Age | Commit message (Collapse) | Author |
|
Document how to fix thin FogVolumes flickering when the camera moves
|
|
Fix particle trail glitch
|
|
|
|
|
|
|
|
Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHR
|
|
|
|
Use is_zero_approx and fix spelling in CameraMatrix invert
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
|
|
Previously, only one line per 100 files was printed.
This also refactors the print statement to use Godot methods and
make it more informative overall.
|
|
vk_mem_alloc: Update to latest upstream + volk: Finish update + Adapt custom approach to small objects
|
|
Sorts the script variables in alphabetical order to display them
in VisualScriptEditor.
|
|
This updates VMA and instead of using the custom small pool approach from 4e6c9d3ae979f2eb0151cf581fe61d2f3194ea72, lazily creates pools for the relevant memory type indices, which doesn't require patching VMA.
Also, patches already merged upstream or not needed any longer are removed.
|
|
|
|
New contributors added to AUTHORS:
@CakHuri, @floppyhammer, @rafallus, @Sauermann, @Scony, @trollodel,
@winterpixelgames
Thanks to all contributors and donors for making Godot possible!
|
|
Enables large rectangle support by default.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixes #58459.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Will be compiled and used in the next commit.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
|
|
|
|
|
|
Use Filament specular model and parametrization
|
|
|