual shader input | Yuri Roubinsky | |
2020-02-26 | Fixed TextureAtlas import. | Maurizio Petrarota | |
2020-02-26 | SCons: Fix get_compiler_version() to return ints | Rémi Verschelde | |
Otherwise comparisons would fail for compiler versions above 10. Also simplified code somewhat to avoid using subprocess too much needlessly. | |||
2020-02-26 | Merge pull request #36536 from Chaosus/vs_int | Rémi Verschelde | |
Add support for integer type in visual shaders | |||
2020-02-26 | Merge pull request #36551 from AndreaCatania/navigation_destruction_flush | Rémi Verschelde | |
Flushes commands just before the navigation server is destroyed | |||
2020-02-26 | Merge pull request #36550 from akien-mga/scons-compiler-version-check | Rémi Verschelde | |
SCons: Re-allow upcoming GCC 8.4, fixes C++17 copy elision | |||
2020-02-26 | Flushes commands just before the navigation server is destroyed | Andrea Catania | |
2020-02-26 | SCons: Re-allow upcoming GCC 8.4, fixes C++17 copy elision | Rémi Verschelde | |
Follow-up to #36484. The patches for https://gcc.gnu.org/bugzilla/show_bug.cgi?id=86521 have now landed in the `releases/gcc-8` branch and will be in GCC 8.4. | |||
2020-02-26 | Merge pull request #36543 from dreamsComeTrue/navigation-2d-missing-destructor | Rémi Verschelde | |
Added missing destructor for Navigation2D | |||
2020-02-26 | Merge pull request #36521 from rafaeldelboni/master | Rémi Verschelde | |
Improve LSP completion using scene owner | |||
2020-02-26 | Merge pull request #36547 from Lunadin/master | Rémi Verschelde | |
Improved docs wording and added links | |||
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky | |
2020-02-26 | Docs: Improved wording and added links | Lunadin | |
- Added missing links to the Control node in BoxContainer - Added Oxford commas in BoxContainer and CanvasItem - Clarified ambiguous boolean wording in BoxContainer - Improved paragraphing in ScrollContainer's description - Simplified ControlPicker description | |||
2020-02-25 | Improve LSP completion using scene owner | Rafael Delboni | |
Fixes: #36473 | |||
2020-02-25 | Added missing destructor for Navigation2D | Dominik 'dreamsComeTrue' Jasiński | |
Although destructor call was missing, it still doesn't heal #36537 memory leaks. Further description how that might be overcome - on GitHub Partialy covers #36537 | |||
2020-02-25 | Merge pull request #36542 from akien-mga/doc-64-arrays | Rémi Verschelde | |
doc: Sync classref for Packed{Int,Float}{32,64}Array additions | |||
2020-02-25 | doc: Sync classref for Packed{Int,Float}{32,64}Array additions | Rémi Verschelde | |
2020-02-25 | Merge pull request #36512 from AndreaCatania/AndreaCatania-patch-2 | Rémi Verschelde | |
Fixed remove region method. | |||
2020-02-25 | Merge pull request #36538 from YeldhamDev/packed_arrays_bits_icons | Rémi Verschelde | |
Update PackedInt/FloatArray icons for the new types | |||
2020-02-25 | Update PackedIint/FloatArray icons for the new types | Michael Alexsander | |
2020-02-25 | Merge pull request #36510 from akien-mga/int-vectors-doc-bindings | Rémi Verschelde | |
Update docs and bindings for new integer vector types |