Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-04-05 | Merge pull request #203 from marynate/PR-fix-collisionshape2d-del-not-update | reduz | |
Fixed #173 #157 Update parent when deleting CollisionShape2D | |||
2014-04-05 | Merge pull request #206 from marynate/PR-multijobs-build | reduz | |
Fixed #205 Race condition in build process | |||
2014-04-05 | Merge pull request #211 from sanikoyes/hotfix-render-altas-texture-sprite | reduz | |
fix render sprite used atlas texture position error | |||
2014-04-05 | Merge pull request #212 from marynate/PR-framelimit | reduz | |
Add ability to apply frame rate limit (application/target_fps) | |||
2014-04-05 | Merge pull request #223 from sanikoyes/hotfix-imp-thread-id-in-windows | reduz | |
Implement thread id in windows platform | |||
2014-04-05 | Merge pull request #229 from marynate/PR-resizable-window | reduz | |
Add display/resizable to project setting to prevent windwo from resizing | |||
2014-04-05 | Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressed | reduz | |
Ignore auto-generated doc_data_compressed.h | |||
2014-04-05 | Merge pull request #232 from marynate/PR-fix-variant-multiply-bug | reduz | |
Fix Variant vector2/vecotor3 multiply bug | |||
2014-04-05 | Merge pull request #236 from marynate/PR-iOS-FPS60 | reduz | |
Lift Godot GLView update frequency from 30 to 60 | |||
2014-04-05 | Merge pull request #237 from marynate/PR-maya-nav | reduz | |
Maya and modo style navigation | |||
2014-04-05 | Merge pull request #239 from sanikoyes/hotfix-add-new-anchor-options | reduz | |
Add anchor options "Center" | |||
2014-04-05 | Merge pull request #241 from marynate/PR-viewport-hotkey | reduz | |
Add Viewport Hotkeys / Toggle maximize viewport | |||
2014-04-05 | Merge pull request #242 from marynate/PR-fix-matrix3-binding | reduz | |
Add missing Matrix3::get_scale() binding | |||
2014-04-05 | Merge pull request #243 from marynate/PR-fix-touchscreenbutton-released | reduz | |
Fix #240 TouchScreenButton release signal is not valid | |||
2014-04-05 | Merge pull request #247 from marynate/PR-path-editor-ui | reduz | |
Path Editor UI Improvment | |||
2014-04-05 | Merge pull request #246 from marynate/PR-path2d-editor | reduz | |
Path2D editor bug fix and improvement | |||
2014-04-03 | Make secondary handle 50% transparent in Path editor to distinguish from | marynate | |
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL | |||
2014-04-03 | Add close curve icon source image | marynate | |
2014-04-03 | Add close curve icon | marynate | |
2014-04-03 | Move point in Path2D edtitor now respect snap configure; Press Alt when | marynate | |
moving point to activate view base snapping; Path2D editor inherits from HBoxContainer now" | |||
2014-04-03 | Use shift for control point in Paht2D editor (to be consistent with Path editor) | marynate | |
2014-04-03 | Fixed delete path2d node will crash editor | marynate | |
2014-04-03 | Fix #244 no path2d handles visible | marynate | |
2014-04-02 | Fix #240 TouchScreenButton release signal is not valid | marynate | |
2014-04-01 | Add Matrix3::get_scale() binding | marynate | |
2014-04-01 | Space to toggle maximize viewport | marynate | |
Cleanup debug output | |||
2014-04-01 | Add hotkey for switching viewports | marynate | |
Hotkey added | |||
2014-04-01 | Hold shift to speedup pan/zoom in maya navigation scheme | marynate | |
2014-04-01 | Keep selection from been cleared when navigating in 3d viewport | marynate | |
Conflicts: tools/editor/plugins/spatial_editor_plugin.cpp | |||
2014-04-01 | Fix bug in 3d navigation scheme selection; Add modo navigation scheme | marynate | |
2014-04-01 | Disable transform operation when navigation | marynate | |
2014-04-01 | Add maya style navigation scheme to 3d vieewport | marynate | |
2014-03-31 | Add anchor options "Center" | sanikoyes | |
2014-03-31 | Lift Godot GLView update frequency from 30 to 60 | marynate | |
2014-03-29 | Fix Variant vector2/vecotor3 multiply bug | marynate | |
2014-03-27 | Remove auto-generated doc_data_compressed.h | Hilton Medeiros | |
2014-03-27 | Add display/resizable to project setting to prevent windwo from resizing | marynate | |
2014-03-27 | Ignore doc_data_compressed.h | Hilton Medeiros | |
2014-03-24 | Implement thread id in windows platform | sanikoyes | |
2014-03-19 | fix atlas texture algo | sanikoyes | |
2014-03-19 | fix a mistake | sanikoyes | |
2014-03-19 | fix render sprite used atlas texture position error | sanikoyes | |
2014-03-18 | Add possibility to limit frame to main loop (application/target_fps) | marynate | |
target-fps working, and use fixed physics step before adding physics-fps in project setting Complete implementation of framelimit Conflicts: main/main.cpp | |||
2014-03-17 | Set multi-jobs build option defaul to no | marynate | |
2014-03-15 | Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should ↵ | marynate | |
get updated as well | |||
2014-03-13 | Merge pull request #198 from gamedevsam/master | reduz | |
Fixing compile error related to missing return value from input.cpp | |||
2014-03-14 | Fixing compile error related to missing return value from input.cpp | Samuel Batista | |
2014-03-13 | Update GodotLib.java | reduz | |
2014-03-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java | |||
2014-03-13 | -fix bug in cache for atlas import/export | Juan Linietsky | |
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now |