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2020-06-19Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-maxRémi Verschelde
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19Merge pull request #39427 from hcmlax/shortcut_issue_39351Rémi Verschelde
fixed issue where shortcut doesn't work if alt is pressed before shift
2020-06-19Merge pull request #39657 from Sl3dge78/20467Rémi Verschelde
The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-19Merge pull request #39684 from asmaloney/FileAccessBuffered-initRémi Verschelde
Ensure FileAccessBuffered structs are properly initialized
2020-06-19Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-nameRémi Verschelde
Prevent having spaces in signal's method in Connect Dialog
2020-06-19Merge pull request #39690 from Calinou/remove-toolbuttonRémi Verschelde
Remove ToolButton in favor of Button
2020-06-19Prevent having spaces in signal's method in Connect DialogDominik 'dreamsComeTrue' Jasiński
Fixes: #39647
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19Merge pull request #38932 from Calinou/increase-light3d-shadow-biasRémi Verschelde
Increase the default DirectionalLight3D and OmniLight3D shadow biases
2020-06-19Merge pull request #32751 from Chaosus/shader_const_arrayYuri Roubinsky
Implemented global const array to shaders
2020-06-19Merge pull request #39678 from akien-mga/universae-fenestrasRémi Verschelde
Export: Rename 'Windows Universal' to 'UWP'
2020-06-19Merge pull request #39652 from paulloz/generics-getnodesingroupRémi Verschelde
[mono] Implement generics GetNodesInGroup
2020-06-19Ensure FileAccessBuffered structs are properly initializedAndy Maloney
2020-06-19Merge pull request #34305 from Chaosus/vs_sampler_improvementsYuri Roubinsky
Added Texture2DArray support to visual shaders
2020-06-19Added Texture2DArray support to visual shadersYuri Roubinsky
2020-06-19Merge pull request #39665 from Sl3dge78/animation_save_nameRémi Verschelde
Autofilled path gets set properly on animation subresources saving
2020-06-19Export: Rename 'Windows Universal' to 'UWP'Rémi Verschelde
It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP).
2020-06-19Implemented global const array to shadersYuri Roubinsky
2020-06-19Merge pull request #39659 from asmaloney/macos-command-backspaceRémi Verschelde
[macOS] Command-backspace in line edit
2020-06-19Merge pull request #39641 from akien-mga/mono-always-define-optionsRémi Verschelde
Mono: Always define options in main.cpp to keep them in docs
2020-06-19Merge pull request #33235 from nekomatata/rich-text-label-fit-heightRémi Verschelde
Option in RichTextLabel for height to fit content
2020-06-19Merge pull request #37231 from Calinou/rename-osx-ios-bundle-identifierRémi Verschelde
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
2020-06-19Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presetsHugo Locurcio
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
2020-06-19[mono] implement generics GetNodesInGroupPaul Joannon
2020-06-19Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-monoRémi Verschelde
Dont slice 64-bit integers marshaled to mono in dynamic contexts
2020-06-19Autofilled path gets set properly on animation subresourcesSl3dge78
2020-06-18[macOS] Command-backspace in line editAndy Maloney
Make command-backspace in line edit work like other macOS applications. If there is a selection, command-backspace deletes the selection. If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit. This addresses part of godotengine/godot#23548
2020-06-18adding check for syskeydown on control and altunknown
2020-06-18Fix #20467. The "Anim imported" warning gets displayed properly when working ↵Sl3dge78
on imported anims.
2020-06-18Mono: Always define options in main.cpp to keep them in docsRémi Verschelde
Otherwise generating docs with non-Mono builds removes them, which is not so convenient for the documentation work.
2020-06-18Merge pull request #39638 from mrushyendra/editor_previewRémi Verschelde
Fix editor texture preview for certain specific dimensions
2020-06-18doc: Fix rebase error from #39589Rémi Verschelde
2020-06-18Merge pull request #39589 from Calinou/doc-csharp-classesRémi Verschelde
Document Mono-specific classes
2020-06-18Fix editor texture preview for certain specific dimensionsMaganty Rushyendra
Ensures no error is issued when attempting to preview a resource that may be scaled down to <1 pixel when resizing to fit the thumbnail.
2020-06-18Document Mono-specific classesHugo Locurcio
This fully documents all Mono-specific classes.
2020-06-18Merge pull request #39614 from hinlopen/fix-search-highlightRémi Verschelde
Search result highlights follow font size
2020-06-18Merge pull request #39626 from bojidar-bg/x-tileset-editor-crashRémi Verschelde
Fix a random crash in the TileSet editor
2020-06-18Merge pull request #39625 from Calinou/editor-freelook-restore-mouse-positionRémi Verschelde
Restore previous mouse position when leaving the editor freelook mode
2020-06-17return boxed long when marshalling a godot int to mono runtime in dynamic ↵Michael Belousov
contexts
2020-06-17Fix a random crash in the TileSet editorBojidar Marinov
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17Restore previous mouse position when leaving the editor freelook modeHugo Locurcio
- Remove the crosshair as it no longer serves a purpose (the cursor will now appear where the user "expects" it to). This closes https://github.com/godotengine/godot-proposals/issues/1076.
2020-06-17Merge pull request #38067 from ThakeeNathees/elif-error-line-fixedRémi Verschelde
GDScript debugger incorrect error line fixed
2020-06-17GDScript debugger incorrect error line fixedThakee Nathees
if the first line of an else or an elif throws a runtime error the debugger shows incorrect line number.
2020-06-17Merge pull request #39622 from ↵Rémi Verschelde
akien-mga/docdata-skip-empty-scripting-langs-builtins DocData: Skip language-specific ClassDoc without methods/constants
2020-06-17DocData: Skip language-specific ClassDoc without methods/constantsRémi Verschelde
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17Merge pull request #39611 from aaronfranke/t2d-rot-atan2Rémi Verschelde
Simplify and fix Transform2D get_rotation
2020-06-17Simplify Transform2D get_rotationAaron Franke
2020-06-17Search result highlights follow font sizeStijn Hinlopen
2020-06-16Merge pull request #39598 from mrushyendra/replace_selectionRémi Verschelde
Fix code editor Replace tool to work with 'Selection Only' option
2020-06-16Merge pull request #39542 from Ev1lbl0w/feature/kill-pidRémi Verschelde
Allow Godot to kill its own PID